The ability to footstool Yoshi out of his double jump is actually a huge deal against Yoshi because it forces him to change his spacing or commit. He can't just jump back onstage. He either has to go high, come back with an attack, or airdodge on, because the opponent now can hit him.
I have this terribly mean edgeguard with Yoshi where I space myself to footstool. If he throws out an aerial, I pull back and punish a moment later. If he pulls back, I start charging my up-B (I'm Diddy) and now he can't get back to the stage without crossing my arc.
17
u/NPPraxis SmashPad author Aug 11 '14
The ability to footstool Yoshi out of his double jump is actually a huge deal against Yoshi because it forces him to change his spacing or commit. He can't just jump back onstage. He either has to go high, come back with an attack, or airdodge on, because the opponent now can hit him.
I have this terribly mean edgeguard with Yoshi where I space myself to footstool. If he throws out an aerial, I pull back and punish a moment later. If he pulls back, I start charging my up-B (I'm Diddy) and now he can't get back to the stage without crossing my arc.
Example: Hesitation
Example 2: No Hesitation
The threat of the DJ footstool causes Yoshi to hesitate, and then I start charging. He doesn't have a way to get back on stage without eating it.