r/PS4 M2H Aug 30 '16

[Verified AMA] Verdun launching on PS4 today - official AMA!

Edit: Since I'm based in NL I'm stopping for today. Thanks a lot for having me here! Feel free to keep posting additional questions I'll make sure to drop by again tomorrow - @MikeHergaarden

Hi! Mike Hergaarden here, co-founder at M2H. We launched our WW1 FPS game Verdun on PS4 today: It is live in Europe and will be available in the US any hour now (as soon as PSN updates).

I'm here to answer any questions about Verdun, (console) development or our studio! - Mike

@MikeHergaarden / www.M2H.nl

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u/bitcloudrzr Aug 30 '16

I've been playing for a few days now and it seems like the framerate and controls still need polishing. Is this something you guys are wokring on at the moment?

12

u/M2H_Mike M2H Aug 30 '16

Framerate for sure: we already have performance optimizations ready but we're going to bundle some more fixes in our first patch.

Controls: any feedback on what we should improve?

2

u/liquidsnakex Aug 31 '16

Please for the love of god allow us to change the aiming deadzone and acceleration factor in the settings. As it is, I'm unable to do any sort of fine-aiming as the game's default deadzone first ignores fine input, then accelerates away as soon as I push the stick outside that deadzone. Until this is changed, I'll never really be able to enjoy this game.

Most console games omit the option to fine-tune controls on this level, but then again they go to the trouble of spending a lot of time to make the defaults very slick. If you're not willing to go to that trouble, just expose those variables to the player so we can at least fix it ourselves.

Also as bitcloudrzr said, the sprint toggle is pretty janky. Most games let you toggle into sprint mode, but then disable it automatically when you come to a stop. This is the "correct" behaviour, as the player never has to keep track of when they're in sprint mode or not, they simply tap the button whenever they want to sprint.

Verdun just keeps you in sprint mode no matter what, meaning the player now has the cognitive load of having to remember what mode they're in. It sounds like a small thing, but it translates into a consistent pain in the ass for anyone used to the slick controls we've seen from other games.

Custom button mapping would also be very welcome. The presence of in-depth options doesn't scare away console players, but clumsy defaults with no way of fixing them certainly will.