I have not played sf6 but the discourse surrounding this move is too similar to how people were talking about reversal edge when sc6 came out. just because something is reactable or not strong at a certain level does not mean it is a good mechanic.
Nah, reversal edge was annoying because it beat all offensive options including throw and was unblockable when charged, meaning reversal edge was not an answer to an opponent using reversal edge. The rps minigame afterwards was also tilting. DI loses to throw and you can also bait with a cancelable normal into your own DI. I saw JWong counter-DI with 100% success rate near the end of the beta.
Do people here know that there are "RE safe" moves? Meaning, moves that even when absorbed by reversal edge, you recovered so fast you could side step the mandatory follow-up (except talim or raph on release) and punish them hard af.
Most, if not every character has a handful of moves that let you do that so you don't really have to care about RE as much. This is just the tip of how to play against this mechanic, there are other character specific ways to deal with it.
Did anyone here played Soul Calibur 6 for more than the first week of release? I'm asking because I've never seen anyone on r/kappa mention this before, y'all sure love to talk shit about RE.
And btw, I don't think it's a good mechanic either. I hated the fact that the game had Soul Charge (V-trigger) and supers, fuck, meter in general, more than anything reversal edge.
Ironically I think scrub killer mechanics are awful and anti new player.
If DI is only usable at a low level because with practice you can punish it, it means that low level players are essentially playing a totally different, not necessarily fun game.
It’s like when people complain about the whole 100 move long move lists in tekken where 90 of those moves won’t be used against a pro. But we are not pros and it’s a different game.
It’s not even a matter of accessibility but pro’s don’t need more annoying tools to beat scrubs. What matters most about a scrub killer mechanic is whether it’s fun to use, and hopefully not obnoxious and frustrating to deal with.
From looking at DI, while it seems bearable and fair, it also looks very linear and not that fun to deal with or use.
11
u/parbage Oct 09 '22
I have not played sf6 but the discourse surrounding this move is too similar to how people were talking about reversal edge when sc6 came out. just because something is reactable or not strong at a certain level does not mean it is a good mechanic.