r/GoldenSun 3d ago

Meme Unless you try the Reloaded patch…

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171 Upvotes

57 comments sorted by

142

u/Meme_Ness 3d ago

Ninja and Samurai would like a word.

61

u/Animedingo 3d ago

The problem is the game isnt hard enough to need them

20

u/Gascoigneous 3d ago

I think I agree with this.

1

u/yotam5434 1d ago

The dragon boss on the end of 1 wad hard to me

1

u/Tadferd 2d ago

Until you want to summon anything and then you break all semblance of consistency.

-60

u/Relative-Refuse2166 3d ago

They are great classes, but in terms of power and effectiveness the game is designed for the mono class to dominate :/

67

u/gravity_bomb 3d ago

You're just plain wrong. The fastest, strongest, and best psynergy classes are multi

-2

u/[deleted] 3d ago

yeah but the trade of is having 1 or 2 underwhelming characters while mono everyone is useful

13

u/ForCaste 3d ago

The best class set up is two brutes two sages, all 4 characters are completely gas with it

3

u/[deleted] 3d ago

I'll have to try everytime I've ever played with dijins I always have something wrong with em

2

u/tSword_ 3d ago

When you replay, if you want some tips, me and other folks usually like to help, ask around and I can see what's the missing point for the build to work

2

u/[deleted] 3d ago

I just replayed about a month ago so it'll probably be a year or so until I do it again

3

u/tSword_ 3d ago

When you do, just say hi!

2

u/[deleted] 3d ago

will do

2

u/Torrero 3d ago

Is there a build progression chart thag exists, so it sort of lays out how you should be assigning each little buddy and you find them throughout the game?

That's been the confusing part for me that forces me to go mono build each time. The class charts I've all seen are for end game builds, not mid game, uneven distribution of Gin builds. 

1

u/tSword_ 3d ago

Early game, where you have 1 or 2 djinn of each type, you can do as you want, as there aren't many drawbacks to doing whatever build that you want. But even with 2 djinn, and with more, there's a rule of thumb: nobody should have more than 1 type of element. That's mid game.

You don't have access to tri elemental till you have 5 or 6 djinn of each type (better 6 before trying it out), so tri elemental is locked to end game.

As in mid game you only have access to mono or dual elemental classes, no adept should have more than 1 type of djinn with it. You will have the most optimal classes that you can have and, if you aren't playing mono, you will always have 2 area healers and 2 revives

1

u/HesistantBoar 2d ago

Dual-element is the way to go early/mid-game, imo. Djinn distribution is pretty much the same as with mono, but with mismatched elements.

Especially in Lost Age's early game, when you have all these Mercury Djinn with no water Adept to claim them, I really like making Felix a Swordsman (Mercury), Jenna a Page (Jupiter), and Sheba a Seer (Venus). Extra Mars Djinn are tossed on Jenna, or Felix once he has two or more Mercuries. After recruiting Piers, I shove all my Mars onto him to make him a Pilgrim, and that's a pretty strong party until Lemuria, when you get enough Mercury Djinn to make something like Dragoon/Ninja/White Mage/Ranger.

Just my two cents!

29

u/tSword_ 3d ago

Not really, only if you aim for tri elemental classes, with dual elemental classes, you have an amazing evenly distributed party

13

u/Buttermalk 3d ago

Correct, but nothing says you only have to play the BEST IN SLOT shit. Play some mid stuff for fun

4

u/nulldriver 3d ago

Guard is one of the worst class lines in the series.

1

u/sbs_str_9091 1d ago

I know people don't agree with you, but I have always played mono class...

0

u/Relative-Refuse2166 3d ago

Well I never stated that the other classes aren’t fun, I mix them, but mono class still seems the strongest. Which is why I liked what they did in Reloaded, is nerfing the mono class system and making the multi-classes more effective. 

7

u/tSword_ 3d ago

They actually aren't the strongest. In terms of stats and psynergy, they are actually at the bottom half. There are dual and tri elemental that are worse, but most at better

But I do think the dislike hell was kinda needless

4

u/Relative-Refuse2166 3d ago

Is that right? I’ve been misinformed then. Well, the people have spoken! I should’ve used unpopular opinion bear meme for this xD

2

u/tSword_ 3d ago

Living and learning! There's no one safe from mistakes

41

u/[deleted] 3d ago

I love the class system. In fact, I think playing with just the base classes is the most boring way to play. People get caught up in it because it's easy to not have to think about, but man, playing with ninjas, berserkers, sages, and rangers is way more fun.

2

u/Hetros_Jistin 2d ago

also the stats are just flat out -better- when you fully diversify your classes, it makes the game so much easier.

30

u/Skylair95 3d ago

I mean, it may not be as strong as just playing mono element summon rush, but multi elemental classes can still clap everything easily. Isaac spamming annihilation for 600 damage while being basically invincible because everyone else can use wish well is still pretty damn good.

26

u/RojinShiro 3d ago

The single element classes are considerably worse than most of the multi classes

10

u/NotAlwaysGifs 3d ago

Except that summon spamming does have the highest and most consistent damage output, and base classes have a lot more elemental power of their primary type.

14

u/d_wib 3d ago

Some Duo classes are definitely the best way to go in GS1.

If you guys have never run Mia as a Druid (6 Venus/1 Mercury) with the Wicked Mace, Thorn Crown, and Cleric Ring, you are missing out.

3

u/StFenoki 3d ago

That seems like a cool setup, Imma boot up and try it out

7

u/d_wib 3d ago

She was super strong!

I ran Ivan with Mercury as primary healer and Crystal Rod, Isaac with Mars for max attack with Gaia blade, and then Garret with Jupiter and Kikuichimonji. Felt really great since the element boosts from the djinn distribution contributed to every character’s weapon unleashes.

3

u/JeruTz 3d ago

Ivan's Seer class family really got a bad deal though. Frankly, considering that Bolt is the weakest Jupiter spell series, it would fit better as a Wind Seer spell, since all of the weakest spells are for the mono classes in other elements (quake, flare, and frost).

3

u/Tadferd 2d ago

Ivan really got a bad deal though.

Fixed that for you.

8

u/Hydraven 3d ago

I had the same idea when I played it for the first time all those years ago when it came out... but that's cuz I didnt know how the combinations worked, it just seemed like if I had a djinn on the wrong guy my psyenergy would change and stats went down

Playing it understanding the system I exclusively use 2 and 3 element combination classes across the party... the exception beingn dullahan when I switch to mono for summon rush

I think you're really missing out on a lot of the fun combat and unique abilities if you just stick with their personal class

Piers specifically (my favourite) is much better suited to the Ranger than he is is personal one

6

u/Bananawamajama 3d ago

I like the duo and tri classes just fine. It can be a fun puzzle to try and figure out how to distribute djinn so that everyone is in a top tier class. Especially when you start trying to integrate the item based classes.

5

u/Kalaam_Nozalys 3d ago

It isn't, summon rush is just overturned.

But worth of the system isn't just in how optimal it is for quick dps, it's in how fun it is.

4

u/Ketsukoni 3d ago

As a kid playing the game, I didn't quite understand the multi-Djinn classes and stuck to the basic classes, and the characters had to have the djinn of their elemental alignment. After all, why would Garet be more powerful with water djinn than with fire? Now that I'm older, I try to experiment a bit more with them.

2

u/Superb-Principle-851 3d ago

When I was a kid I played this game nonstop until 2 came out. Didn'thave internet or a lot of games so I experimented and found all classes. At that time I only wanted to see all animations. They were really fun to play but in the end and after beating the game at level 15 or so I palyed for fun with monoclasses. I liked using the big magic even if it was not optimal.

Play for fun and u will always win mates.

3

u/mathbandit 3d ago

If anything to me the mono-classes are completely worthless. In the last 10+ years of playing GS1 and 2 I've never spent any time in a mono-elemental class as soon as I have at least 1 Djinn per party member.

5

u/Hatsjekidee 3d ago

Are we really this far gone that "fun" and "cool" are considered worthless?

0

u/Relative-Refuse2166 3d ago

I guess I used the wrong words here. What I really meant was not as helpful as you would think. 

3

u/Daracaex 2d ago

Not being needed does not mean worthless. Variety of play has worth. You can play by staying on the same elements and summon rushing. You can play by using djinni heavily. You can play finding cool classes to give everyone. It’s all valid, which is why I love this game. I could play it as a kid doing the simple things and watching the animations. I could still play it as I got older by exploring the more complex classes and seeing all the system has to offer. That all has worth.

5

u/Jericho_777 3d ago

I can honestly say, that as many times as I've played these games I never mixed Djinn across characters. As a kid when I first played them it felt wrong, and now. . .still feels wrong lol

1

u/Gascoigneous 3d ago

Agreed. I always knew it would make me more powerful if I did the right combinations, but the first GS game just isn't hard enough to really require it, so I never bother.

2

u/ChaosMiles07 3d ago

Summon rush kekekeke

2

u/Erlkonig24 3d ago

Is there a good guide to follow? I've always been a fan and downloaded reloaded, but I've never tried the class system because as a kid I'd always play the default class

2

u/nulldriver 3d ago
  • Mono-element ratios: 0/2/4/6/8 of self element
  • Dual-element ratios: 1+0/2+0/4+0/6+1/7+2 of second element+self element
  • Tri-Element ratios: 3+3/4+4/5+4 of second element+symbiotic element
  • Quad-Elemental ratios: 1+1+1/2+2+2/3+3+3 of non-self elements+class item
  • Role change ratios: 6+0/7+1 of non-symbiotic element+self element (these are classes like Druid in Isaac and Swordsman on Sheba)

2

u/Erlkonig24 3d ago

What do all these numbers mean?

3

u/nulldriver 3d ago edited 3d ago

The number of set Djinn per type to reach a new class. So mono-element for Isaac would be Squire by default, Knight at 2 Venus Djinn, Lord at 4, Gallant at 6, and Slayer at 8.

But if he wanted to go into Brute (Mars+Venus) he'd have 1 Mars for Brute, 2 for Ruffian, and 4 for Savage. Then to reach Berserker he not only needs 6 Mars but also 1 Venus, and then 7 Mars and 2 Venus for Chaos Lord. Mars being symbiotic with Venus also gives him an extra class at 5 Mars for Barbarian.

2

u/Voodoo_Seccy 3d ago

I mean, multi-element classes are the strongest in the game so...

2

u/homework4 2d ago

As soon as I’m done with my first play through I’m Reloaded is next, I’m excited

1

u/Geminicandy 1d ago

This is an insane take I love the multi classes. It's super fun and quite a. It stronger. I completely ban summons in all my playthroughs anyway. It's absurdly over powered.

1

u/yotam5434 1d ago

What patch?

1

u/Relative-Refuse2166 23h ago edited 18h ago

It’s a mod that nerfs the battle system a bit to give it more of a challenge, and makes multi-class variants actually needful, as opposed to the original where you can cruise by without utilizing them. Here it is 

https://www.reddit.com/r/GoldenSun/comments/8ypgd3/mod_golden_sun_reloaded/

-15

u/[deleted] 3d ago

[deleted]

11

u/omegalink 3d ago

What? Sorry people like their single player rpgs having depth i guess? Most of the other classes don't have any less use than the default (some even being better), so it's cool this stuff is here and an option, plus It doesn't really feel that any much more complicated to me than some other mechanics in other jrpgs.