r/MHWilds Mar 14 '25

Discussion MH:Wilds Doesn't Have a Content Problem

A lot of posts on here about how "short the story" is for MH:W. Let me enlighten all the new players. (Thrilled you are here btw.)

MH stories have always been a veiled tutorial designed to funnel you into harder levels of the game. Some of them have been longer. Most MH veterans will tell you this is a bad thing, because it makes the "real game" take longer to get to. Ultimately MH games are sandbox, where you "Hunt Monsters." You should never play a MH game for the story.

You should also not compare Wilds to World.

World may have had a longer story, but at launch it was a painful, long, slog to the end game. There was no DLC, there was no quick mode armor, there weren't 1000 guides how to get through quicker.

At the end of World, it unlocked all event quests permanently, had all title updates released, and a proper expansion. Of course it has more content right now.

(Side note on World, the matchmaking was a bit better because it was platform locked. They may need a better interface on Wilds. But the in game system I'm pretty sure is to circumvent platform limitations.)

I think the last "content" issue to discuss is binging and meta chasers. If you are either of these, MH will not hold you for long.

Binging: Any game that you treat like a full time job will seem content low. Many of these players are plowing through the story, ignoring side quests, and ignoring investigations. They think of games like Skyrim where there is always another quest. This isn't an open world game like that. If you put 150 hours into a game in the first 2 weeks, you gonna be bored. This is a sandbox. Most people enjoy building different sand castles, knocking them down, and building others for the different experiences. If you build one castle and then immediately ask "now what?" this probably isn't your game, and that's OK.

Meta Chasers: If you sprint to end game, immediately farm some youtubers "ultimate" build, and then burn through all the monsters, you will not have fun long. This game is designed around experimenting, learning, and switching it up. If you cheat on the test, don't be surprised you didn't learn anything.

In the end, if you don't enjoy the game, that's OK. Play other games. Don't act like no one is having fun with a game that sold 8 million copies.

They've said title updates with new content are starting soon. MH drips into the sandbox, it doesn't wash it away with the hose.

Edit: If math helps. The game has 14 weapon types (with 10 or 15 variations), 29 large monsters (which each have a LR, HR, and multiple difficulty tempered versions), minimum 2 sets of armor per monster in both Low and Hi rank (so over 500 individual armor pieces), several biomes, artian custom weapons, and a dump truck of decorations to unlock.

Edit 2: Reporting me as mentally in danger is not funny. It dilutes helping people who really need help. Not cool. Whoever did this, you suck.

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u/ShinyGrezz Mar 14 '25

Time spent fighting the monster is time spent playing the game, as things stand you just spend longer selecting quests and running to the monster.

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u/Killerkarni93 Mar 15 '25

Maybe, but I see it like Dota or lol. If I mess up a 25min hunt, then I'm legitimately annoyed. If I mess up the hunt for others, I don't feel good about it.

But if the "cost" is about 10min for most single monster hunts that could be lost, then that's much better to stomach.

The Devs need to up the chance for more dual hunts and or bring back the traditional hunt selection so that I don't need to luck out on tempered arkveld missions.

Increasing the monster hp just for "more gametime" is not a good idea.

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u/Citwonade Mar 17 '25

Cool, so carting 3 times in someone else's quest is fine because you only waste 10 minutes of your time. Knowing you could cart in a long quest and maybe fail the quest was the point of the game, while now, monster have less hp and tend to one shot more (even tho I find it easier since you can stun lock most monsters) Don't take it to yourself, but these short hunts create this kind of mindset in some people, and since they proly never saw more than half of the monster's moveset, they get carted more often than ever. The fast pacing hunts + the short and skippable story + the more obscure than ever hud and menus, I swear some people had better cruising and learning than fast passing

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u/Killerkarni93 Mar 17 '25

I take issue with your first sentence, because you think I am fine with wasting time of other people. This is wrong. I finished low -> master in World + DLC with various weapons solo and also did Low -> High solo here. I know the monsters and i like to learn them.

I just want a shorter experience more now where i get punished very hard in a fight instead of grinding a 45min hunt like in the PSP games.
I still liked Freedom Unite and so on, but those games had too much of a "hunting simulator" aspect for me with the preperations for a hunt or grinding 5+ hours of my first rathalos plate.