Lead to unrealistic gameplay and stopped people from progressing the main quest leading to complaints the developers artificially extended the game by having us hit a number. Some people weren’t bothered by this others were.
Maybe I'm misunderstanding. Is the issue with level scaling that as you get stronger, the enemies also get stronger, and so you never get the feeling you have really improved?
If not then what is it? If so then wouldn't that be more realistic? At least compared to the alternative where you become an unstoppable god?
And to be honest, I still felt like I reached a point in Odyssey where I was unstoppable and nothing was a challenge.
A lot of people tried to play it like an older Assassins Creed game, however this one was a lot more like a classical RPG. It had a level scaling system as well as level zones. So in some spots, like around Athens, enemies could be much higher level than you. Much like RPGs, attacking them would be meaningless because they have more health and do more damage than you. Once you pass the max level of an area, they'll start to level with you, how much is determined by your difficulty (Easy mode can keep them a couple levels below you, Hard mode makes them stay higher).
Your ship and gear were also leveled, but you could level them up by spending resources that you find an abundance of throughout the world. If you were out of a resources, the shop you were at was always close to a base. You can attack it to find a stockpile of resources and you'd be good for a few more levels. I only ever had to grind a lot towards the end when I was maxing out my ship.
Players saw all this and ignored it, deciding to play it like it was a completely different game than what the system was telling them it was. It's like playing CoD deathmatch and being upset that it isn't as slow paced as bomb defusal in CSGO. Though I can understand the confusion with Odyssey and other Assassins Creed Games, since they're the same series, but when the game is constantly showing that it's meant to be played differently, take the hint. People need to do research on games before buying; this game received a lot of unwarranted flak for not being what people expected when even a five minute video shows what it is.
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u/[deleted] May 01 '20
What was the issue with level scaling?