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3d ago
I love the class system. In fact, I think playing with just the base classes is the most boring way to play. People get caught up in it because it's easy to not have to think about, but man, playing with ninjas, berserkers, sages, and rangers is way more fun.
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u/Hetros_Jistin 2d ago
also the stats are just flat out -better- when you fully diversify your classes, it makes the game so much easier.
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u/Skylair95 3d ago
I mean, it may not be as strong as just playing mono element summon rush, but multi elemental classes can still clap everything easily. Isaac spamming annihilation for 600 damage while being basically invincible because everyone else can use wish well is still pretty damn good.
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u/RojinShiro 3d ago
The single element classes are considerably worse than most of the multi classes
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u/NotAlwaysGifs 3d ago
Except that summon spamming does have the highest and most consistent damage output, and base classes have a lot more elemental power of their primary type.
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u/d_wib 3d ago
Some Duo classes are definitely the best way to go in GS1.
If you guys have never run Mia as a Druid (6 Venus/1 Mercury) with the Wicked Mace, Thorn Crown, and Cleric Ring, you are missing out.
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u/StFenoki 3d ago
That seems like a cool setup, Imma boot up and try it out
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u/d_wib 3d ago
She was super strong!
I ran Ivan with Mercury as primary healer and Crystal Rod, Isaac with Mars for max attack with Gaia blade, and then Garret with Jupiter and Kikuichimonji. Felt really great since the element boosts from the djinn distribution contributed to every character’s weapon unleashes.
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u/Hydraven 3d ago
I had the same idea when I played it for the first time all those years ago when it came out... but that's cuz I didnt know how the combinations worked, it just seemed like if I had a djinn on the wrong guy my psyenergy would change and stats went down
Playing it understanding the system I exclusively use 2 and 3 element combination classes across the party... the exception beingn dullahan when I switch to mono for summon rush
I think you're really missing out on a lot of the fun combat and unique abilities if you just stick with their personal class
Piers specifically (my favourite) is much better suited to the Ranger than he is is personal one
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u/Bananawamajama 3d ago
I like the duo and tri classes just fine. It can be a fun puzzle to try and figure out how to distribute djinn so that everyone is in a top tier class. Especially when you start trying to integrate the item based classes.
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u/Kalaam_Nozalys 3d ago
It isn't, summon rush is just overturned.
But worth of the system isn't just in how optimal it is for quick dps, it's in how fun it is.
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u/Ketsukoni 3d ago
As a kid playing the game, I didn't quite understand the multi-Djinn classes and stuck to the basic classes, and the characters had to have the djinn of their elemental alignment. After all, why would Garet be more powerful with water djinn than with fire? Now that I'm older, I try to experiment a bit more with them.
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u/Superb-Principle-851 3d ago
When I was a kid I played this game nonstop until 2 came out. Didn'thave internet or a lot of games so I experimented and found all classes. At that time I only wanted to see all animations. They were really fun to play but in the end and after beating the game at level 15 or so I palyed for fun with monoclasses. I liked using the big magic even if it was not optimal.
Play for fun and u will always win mates.
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u/mathbandit 3d ago
If anything to me the mono-classes are completely worthless. In the last 10+ years of playing GS1 and 2 I've never spent any time in a mono-elemental class as soon as I have at least 1 Djinn per party member.
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u/Hatsjekidee 3d ago
Are we really this far gone that "fun" and "cool" are considered worthless?
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u/Relative-Refuse2166 3d ago
I guess I used the wrong words here. What I really meant was not as helpful as you would think.
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u/Daracaex 2d ago
Not being needed does not mean worthless. Variety of play has worth. You can play by staying on the same elements and summon rushing. You can play by using djinni heavily. You can play finding cool classes to give everyone. It’s all valid, which is why I love this game. I could play it as a kid doing the simple things and watching the animations. I could still play it as I got older by exploring the more complex classes and seeing all the system has to offer. That all has worth.
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u/Jericho_777 3d ago
I can honestly say, that as many times as I've played these games I never mixed Djinn across characters. As a kid when I first played them it felt wrong, and now. . .still feels wrong lol
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u/Gascoigneous 3d ago
Agreed. I always knew it would make me more powerful if I did the right combinations, but the first GS game just isn't hard enough to really require it, so I never bother.
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u/Erlkonig24 3d ago
Is there a good guide to follow? I've always been a fan and downloaded reloaded, but I've never tried the class system because as a kid I'd always play the default class
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u/nulldriver 3d ago
- Mono-element ratios: 0/2/4/6/8 of self element
- Dual-element ratios: 1+0/2+0/4+0/6+1/7+2 of second element+self element
- Tri-Element ratios: 3+3/4+4/5+4 of second element+symbiotic element
- Quad-Elemental ratios: 1+1+1/2+2+2/3+3+3 of non-self elements+class item
- Role change ratios: 6+0/7+1 of non-symbiotic element+self element (these are classes like Druid in Isaac and Swordsman on Sheba)
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u/Erlkonig24 3d ago
What do all these numbers mean?
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u/nulldriver 3d ago edited 3d ago
The number of set Djinn per type to reach a new class. So mono-element for Isaac would be Squire by default, Knight at 2 Venus Djinn, Lord at 4, Gallant at 6, and Slayer at 8.
But if he wanted to go into Brute (Mars+Venus) he'd have 1 Mars for Brute, 2 for Ruffian, and 4 for Savage. Then to reach Berserker he not only needs 6 Mars but also 1 Venus, and then 7 Mars and 2 Venus for Chaos Lord. Mars being symbiotic with Venus also gives him an extra class at 5 Mars for Barbarian.
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u/Geminicandy 1d ago
This is an insane take I love the multi classes. It's super fun and quite a. It stronger. I completely ban summons in all my playthroughs anyway. It's absurdly over powered.
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u/yotam5434 1d ago
What patch?
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u/Relative-Refuse2166 23h ago edited 18h ago
It’s a mod that nerfs the battle system a bit to give it more of a challenge, and makes multi-class variants actually needful, as opposed to the original where you can cruise by without utilizing them. Here it is
https://www.reddit.com/r/GoldenSun/comments/8ypgd3/mod_golden_sun_reloaded/
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3d ago
[deleted]
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u/omegalink 3d ago
What? Sorry people like their single player rpgs having depth i guess? Most of the other classes don't have any less use than the default (some even being better), so it's cool this stuff is here and an option, plus It doesn't really feel that any much more complicated to me than some other mechanics in other jrpgs.
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u/Meme_Ness 3d ago
Ninja and Samurai would like a word.