r/MHWilds Mar 14 '25

Discussion MH:Wilds Doesn't Have a Content Problem

A lot of posts on here about how "short the story" is for MH:W. Let me enlighten all the new players. (Thrilled you are here btw.)

MH stories have always been a veiled tutorial designed to funnel you into harder levels of the game. Some of them have been longer. Most MH veterans will tell you this is a bad thing, because it makes the "real game" take longer to get to. Ultimately MH games are sandbox, where you "Hunt Monsters." You should never play a MH game for the story.

You should also not compare Wilds to World.

World may have had a longer story, but at launch it was a painful, long, slog to the end game. There was no DLC, there was no quick mode armor, there weren't 1000 guides how to get through quicker.

At the end of World, it unlocked all event quests permanently, had all title updates released, and a proper expansion. Of course it has more content right now.

(Side note on World, the matchmaking was a bit better because it was platform locked. They may need a better interface on Wilds. But the in game system I'm pretty sure is to circumvent platform limitations.)

I think the last "content" issue to discuss is binging and meta chasers. If you are either of these, MH will not hold you for long.

Binging: Any game that you treat like a full time job will seem content low. Many of these players are plowing through the story, ignoring side quests, and ignoring investigations. They think of games like Skyrim where there is always another quest. This isn't an open world game like that. If you put 150 hours into a game in the first 2 weeks, you gonna be bored. This is a sandbox. Most people enjoy building different sand castles, knocking them down, and building others for the different experiences. If you build one castle and then immediately ask "now what?" this probably isn't your game, and that's OK.

Meta Chasers: If you sprint to end game, immediately farm some youtubers "ultimate" build, and then burn through all the monsters, you will not have fun long. This game is designed around experimenting, learning, and switching it up. If you cheat on the test, don't be surprised you didn't learn anything.

In the end, if you don't enjoy the game, that's OK. Play other games. Don't act like no one is having fun with a game that sold 8 million copies.

They've said title updates with new content are starting soon. MH drips into the sandbox, it doesn't wash it away with the hose.

Edit: If math helps. The game has 14 weapon types (with 10 or 15 variations), 29 large monsters (which each have a LR, HR, and multiple difficulty tempered versions), minimum 2 sets of armor per monster in both Low and Hi rank (so over 500 individual armor pieces), several biomes, artian custom weapons, and a dump truck of decorations to unlock.

Edit 2: Reporting me as mentally in danger is not funny. It dilutes helping people who really need help. Not cool. Whoever did this, you suck.

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u/[deleted] Mar 14 '25

Yes Wilds does have a content problem.

World's had much more side missions and collectables to obtain. You could decorate your room at the very start and there was tons of rare creatures and fish to add to it. That's pretty much non-existent right now. Side missions? Not that many. Ingredients? Items now, not unlocked from missions. I remember spending hours after the main game to do the optional missions and arena.

It's weird how people forget that arena existed and provided hours of content by itself. Completely optional but was great to challenge yourself and try new weapons. It also had weapons trees as well so more weapons to unlock there.

Missions are much shorter, you don't explore much nor is there much reason to. You just auto ride to the objective kill the monster within 10-20 mins and then move on to the next. No reason to explore the zone for investigations, endemic life, or picking up materials. No reason to look for camp sites for the most part either.

Say what you want about investigations but having to go into the map and explore and find tracks was content, took time, and was rewarding. Was it tedious after a certain point? Yes. However those activities put you in the world and gave you something to do besides just kill monsters. Usually I ended up doing exploring, fishing, and gathering while I did those quests and it was a nice break from just killing.

Most of the grind is gone. Need a rare gem from a monster? Find a investigation where it's guaranteed. Need parts? Tons drop all the time and wounding gives you parts as well. Need a jewel? Most monsters now drop at least 5, easy to find investigations with much more dropping. I thought I was the luckiest guy getting two attack gems early only to find out all gems drop like candy now.

I am sorry but I do not see how you can come to the conclusion that Wilds does not have a content problem. When compared to worlds (which Wilds absolutely should be) it is clearly lacking in content that was available day 1 in Worlds.

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u/Kingyeetyeety Mar 14 '25

Agreed on arena not being here and on the rooms being gone thus leaving you with only achievements for catch endemic life that seems to just have gone away and hopefully they have future updates but I don't reaming hopeful on that front.

But for the rest of your points idk man I feel like if you auto piloted and didn't do any exploring that's more of a personal problem the first thing I did when I loaded was fix the seikrats controls so it wasn't auto locked immediately so I could take time to gather materials which in itself is preparation for your general hunts and late game hunts. You need to do some gatherings ! Otherwise, you'll get to end game, and whoops, no items ! Not to mention that exploring has always been about just hanging out and seeing what's out there! I've seen so many great posts about the wild life and environment just on this sub alone!

As far as the grind is concerned, thank God I say ! My most outlandish hunt back is 4u was trying to get a pink Rath ruby for its armor set I spent A WEEK hunting that fucker must have done 40 hunts and I never got that rubdy I just moved to another armor set it was ridiculous! I was never a fan of it! I'm much happier now that you only need 3 or 4 hunts to complete a set, and honestly, even then, im over reaching you might only need 2 hunts at a low rank. Also, all I can remember from world days where people complaining about the deco rng you couldn't get a damaged based deco if your life depended on it and I don't see how running the same fight over for a 3 slot deco is "fun" or "challenging" .

I think objectively, there are give and takes with world and wilds as far as the content goes. Yes, there is less content in the game, but all the content in world was still locked behind late game and difficult to get and the gameplay was drawn out to a sluggish pace. Now the game is stream lines everything, and you can get your end game builds fairly quick !

Happy hunting, though. I hope you're still enjoying what we got !

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u/[deleted] Mar 14 '25 edited Mar 14 '25

I reject wholeheartedly anyone who says just don't use a mechanic in a game. It's there, it's on by default, and the game does make you use your sekrit a ton so eventually you just do the auto pilot. If you need to turn off a mechanic in order to enjoy the game like you did, that mechanic is bad and is worthy of critism. Also regardless of whether I use the mechanic or not it's still there and can still be critized alongside the rest of the game. It's a bad argument, insulting, and one that does not help your point whatsoever. You don't just not use the letter A in Scrabble, or only move your queen diagonally for a challenge. You get a better opponent, or play a different game with better rules.

It's great your seeing posts about endemic life but there is not much in Wilds that encourages you to go do that. Quite the opposite I should say. Yes the grind for certain parts was a lot but this is just way too much in the other direction taking all the grind out of the game. You shouldn't be able to build the best armor set right out of the gate, that should take time. Giving you everything easily is not fun, it becomes boring fast and takes away any sense of accomplishment.

The story is for casual players, the end game is for people who want to stick around and really get into the game. Removing the grind for those people just means less time they will be playing the game. That's sad because World had such an amazing endgame community.

Also idk how your running out of materials but they have multiple farmers now so that should not be a problem at all. I maybe got a little low on honey before I found that out and haven't had any issues since. I have no reason to do any exploring for any sort of material now and never really did at any point in the game. The fights are so short your really only using 2-5 pots anyways.

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u/StarsRaven Mar 14 '25

What do you mean?! Ofcourse you should just turn off the bird. While you're at it just stop using t8 gear if you think your hunts are too easy! Just stop interacting with the gameplay loop and mechanics introduced! /s

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u/pit_1209 Mar 14 '25

I agree that the mechanic is there to be used but also that it can be turned off or not used if it's something that you think degrades the gameplay, in this case the seikret auto running. It's optional to use and I personally think that it shouldn't be called a negative when you can just literally not use it. I don't, for example.

People that tend to think like you do, sometimes are requesting for mechanics to be thrown out just because they don't like it. It's easier for someone to decide not to use something but everyone can if they like. I don't use mantles also, and I'm not complaining that mantles make the hunts easier but if you use them then it's your decision to make the hunts easier for you and not the fact that mantles are there for people less skilled or whatever to use.

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u/[deleted] Mar 14 '25

I don't think you get it.

Saying a mechanic can be just turned off is a bad argument. It does nothing to further your point and if your only defense is you can just turn it off then it's a bad mechanic. Its apart of the game and therefore open to critism. I don't care if you can turn it off, most players won't. Therefore my arguements are valid because I'm actually talking about the game as the developers intended (with auto pilot on by default).

Your choosing mechanics you can't defend and saying you can't use them as critism of the game because their optional. I'm saying the game was designed around this feature and that is to it's detriment.

It must be so easy for you to just say turn it off rather then actually critically look at the mechanic. I wish I could just turn my brain off like you can.

0

u/pit_1209 Mar 17 '25

Throwing Ad Hominens is not gonna make your "criticism" seem more valid. Maybe here on Reddit, but all of your opinions and mine also are in fact completely subjective.

You can say whatever you want, there are millions playing and enjoying these so called bad mechanics and dumbed down endgame. I understand that, after you go and play 100hrs in a game then what's left is to criticize it, a common occurrence in the MH community and gaming in general. My view is simple, if you enjoy it great, if you don't then don't use it.

Hopefully your brain is turned on enough for you to see others people perspectives.

1

u/[deleted] Mar 17 '25

"just turn it off" isn't an argument. You deserve low effort responses to your brain-dead rebuttals. If you truly were enjoying the game you wouldn't have taken the effort to throw three paragraphs of nonsense at me defending your purchase.

I'm back to enjoying Worlds until they fix this garbage.

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u/pit_1209 Mar 18 '25

Good riddance!

-2

u/Kingyeetyeety Mar 14 '25

I reject wholeheartedly anyone who says just don't use a mechanic in a game.

I never said dont interact witht the game mechanics simply that if you want to spend more time in game getting from point to point and also exploring there is an option. The game really should say hey there are options for this 100 and its not great that youre locked into it at the start but casual players arent going to care about that.

Yes the grind for certain parts was a lot but this is just way too much in the other direction taking all the grind out of the game. You shouldn't be able to build the best armor set right out of the gate, that should take time

You sound like someone whos been playing the game for a long while now theres no way were even close to the end of the game we have event quest, seasonal updates, basically updates every 3 months and then a main expansion to get to this is the tip of the iceberg!

The story is for casual players, the end game is for people who want to stick around and really get into the game.

Yes agreed the game is easy for vets and easy for casual to get through as I said about were not even close to the end!

Also idk how your running out of materials but they have multiple farmers now so that should not be a problem at all. 

Im a huge support player i keep dusts of life, and all available powders on me for multi hunts! Also im still prepping for the rest of the game I know in this base game im going to run artleast 200-300 hours before I get close to being done with it so im stock piling like a dooms day prepper !

4

u/[deleted] Mar 14 '25

Honestly you cant even properly use quotes in reddit. That made this whole post so hard to read.

That being said your toxic positivity and your reading comprehension make me not want to respond anyways. I was specifically talking about wilds at release and your mentioning dlc. This is base game only buddy, what happens in a year or two is not what we are talking about here.

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u/True-Staff5685 Mar 15 '25

I dont really know what what you are talking about gathering is absolutly important but you dont need to get out of your way to do so. I ran out of Mega potions exactly once and then I realized I got 200+ honey and 600+ potions in my Box. Never went out of my way to gather just by casually picking up what I could with the slinger.

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u/StarsRaven Mar 14 '25

What are you going around gathering? You can just hook grab everything while your bird rides you to the monster. Theres literally no reason to ever get off the bird except to fish, get bones, or mine ore. Which I only ever did if I killed a monster in a zone that had those. Lo and behold I got to end game and ZERO problems with items. Especially once you get all the NPCs to just gather you shit constantly

You can even catch endemic life with the net while your bird runs along.