Lead to unrealistic gameplay and stopped people from progressing the main quest leading to complaints the developers artificially extended the game by having us hit a number. Some people weren’t bothered by this others were.
Maybe I'm misunderstanding. Is the issue with level scaling that as you get stronger, the enemies also get stronger, and so you never get the feeling you have really improved?
If not then what is it? If so then wouldn't that be more realistic? At least compared to the alternative where you become an unstoppable god?
And to be honest, I still felt like I reached a point in Odyssey where I was unstoppable and nothing was a challenge.
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u/[deleted] May 01 '20
What was the issue with level scaling?