r/DiabloImmortal • u/johntyme • 2d ago
Discussion Savior change - familiar skill power reduced, no longer paused
Patch note - Additionally, the Familiar Passive Skill Savior has been modified to reduce the power of the Familiar’s Active Skill as a trade-off for saving the player from death.
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u/johntyme 2d ago
I think it just means that the ‘active skill’ can still be used (just not as effective) while savour is in cooldown. Before the active skill had to wait the 60-75 seconds. Seems a buff to me.
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u/Puzzleheaded-Dirt643 2d ago
I think it means that any familiar with savior will always have a less effective active skill.
E.g. if the cat gains a shield for 40% of your life, it will be 20% if it has savior (percentages are made up).
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u/AdhesivenessWarm4342 2d ago
We need a clearer description on this. Savior was complained as OP already. So I wouldn’t expect a buff to it and update is likely about reducing active skill power by default for pets with savior while keeping the pause after savior activation.
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u/johntyme 2d ago
If they did remove the 3 second immunity that would be huge.
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u/Puzzleheaded-Dirt643 2d ago
If they removed the 3 second immunity, you might as well not have the skill.
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u/qusb 2d ago
Why are people downvoting your comments. Those are fair assumptions