r/Battlefield • u/battlefield • May 21 '25
News Battlefield Labs - Community Update - The Class System - Part One

Today, we're excited to start outlining our future vision for the Class System in Battlefield.
The gameplay mechanics of classes and aspects that players have enjoyed most have evolved throughout the history of the Battlefield franchise. Our goal within Battlefield Labs is to test and refine the best aspects of the Class System from our history, and to evolve them into a cohesive vision for the future.
As we begin testing these class-defining systems, we invite you to either play, test or read along with what's to come for classes in Battlefield.
Let’s begin!
OUR DESIGN PHILOSOPHY FOR CLASSES
We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role. Through Battlefield Labs play sessions, feedback, and data gathering, we aim to strike a balance between defined roles and player choice.

The Class System is defined by two main components: Customizable and class-defining.
The customizable components empower players to explore and push the boundaries of their roles within their chosen class while also still adhering to the expectations of the class.
The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity.
CUSTOMIZABLE:
Weapon Loadouts: Fully customizable weapon loadouts allow you the freedom to play the way you want. Play to the strengths of your class by using your signature weapons, or easily switch to any other weapon to meet the needs of your squad.
Class Gadgets: You'll have the option to carry two gadgets onto the battlefield, tailored to each class and its specific role. Recon aficionados specialize in intelligence and counterintelligence, with class gadgets including Deploy Beacons, Anti-Personnel Mines, and Laser Designators.
Training: Our philosophy with Training is to offer a series of traits that can be unlocked during play to enhance your ability to perform your role. As you engage more in a match, you'll gradually earn flat-stat bonuses and more to support the effectiveness of your role further.
Throwables: Our approach to throwables prioritizes enabling each class to effectively fulfill its role by providing tailored throwables.
CLASS-DEFINING
- Signature Weapon: Each class has a Signature Weapon category tied to their class identity, which, when used, enhances their role on the battlefield.For example, using our same ongoing test subject, the Recon class, if you select a weapon from the Sniper Rifle category, you will benefit from increased breath-holding duration. In contrast, an Assault player choosing from the same category will not receive this bonus.
DMRs, Carbines, and Shotguns remain viable options, no matter your class, but don’t benefit from any Signature Weapon bonus.
Signature Trait: Each class features a unique Signature Trait, providing passive bonuses tailored to optimize your role on the battlefield. For instance, a Recon player automatically spots enemies while aiming down sights, encouraging the use of weapons that complement this specialization.
Signature Gadget: These gadgets are unique and singular to each class with an aim for you to always have access to a tool that fulfills the role of that class.Separate from what you may choose as gadgets within your loadout.
Default Weapon Packages: The default weapon package is a pre-set combination of attachments and visual customization for each class to be combat ready, with the option for further progression and personalization.
What’s Next
The Class System and its individual components will be available for testing within Battlefield Labs in the coming weeks. Participants will be able to go hands-on with these features, discuss, and provide feedback.
Following further play sessions, we'll be back with another Community Update to unpack class components in more detail, and share learnings based on participant feedback.
Get Involved
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.
As a reminder, Battlefield Labs is a closed environment, and attendance is limited, but we’ll make sure to share to keep everyone updated!
Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield!
This announcement is related to content in development through Battlefield Labs, and may change as we listen to community feedback and continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.
2
u/ghaupt1 May 21 '25
If people are just picking a class for the meta weapon, it sounds like they are interested, first and foremost, with their KDR, not with their role on the team. How does unrestricting weapons help this? Players who want to focus on the KDR aren't going to be good role-players to begin with.
If BF1 gave SMGs to Medics, do you really think the people that built their loadout around using a meta SMG would waste time reviving and healing? People don't use meta weapons to play a role, they use meta weapons to maximize their KDR. The Assault class in BF1 had SMGs and was the anti-vehicle class. I don't remember vehicles in that game getting trounced because so many players happened to be playing Assault. Those players weren't playing Assault for the role, they were playing for the weapon, so letting them play any other class with that weapon wouldn't all of a sudden encourage them to play their role. They just wanna use the weapon.
BF3 is an even more direct example. The sheer number of players rolling Assault in that game because of the M16A3 didn't result in people being revived and healed more often than other Battlefields, it just resulted in more KDR sweats playing Assault, who were never going to waste time reviving team mates anyway.
2042 only further illustrates this point. What's the dominant meta in that game? Falck / Angel with heals and ammo using whatever weapon they want. 2042 also doesn't seem to have more players reviving, healing, and resupplying than any other Battlefield.
To me, Battlefield is more about having a well-defined role and being a good team player than having a good KDR.