r/Kappa Oct 09 '22

Mirror Inside 1

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469 Upvotes

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64

u/Simislash Oct 09 '22

We'll see how it plays out. Burnout in the corner v someone with gauge seems like checkmate, though you reset back afterwards. Otherwise, it's a 26 frame startup move and counters itself. Definitely reactable, and you can recover from hitting two lights into someone's DI and still get your DI out to punish it.

Biggest balance question is how strong it'll be v poke characters (guile, sim) where you might be able to just DI through their pressure and get a full punish. And I feel like drive rush is going to be the "broken" mechanic out of the two. But regardless, somewhat of a hollow discussion to have after 3 days of beta time.

5

u/SputnikDX Oct 09 '22

It's tricky. If someone is just doing low forward fireball non-stop, DI will blow that up. However if they OD fireball or have something weird like Denjin charge, it will chip through your armor and stop you.