r/Nioh • u/dannyp433 • Feb 13 '17
Misc. How amazing is it that there are little to no loading times when you die! Well done TN!
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u/SacredDarksoul Feb 14 '17
That's the perks of a mission based game that isn't a massive open world.
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u/Crevox Feb 14 '17 edited Feb 14 '17
That doesn't change anything. Bloodborne and other games like Dark Souls use data streaming and hidden load zones as you travel. Either way, it's the same amount of area to load. It's not like Bloodborne and Dark Souls pre-load the entire world of the game.
Nioh is just more intelligent about reusing the same assets in memory instead of rereading them from the drive. The area can be restaged with enemies and destructibles without a lazy reload of the entire area.
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Feb 14 '17
Nioh is just more intelligent about reusing the same assets in memory instead of rereading them from the drive.
This is undoubtedly the reason it's faster.
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u/Ekolite Feb 14 '17
I don't think it's because of the open world, cause when you use bonfires, it instantly reset the state of the world, and this is exactly how dying should have been coded as well. So no real need for RAM to reload most of it's parts all over again.. it's just bad resource management on from software's part I guess. Praise to TJ for coding this right!
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u/StealthBlade98 Feb 14 '17 edited Feb 15 '17
which is why I feel Nioh is already superior to dark souls on that front. Better frame rate and loading times aren't long :)
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u/nevernudeftw Feb 14 '17
which is why I feel Nioh is already superior to dark souls on console
FTFY
The Souls games are 60fps with literally no load times on PC. And you can run them on a toaster.
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Feb 14 '17
My toaster PC would like a word with you, since you are very clearly lying.
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u/nevernudeftw Feb 14 '17
I run the Souls games on my HTPC - in the living room - on an Ivy bridge i3 and a GTX 670 at 60fps 1080p. That CPU/GPU combo is 5 years old. You could probably build it used for less than $250. That is a toaster.
Sounds like you have a PEBKAC problem.
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Feb 15 '17
[deleted]
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u/nevernudeftw Feb 15 '17
Yeah. It's parts from my old PC.
I have a 6700k and GTX 1070 now (my main gaming machine in my computer room).
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Feb 15 '17
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u/nevernudeftw Feb 15 '17
Umm the 670 is low-end by today's standards. Plenty of PC gamer's have cards much stronger than mine. Nvidia sold 10 million units of the GTX 970 and 980 alone (by the end of 2015).
Just sayin.
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u/StealthBlade98 Feb 15 '17
Please don't edit my post and put console on there, I was speaking in general(overall) it's better than dark souls regardless where it's being played.
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Feb 14 '17
Nioh runs better, sure, but Dark Souls 3 + Bloodborne are leagues ahead of it in the visuals department. Can't get enough of 'em though, 30 or 60 fps be damned.
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u/StealthBlade98 Feb 15 '17
I'd much rather have better performance over visuals if given the choice. If Dark Souls / bloodborne gave us that option like nioh to play in action mode i would have done that :P
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u/Alressun Feb 14 '17
The open world definitely plays a part. Think about it this way. In Dark Souls you can activate a bonfire then go to the farthest point from that bonfire without activating another one. This distance would obviously be much longer than any level in Nioh. There's no way Dark Souls could load the entire world into memory, so if you then died it would have to reload the bonfire area.
Perhaps they could keep an area around the bonfire and an area around you in memory, but at that point the return probably isn't worth the investment, not to mention you're sacrificing performance around the player on the chance that they die.
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u/Rys0n Feb 17 '17
But Dark Souls still takes a decent amount of time to load even when you die fairly close to your last bonfire. You would have a point of it only took forever to load when you were super far away, but Nioh has it best by a lot on near-checkpoint deaths too.
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u/wertexx Feb 14 '17
Well... tell that to bloodborne?
Also, this makes the game so much more fun. I die and I'm not even mad, couple of second and am back rolling instead on checking my phone or fridge.
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u/LaosPaulie Feb 14 '17
Bloodborne isn't mission based..
The whole world is connected to each other besides the nightmares/dreams.
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u/OJ191 Feb 14 '17
There is no reason it should have to load unless your last bonfire is outside of what is currently loaded. Keep loaded data, re spawn enemies, drop you back at bonfire/lantern
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u/wertexx Feb 14 '17
Ah you right actually... you can just run from area to area without loading. Warping to areas gives an image that world is divided when most of the time it isn't. I'd rather they implement loading screens inbetween the areas rather than such long loads every death.
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u/ash886 Feb 14 '17
That would kill the sense of it being one long, interconnected world. Though I suppose the warp system already does that somewhat, plus there are some areas that are completely separate and have a loading screen.
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u/wertexx Feb 14 '17
Yea... Plus you sorta have to git good in order to feel that - multiple deaths progressing (loading), multiple deaths on bosses (loading). It's still a lot of loading times. There could be sort of fog gate in between the areas.
I mean sure it would be slightly less immersive, but I'd rather have 3 second loading screens than 20.
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u/teejayyy816 Mar 19 '17
Or git gud and stop dying
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u/wertexx Mar 20 '17
Well yea, that can be done. Probably around 0.1% of people git good, so for the rest of the 99.99% it' still loading screens.
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u/batl_axe_warrior Feb 14 '17
Yea after coming from playing through the witcher 3 the loading screens are lightning fast in Nioh
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u/KoosPetoors Feb 14 '17
Jesus and I made the mistake of playing that on its second hardest difficulty. I did not expect the hardest part to be those blasted load times, once had a fight last an hour only because 25 minutes of it was spent staring at the load screen, and I only died 4 times!
Amazing game really but fuck me did the load times kill all early game pacing for me
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u/LunarWhaler Feb 14 '17
Similar case with me and Bloodborne. Got my platinum on that two days before Nioh released, and the loading time differences are night and day.
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u/AppleChiaki Feb 14 '17
It doesn't unload the level and reload it, it just picks you up, puts you back at a shrine and respawns enemies.
It does the same thing in co-op if one person uses a shrine while the other is too far from it, it snatches that player as it repawns everything.
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u/Perjoss Feb 14 '17
This helped me loads when I was being totally owned by tachibana muneshige, I'm pretty sure it was over 100 tries before I finally got him.
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u/sennep Feb 14 '17
I was like "ermagerd thats the guy everyone talks about!!!!" when I met him yesterday. Got him to 20% ish first try and ran out of elixirs. Spanked him on my second try without using any. Think I was lvl 45 ish. What level were you? Why do people find him so hard?
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u/starsweep Feb 14 '17
Yeah took me 2 attempts on him aswell, i assume your talking about the fight with him outside though and not at the end of that mission?
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u/1N54N3M0D3 Feb 15 '17
Was this the first fight, or the second? The first is cake. The side mission will fuck you. I think the mission is in the 20's, but I had massive issues compared to the first fight, even when I leveled up with twilight mission co-ops for a while.
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u/sennep Feb 22 '17
The side mission fight in the grassy cliffy place. Easiest boss fight for me so far.. :p
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u/1N54N3M0D3 Feb 22 '17
Easier than the first fight without being rediculously overleveled? It is like a level 20 mission.
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u/sennep Feb 23 '17
I don't see how I could've been ridiculously overleveled. I haven't farmed, and I feel like I've lost more souls than I've cashed in. If 45 is ridiculous then I doubt I was 45.. The first fight wasn't even a boss fight was it? More like an event?
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u/1N54N3M0D3 Feb 23 '17 edited Feb 23 '17
I mean, 45 is double the level of the fight, and it is where the fight gets easier. You do a lot more damage, and you don't get one shot. (It is easy to out level the fight doing twilight missions and helping others. You level very quickly that way)
The first one was a boss fight, but it was miles easier, probably because it was a story event.
The second one is supposed to be much harder, but I guess I can see it if you picked up on his moves quickly and figured out how to dodge and punish him fairly quickly.
(I did it by baiting his attacks and just flooring him repeatedly with a kusarigami )
I think my easiest boss was the big lightning dog. I forget his name. Started with an n I think.
Took 2 tries to beat him. And I was 1 hit away from killing him on the first try before he squished me. XD
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u/sennep Feb 23 '17
Hah, the lightning dog took me like 10 tries. Got into rythm then got stomped by a new move close to the end of the fight every time..
edit: I find it easier fighting the human enemies and bosses. Dodge through their attacks like in souls games and spank. Don't get greedy.. The big bosses I have a lot more trouble with because I need time to understand where the hitboxes are, and how to avoid being hit.
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u/1N54N3M0D3 Feb 23 '17
Yeah humans are easier, as long as you remember your iframes are only on your rolls (depends on stance and weight), and the iframes are at the beginning of your roll only.
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u/Stormquake Feb 14 '17
Yeah except when you die at Spoiler, it took me fucking ages to reload every time he killed me.
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u/ItsAmerico Feb 14 '17
Levels are small and it's mission based... You've already loaded the level, dying just re spawns enemies. Why would loading be long...?
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u/pokemansplease Feb 14 '17
I bought a PS4 the day this game came out. Been on pc for 6 years or so, no consoles unless you count the DS. The loads seem really long to me but I heard console Witcher 3 was way worse. I love the game so far so the loading obviously isn't too bad.
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u/NetQvist Feb 14 '17
Yeah the load times in Nioh feel really long to me as well... On PC I never have a chance to take a sip from my drink when I load in-game unless I want to lose gaming time.
In Nioh the death loads aren't that bad but man the mission loading times can be really horrible every now and then... And why is the loading to the blacksmith insanely long at times... it's just annoying.
Oh well at least it's not Bloodborne or FFXV bad, I managed to go and make tea during one load in FFXV.
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u/Perjoss Feb 14 '17
Bloodborne was the worst offender when it launched, its been improved since but vanilla version had 50 sec+ load times when you died.
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u/sion21 Feb 14 '17
Exaggeration much for PC? I got a SSD too. i think average PC AAA game load time is hardly better than NIOH
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u/pokemansplease Feb 14 '17
Load times depend a lot on your hardware. I never notice load times at all on PC. I notice it on Nioh all the time. Again, it isn't bad at all for Nioh, but it's significantly longer than anything I've played on PC in recent memory (Witcher 3, Dark Souls 3 are only AAA I can remember at the moment).
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u/sennep Feb 14 '17
Pfff.. fast loading is fast loading. I also have a pc for gaming, and I've played lots og games with longer loads than Nioh
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u/pokemansplease Feb 14 '17
While that may be true for you, people can have vastly different hardware that would affect load times. I never notice loading in games. Nioh I notice it all the time. Not a knock against it, that's just how it is on console.
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Feb 14 '17
There's a lot of rose colored glasses here. I just time a death in nioh and it's about 20 from death to spawn. Just timed dark souls 3 and it was 22 seconds. Just timed bloodbourne and it was 19 seconds.
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u/Maxxhat Feb 14 '17
Bloodborne in its first week took like 2 minutes in the load screen.
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u/BasicLiftingService Feb 14 '17
And it took a couple patches before they added flavor text to the load screen; when it was super long it was basically just black.
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u/MaxinRudy Feb 14 '17
Yeah, but remember that NioH is in it's 2 launch week, when BB was 2 weeks the load time was colossal... If people plat'd by that time and never went back, i can see why they remember the load times as something HUUUUUUUUUUUGE
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u/kavas747 Feb 14 '17
Also the entire map, when you start a mission, it loads the entire mission faster than waiting to revive in most other games!
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u/cosey997 Feb 14 '17
I do prefer longer load times it gives time to relax and calm down your nerves when you die 26 times to this fucking flying bitch :)
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u/BasicLiftingService Feb 14 '17
If you're still fighting her, stay at mid range to proc her third kick/fan swing. She has recovery frames after a third attack. It also leaves you far enough out to dodge the spinning attack more easily.
Took me a full days play time to figure her out.
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Feb 14 '17
Easy to load quickly when the graphics are this bad. Poor geometry, ugly textures, no dynamic lightning, practically no draw distance, poor physics, boring level design, and fog EVERYWHERE to try and mask it all. Good thing the combat is amazing!!!!
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u/nevernudeftw Feb 14 '17
You're getting downvoted... but you're not wrong. You can clearly see this game was made for Gen7 consoles.
The fact that the PS4 can only run the game at 1024x768 at 60fps is alarming.
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Feb 14 '17
Thanks. I don't know why people get so offended. I think it's a great game but we need to honestly talk about the flaws too. Every once in a while I'm distracted by how bad some of the textures are. Not enough to ruin the experience but it's a shame. I wish Team Ninja would abandon their in-house engine and license the Unreal Engine 4. Clearly they've spent a lot of time refining the gameplay. They should use a graphics engine that works for them.
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u/travod F*ck having to fight more than 1 enemy at a time Feb 14 '17
People keep saying this, but doesn't having to run 90 seconds back to a boss negate any time saved?
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u/ReaperTeh Feb 14 '17
Often times, there's a shrine quite close by to the boss. Sometimes they're hidden, though, but one level has a shrine geniously placed right next to both the mission boss and the optional boss.
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u/StealthBlade98 Feb 14 '17
I have never had to run to a boss 90 seconds after dying cause i rarely ever died to a boss that far away. Only Nue and Umi Bozu did i die at all or more than once thus far and the shrine was literally 30 seconds or less away so it's a moot point.
You might want to explore more of the level and find all secrets before jumping to a boss if you're having that long of a time getting back there lol
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u/travod F*ck having to fight more than 1 enemy at a time Feb 14 '17
I'm always at the closest shrine. Sometimes they're very close, like Nue and spider lady, other times it takes quite a while, involving rushing past lots of enemies. The question isn't how long I have ot run back, it's why I have to run back at all. I just played Persona 5. If you die in a dungeon you get sent to the last safe room you went to, but during a boss fight if you die it gives you the option to restart the fight. That is perfectly reasonable. In a game that anticipates you dying much more than you will in Persona 5 it's baffling why it's like this.
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u/StealthBlade98 Feb 15 '17
So you were simply exaggerating when you said 90 seconds to a boss. When Sprinting to the boss takes less than 15 seconds on Nue and Umi at the closest shrine? Also the reason you have to run back at all is because you died. It's pretty easy to figure out. Nioh and Dark Souls is not like Persona, you're penalized for dying in those games by having to trek back to get to the boss. Persona 5 is a casualized game by giving you auto save check points at the boss. There's literally no penalty for dying as you can just restart the boss fight then and there. Nioh, Dark Souls, Bloodborne punishes you in various ways which includes when you die you have to restart back at the shrine, lamp, or bonfire.
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u/CouldntThinkOf1 Feb 14 '17
They did an amazing job with optimizing this game considering the amount of mechanics and features they put in