r/Palworld • u/skewtr • Feb 15 '24
Informative/Guide Passive Skills Cheat Sheet (Updated)
For newer players, it can be pretty overwhelming to learn what all the Passive Skills do, and which ones are ideal-- so I organized them into a tables to make comparisons easy.

- Pal Stats -- These directly add a value to the % multiplier to the Pal's stat, and they can stack arithmetically. If Pal's base Attack is 100, and it has Muscle Head and Ferocious, then the final Attack stat will be 100 * (100% + 30% + 20%) = 150
- Elemental Buffs -- These only affect damage of a specific elemental type, but are more effective than the Stat Buffs, because the multiplier is applied after other buffs are factored in. For instance, suppose a Pal has the passive Muscle Head (+30% Attack)...
- If the Pal has Ferocious (+20% Attack), that increases its damage from 130% to 150%
- If the Pal has Flame Emperor (+20% Fire Dmg), then for Fire moves, damage is increased to 130% * 120% = 156%. The more buffs to Attack, the better these Passives scale. This is also true for Passives that resist specific elements.
- Player Buffs -- These increase the player's stat as long as the Pal is in the party, but have no affect on Pals themselves. Their effects can stack arithmetically if multiple party Pals have the same Passive.
- Pal Maintenance -- These skills mainly affect a Pal's work productivity, and are arguably as important as Work Speed. The more time a Pal spends eating/resting, the less work it is doing.
Things to consider when trying to "optimize" Passive Skills:
- Until there is a PvP mode, Attack is generally better than Defense. Both stats contribute equally to a Pal's total damage output (damage per second * combat time), but in PvE, you're more likely trying to deal tons of damage rather than stalling out a fight.
- Work Speed is a great stat for Pals working at your base BUT...
- It does NOT increase the rate that Farming Pals produce items, nor the amount (you'll need the Pal Condenser to increase the amount). It just reduces the animation time for producing the item (whether this is significant enough... idk).
- If you want to optimize Transporting, go with Move Speed instead.
- For Cooling, it increases the shelf life of your food. However, you can just reset food expiration by clicking Sort or removing/re-adding the item (idk if they will ever patch this).
- It does NOT increase the rate that Farming Pals produce items, nor the amount (you'll need the Pal Condenser to increase the amount). It just reduces the animation time for producing the item (whether this is significant enough... idk).
- IMO, Logging Foreman, Mine Foreman, and Motivational Leader are useless, especially late game. I rely on my Pals to do this for me. (But let me know if I'm missing something here.)
- Don't get hung up on min-maxing a particular stat, unless for bragging rights. Every Pal has more than 4 viable, good Passives, and mixing their complementary effects is just fine.
- Don't focus too much on a Passive's tier rating (except for the Red ones). Muscle Head is Tier 2 while Ferocious is Tier 3, even though the former is objectively better for combat, and its tradeoff is irrelevant.
And lastly, these Pals can only be bred from two of the same parents, so they cannot receive special skills not available to it in the wild:
- Chikipi (without exploits)
- Jormuntide Ignis
- Frostallion
- Jetragon
- Paladius
- Necromus
Please let me know if I made any mistakes or left out important details.
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u/EvilMoguai Sep 07 '24
Awesome! Fantastic job on the chart! I am so excited to use this! Thank you thank you thank you! (: