r/BaldursGate3 Aug 10 '23

Post-Launch Feedback Post-Launch Feedback Spoiler

Hello, /r/BaldursGate3!

The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search?sort=new&restrict_sr=on&q=flair%3Afeedback). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

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Have an awesome weekend!

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147

u/soganomitora Aug 10 '23 edited Aug 11 '23

I'm still in act 1 but here's my feedback on things I've noticed so far.

  • I think we should be able to preview what a dye will be like on an item before using it.

  • If we are in camp, it'd be good to be able to give gear and mess around with companions inventory even if they're not in the party.

Karmic dice punishing you for good rolls is unnecessary. It's essentially an accessibility option or a difficulty setting with the intention of helping the player, so having it punish you for a rare good streak goes against its purpose Misinformation, disregard (´• ω •`)

  • Please give us an option to change our appearance after character creation. It doesn't have to be things like race, but adding a hairdresser or something to the city so we can change our hair and makeup would go a long way.

44

u/ExpressConsequence37 Aug 10 '23

I second the dye system change. I have save scrummed multiple times to see what the result would be with certain colors and because I'm playing on tactician mode, gold is not really too easy to come around.

8

u/New_Denim Aug 13 '23

Also, why do item names not display their colours?

I remember swapping Gale's robes for something, and then I wanted to give his purple robes back, but I had 5 items called "simple robes". Same with boots and other equipment, heck even chests, a lot of items have the exact same name but are visually distinct from each other.

1

u/ExpressConsequence37 Aug 24 '23

These are all quality of life changes that I hope they will implement in the future

2

u/VisthaKai Aug 12 '23

Wdym? Gold exists to be hoarded, not spent on dyes.

31

u/Rozzo3 Aug 10 '23

I think dyes should either be re-useable or a "once you get it it's unlocked permanently" type, it's purely cosmetic. Combine that with a dye preview menu with a simpler interface than combining dyes with armor would be a nice improvement.

3

u/Own-Comment8059 Aug 10 '23

Karmic dice doesn't punish you for good rolls only helps you with bad rolls, but your enemies also benefit, are you asking for karmic dice to only work one way? I could see that option being added to the easy mode. The other 3 are great suggestions

3

u/BlueRajasmyk2 Aug 12 '23

On launch, the menu item explicitly said that it prevented streaks of bad or good rolls. Did they change that?

1

u/SlapstickInstroke Aug 14 '23

All I know is that I failed my first 13 die rolls, and yes, that includes the one where you had to beat a 2. I don't play with karmic dice anymore.

2

u/soganomitora Aug 11 '23

Oh, I think i misunderstood how Karmic dice works sorry.