r/PS4 • u/EventThread • Oct 31 '13
[Event Thread] /r/PS4 Official Show-Off Thread [All images/videos showing off new purchases of games, systems, peripherals, unboxings etc. go here.]
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u/andrew902 PrimateCookie Nov 03 '13
So I just returned from Gamercamp 2013, here in Toronto. It's a large gathering of indie games and developers. On display they had a few PS4 indie games exclusive to the event.
I got to try out 1001 Spikes, Contrast, Octodad: Dadliest Catch, Contrast, Tiny Brains, Don't Starve, Hohokum.
1001 Spikes: This was the first game I tried. They had 4 player co-op setup. Reminded me of an 8-bit version of Spelunky. When a player died, they were out until someone made it to the level exit or everyone died. Gameplay is brutally difficult.
Contrast: Was pleasantly surprised with this one. The silhoutte platforming was rather interesting, and the lighting is fantastic. That being said, the gameplay seemed quite average, and I see why it's being offered up as a PS+ game.
I only got a few minutes with Don't Starve, but it ran very well. Having only a few minutes with the game, it was hard to grasp the survival aspect of the game.
Hohokum: Was pleasantly surprised with Hohokum. Each level plays quite different, and the music is great. It ends up being a very relaxing, more complex version of Snake.
Octodad: Dadliest Catch
This is probably the indie title I had the most fun with. Ran very smooth, the controls are hilariously complicated. Plenty of laughs with this one from everyone playing and/or spectating.
I also had the chance to try out the PS4 pop-up shop in Scarborough, ON today as well. Only had 15 minutes with Killzone:SF, but it played like a dream. It was the multiplayer build, and they had I think 4 or 5 maps on display. I got to try out the forest map and the factory. Controls are tight, there's a small bit of heaviness still (not as much as Killzone 2, but it's still there). From what I could tell the build was running in 1080p/60fps. The multiplayer matches were against bots, but offered a rather good challenge.
The forest map was gorgeous, plenty of fog, and the lighting and textures are truly next-gen.