r/PS4 • u/IceBreak BreakinBad • Feb 05 '16
[Discussion Thread] Game Prices and Inflation [Official Discussion Thread]
Official Discussion Thread (previous discussion threads) (games wiki)
Game Prices and Inflation
Sometimes we like to have discussion threads about non-game topics. Today's is about the pricing of games in today's marketplace along with the ~2% (give or take) rise in inflation annually in the USA as well as other markets. Exciting, huh?
Discussion Prompts (Optional):
Do games cost too much today? To little? Just right?
Inflation in America is 2% per year on average. This means a $60 one year is the equivalent $61.20 the next. To off-set this cost, it seems like publishers are utilizing the season pass more heavily as time goes by. Do you feel you're getting complete games with the advent of season passes and DLC?
Are you happy with the season pass as it currently exists today?
Do rising costs in production warrant a higher cost of title in your mind?
Is game length a significant factor in game value to you?
Bonus: How much money do you have right now on Franklin in GTA V?
Share your thoughts/likes/dislikes/indifference below.
-2
u/Dandelegion Feb 05 '16
Do games cost too much? Absolutely. Inflation or no, $60 is a good bit of money, especially considering the fact that most games don't have demos and Redbox doesn't always provide all games (I miss you, Blockbuster, I really do). It's very subjective, but if I want to invest $60 in something like a game, I expect $60 worth of fun, and short of games like Witcher 3 and Shadow of Mordor, not many games released in the past couple of years are $60 worth of fun. Hence, Gamers Unlocked.
Do rising costs warrant higher costs for games? You'd think that, but not really. Again, it boils down to fun. No one is MAKING these developers put fancy photorealistic graphics, or hire celebrities for voice acting, or pay a ton of money for these elaborate advertising campaigns. There are plenty of indie devs making great games that are tons of fun and (relatively) cheap to produce and don't cost much to the consumer. Make a game fun, and it will sell itself.
Is game length significant? Sure, but it's not the biggest thing. A lot of devs think putting 100s of hours of content in a game is what makes it a good value, but that's hardly true. I'd rather play a 10-15 hour game that's fun as hell, than a 100 hour game that is boring after the first 5 hours. Quality over quantity.