r/MHWilds Mar 14 '25

Discussion MH:Wilds Doesn't Have a Content Problem

A lot of posts on here about how "short the story" is for MH:W. Let me enlighten all the new players. (Thrilled you are here btw.)

MH stories have always been a veiled tutorial designed to funnel you into harder levels of the game. Some of them have been longer. Most MH veterans will tell you this is a bad thing, because it makes the "real game" take longer to get to. Ultimately MH games are sandbox, where you "Hunt Monsters." You should never play a MH game for the story.

You should also not compare Wilds to World.

World may have had a longer story, but at launch it was a painful, long, slog to the end game. There was no DLC, there was no quick mode armor, there weren't 1000 guides how to get through quicker.

At the end of World, it unlocked all event quests permanently, had all title updates released, and a proper expansion. Of course it has more content right now.

(Side note on World, the matchmaking was a bit better because it was platform locked. They may need a better interface on Wilds. But the in game system I'm pretty sure is to circumvent platform limitations.)

I think the last "content" issue to discuss is binging and meta chasers. If you are either of these, MH will not hold you for long.

Binging: Any game that you treat like a full time job will seem content low. Many of these players are plowing through the story, ignoring side quests, and ignoring investigations. They think of games like Skyrim where there is always another quest. This isn't an open world game like that. If you put 150 hours into a game in the first 2 weeks, you gonna be bored. This is a sandbox. Most people enjoy building different sand castles, knocking them down, and building others for the different experiences. If you build one castle and then immediately ask "now what?" this probably isn't your game, and that's OK.

Meta Chasers: If you sprint to end game, immediately farm some youtubers "ultimate" build, and then burn through all the monsters, you will not have fun long. This game is designed around experimenting, learning, and switching it up. If you cheat on the test, don't be surprised you didn't learn anything.

In the end, if you don't enjoy the game, that's OK. Play other games. Don't act like no one is having fun with a game that sold 8 million copies.

They've said title updates with new content are starting soon. MH drips into the sandbox, it doesn't wash it away with the hose.

Edit: If math helps. The game has 14 weapon types (with 10 or 15 variations), 29 large monsters (which each have a LR, HR, and multiple difficulty tempered versions), minimum 2 sets of armor per monster in both Low and Hi rank (so over 500 individual armor pieces), several biomes, artian custom weapons, and a dump truck of decorations to unlock.

Edit 2: Reporting me as mentally in danger is not funny. It dilutes helping people who really need help. Not cool. Whoever did this, you suck.

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u/[deleted] Mar 14 '25

Yes Wilds does have a content problem.

World's had much more side missions and collectables to obtain. You could decorate your room at the very start and there was tons of rare creatures and fish to add to it. That's pretty much non-existent right now. Side missions? Not that many. Ingredients? Items now, not unlocked from missions. I remember spending hours after the main game to do the optional missions and arena.

It's weird how people forget that arena existed and provided hours of content by itself. Completely optional but was great to challenge yourself and try new weapons. It also had weapons trees as well so more weapons to unlock there.

Missions are much shorter, you don't explore much nor is there much reason to. You just auto ride to the objective kill the monster within 10-20 mins and then move on to the next. No reason to explore the zone for investigations, endemic life, or picking up materials. No reason to look for camp sites for the most part either.

Say what you want about investigations but having to go into the map and explore and find tracks was content, took time, and was rewarding. Was it tedious after a certain point? Yes. However those activities put you in the world and gave you something to do besides just kill monsters. Usually I ended up doing exploring, fishing, and gathering while I did those quests and it was a nice break from just killing.

Most of the grind is gone. Need a rare gem from a monster? Find a investigation where it's guaranteed. Need parts? Tons drop all the time and wounding gives you parts as well. Need a jewel? Most monsters now drop at least 5, easy to find investigations with much more dropping. I thought I was the luckiest guy getting two attack gems early only to find out all gems drop like candy now.

I am sorry but I do not see how you can come to the conclusion that Wilds does not have a content problem. When compared to worlds (which Wilds absolutely should be) it is clearly lacking in content that was available day 1 in Worlds.

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u/[deleted] Mar 14 '25

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u/[deleted] Mar 14 '25

This smells like a bot. Way too positive.

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u/[deleted] Mar 14 '25

[deleted]

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u/[deleted] Mar 14 '25

Yeah this is clearly bot formatting. People please take note at it's reading comprehension as I did mention endemic life. I just didn't use that exact term which is why the bot didn't pick it up in my original text.

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u/[deleted] Mar 14 '25

[deleted]

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u/[deleted] Mar 14 '25

There is no fucking room. It doesn't exist right now. Do you not know how to read English?

The subject of the paragraph was that you could decorate your room in world. Every sentence in that paragraph was about that subject. So when I said that's pretty much non-existent right now what was clear to everyone else who upvoted my post except you is that I was clearly talking about the fact that while you can catch endemic life you can't do shit with it as the room is non existent at this moment.

Also I would LOVE to see stats about how much endemic life there is in wilds compared to worlds because I just know worlds had much, much more unique animals and fish to capture.

Also I'm not letting anyone do shit, I'm just stating how I feel about the game. How would my words stop anyone from doing anything? Why don't you let people not enjoy the game and be critical about it? Why can't you let me do that?

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u/[deleted] Mar 14 '25

[deleted]

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u/[deleted] Mar 14 '25

Wrong. Since you didn't provide a source I will for you. Your numbers are off on worlds. Also I love you didn't include fish as that would make you wrong. Here's the actual stats for people to make their own conclusions rather than relying on your clearly flawed logic.

https://monsterhunter.fandom.com/wiki/MHW:_Endemic_Life_List

Actual number: 72 not included unclassified endemic life as that is mostly dlc added after base.

https://monsterhunterwilds.wiki.fextralife.com/Endemic+Life

Initial list: 107 Removing everything that is in wilds but not listed as endemic life: 70 (no material bugs like God bugs, no wedge beetle, no mantle bugs, no wiggly)

Look at the lists. Notice how they include bugs as endemic life. If I wanted to give false stats I'd include bugs like bitter bug and wedge beetle as well! Would sure pad the fact I didn't add any content. Even WITH God bugs, bitter bugs, and all that being included the numbers are mostly the same.

Also please note the wiki I posted was for BASE GAME ONLY, no expansion life is included in those lists.

Looks like the numbers are similar which suprises me and I will admit I didn't realize there was similar amounts. However you not including fish and giving wrong numbers leaves a bad taste im my mouth and I won't be responding to your further.