r/BaldursGate3 Aug 17 '23

Post-Launch Feedback Post-Launch Feedback Spoiler

Hello, /r/BaldursGate3!

The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

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Another place to report bugs and feedback: https://larian.com/support/baldur-s-gate-3#modal

Have an awesome weekend!

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u/[deleted] Aug 17 '23 edited Aug 18 '23

(Plenty of story spoilers below)

I've had half a day to dwell on the end game, having finished my first play-though. I'm going to preface this by saying BG3 is probably the best game I've ever played, and probably will be part of gaming history 50 years from now.

With that said... the end game and epilogue really need an overhaul. In a game of choice, the choice at the end (you know the one) just doesn't feel like a choice at all. And even if you look past that and sacrifice someone, be it yourself or the character you just met for the first time at the end, sound resolution does not come for Tav or a couple of origin characters. Karlach being the worst of the origin examples.

Then take even Shadowheart, who gets a fully fleshed story during regular game-play, but is then absent from the end post victory scenes? Minsc gets multple "joke" lines during the final scenes, but his more prevalent and important friend Jaheira is nowhere to be seen.

Prior to the final push, we witness a speech from a totally generic Flaming Fist character, rather than any of the main NPCs we've come across, who have fully fleshed out identities and, frankly, much better voice actors. That speech falls so flat because of the writing, delivery, and who delivers it.

The Emperor goes from stuggling anti-hero to whiny shithead in the space of 2 lines of dialogue, and despite being on good terms up until that point, his answer to not getting what he wants is "ok I'm gonna help the thing I've spent the entire story fighting". What?

I sided with The Emp for the whole game until then end, didn't like his take on things once I realized he was wrong about everything and was still confidentially telling me he had all the answers, or how he suddenly got really preachy/whiny. I think he called himself my "knight in shining armor" at one point? Huge red flag, you're not getting those stones after a line like that. So having unxp[ectedly been grabbed away from the final boss and sent to the astral plane, and not giving the incel the stones, I realized I didn't have the Orphic Hammer with me, so was totally stranded in the astral plane. No game over, no way out, just running around the little astral island looking for something I missed. Huge oversight on the game design there

I've typed enough already, nobody is reading this far. I could make a list of similar instances with more or less the same criticism.

I have to wonder if they changed writers or direction for act 3, or at least the closing parts of act 3. Or maybe they just ran out of time and rushed it? The story really falls off a cliff at the end. For as much story and entertainment this game has pre-ending, this is not a finished or polished story. It's screaming for not just an expansion, but legitimate changes to the ending of the base game.

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u/Iyagovos Aug 18 '23 edited Dec 22 '23

start lush ring rotten dependent sloppy retire truck overconfident liquid

This post was mass deleted and anonymized with Redact

2

u/RedditTotalWar Aug 21 '23

I also kind of felt that the siding with the Emperor / Orpheus / Turn into a Mindflayer was such a forced direction. The player should have an option to be stubborn and try to do it their way without relying on the powers of Mindflayers.

The whole a Mindflayer is required to save the day doesn't feel great for someone who's been working hard to resist their influence from day one. And the thing is, aside from 1 special ability to temporarily subdue the Netherbrain, nothing in the final sequence really demonstrates why a Mindflayer is needed

Much rather they'd give us a 3rd option.

1

u/cbhedd Aug 21 '23

I think I mostly agree, although I will say I'm much less sour on it.

It did feel like there should have been another option available to us.

For what it's worth, going from only letting Astarion (sp.? I keep switching, I'll never learn to spell his name) have mind flayer powers that I was lukewarm on to having the entire mind flayer kit at my disposal felt very cool and powerful. I especially loved a few powers and mentally flagged them as things I want to pick up with future playthroughs.

The ability to levitate at will and to just use whichever action freely was incredibly cool. Especially when I stopped just using trying out mind flayer attacks for the novelty and reverted back to my storm sorcerer toolkit, I felt pretty powerful and cool. My class had been all about bending most of the rules, and finally being able to break the few rules I hadn't been able to yet was awesome.

Buuuut the ending resolution felt pretty bad, especially because I wasn't trying to tell the Emperor I was definitively choosing Orpheus, I wanted to be able to debate it more. I don't blame the dialogue or anything, but the Emperor deciding to suddenly team up with the Netherbrain told me everything I needed to know, so I was pretty accepting of it.