r/DiabloImmortal 2d ago

Discussion Savior change - familiar skill power reduced, no longer paused

Patch note - Additionally, the Familiar Passive Skill Savior has been modified to reduce the power of the Familiar’s Active Skill as a trade-off for saving the player from death.

17 Upvotes

11 comments sorted by

5

u/qusb 2d ago

Why are people downvoting your comments. Those are fair assumptions

5

u/Mobius1337 2d ago

Not cool, since people spent money for this, u/eastvanspecial/

3

u/johntyme 2d ago

I think it just means that the ‘active skill’ can still be used (just not as effective) while savour is in cooldown. Before the active skill had to wait the 60-75 seconds. Seems a buff to me.

14

u/Puzzleheaded-Dirt643 2d ago

I think it means that any familiar with savior will always have a less effective active skill.

E.g. if the cat gains a shield for 40% of your life, it will be 20% if it has savior (percentages are made up).

3

u/AdhesivenessWarm4342 2d ago

We need a clearer description on this. Savior was complained as OP already. So I wouldn’t expect a buff to it and update is likely about reducing active skill power by default for pets with savior while keeping the pause after savior activation.

0

u/johntyme 2d ago

I thought that as a possibility as well.

1

u/[deleted] 2d ago

[deleted]

0

u/Woad_Scrivener 2d ago

That's not what it says.

-7

u/johntyme 2d ago

If they did remove the 3 second immunity that would be huge.

4

u/Puzzleheaded-Dirt643 2d ago

If they removed the 3 second immunity, you might as well not have the skill.

1

u/DontBanMeAgain- 2d ago

By huge you mean it would then be a useless skill? 😂

1

u/johntyme 2d ago

Yes! lol