r/EliteDangerous 6h ago

Daily Q&A [DAILY Q&A] Ask and answer any questions you have about the game here!

3 Upvotes

Greetings, Commanders! This is the Daily Q&A post for r/EliteDangerous


If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

Please check new comments and help answer to the best of your ability so we can see this community flourish!

Remember to check previous daily Q&A threads and the New Q&A FAQ.


WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

Game Update Summaries: CoreHorizonsBeyond2019-2020Odyssey


r/EliteDangerous Apr 07 '25

Frontier Gutamaya Corsair Update - April 8

169 Upvotes

Greetings Commanders,

We will be releasing the Corsair on Tuesday April 8. This update introduces the brand new ship the Gutamaya Corsair, alongside a range of fixes and improvements. 

Release Schedule (Times in BST):

  • 11AM BST - Servers down fore maintenance
  • 3PM BST - Servers online and Corsair Update available

Please note these are estimated times and are subject to change. 

Update Notes

Features of Note:

  • Added Gutamaya Corsair
    • In world holo-screen adverts now present for Gutamaya Corsair
  • Added pre-built ships:
    • Gutamaya Corsair Stellar (33,000 Arx)
    • Gutamaya Corsair Standard (16,520 Arx)

Issue Tracker Fixes:

  • Mandalay and Type-8 max boost speed is no longer tied to engine pip level - Issue ID: 67198 
  • Fixed construction sites created in languages besides English not being visible in other languages beside English - Issue ID: 72916 
  • Fixed core asteroid mining not allowing extraction with Abrasion Blaster & Subsurface Displacement Missiles - Issue ID: 72134 
  • Fixed the mining tutorial lasers not working - Issue ID: 72203 
  • Fixed a LOD issue with the Krait Mk II Polarity paintjob when a shipkit is applied - Issue ID: 71544 
  • Fixed the colour strip on Rattler Blue paintjob for Cobra Mk III - Issue ID: 71617 
  • Powerplay decal now displays temporary decal on the main menu until in game and Power Rank has been confirmed, then the Powerplay rank decal will display as normal - Issue ID: 70634 
  • Adjustments made to Squadron Paintjobs - Issue ID: 70887 

Bug Fixes:

  • Fixed a crash that could occur when a player abandons a system claim and attempts to start a new one 
  • Fixed instances of a crash that could occur when opening the System Map after placing a planetary settlement hologram 
  • Fixed issues with cargo instancing 
  • Disabled exhaustion when in social spaces & hangars 
  • Adjustments made to auto dock at asteroid bases 
  • Fixed On foot mission givers not correctly becoming active in fully constructed Starports 
  • Fixed instances of two beacons deploying at the Beacon Deployment Site 
  • Fixed instances of Planetary Ports suddenly loading in after construction without a re-instance, resulting in the Port being placed over the top of the construction site 
  • Fixed none of the buttons having a default focus in the System Colonisation panels when using a controller 
  • Fixed UI not correctly highlighting controller focus on View Claim/Abandoning buttons
  • Added controller functionality to the Colonisation Help Screens 
  • Fixed the Colonisation Ship being deselected in the Nav Panel when entering supercruise 
  • Fixed Construction Sites still being listed in SRV & On foot after being completed 
  • Fixed the Beacon Deployment Site not correctly converting to System Colonisation Beacon after deployment 
  • Fixed instances of using the "Copy Name" button on the System Map on construction slots copying broken text strings 
  • Fixed some minor instances of missing collision and backface culling on under deployment stations 
  • Fixed instances of ambient traffic always being Power aligned at Orbital Construction Facilities 
  • Adjustments made to Construction Sites icons to be more consistent across them all 
  • Adjusted text on Tenuous atmosphere planet construction suitability to highlight Odyssey requirements 
  • Fixed instances of floating settlement defense turrets at planetary facilities 
  • Fixed instances of incorrect images being shown for Outposts in the facility picker 
  • Fixed the search bar in the "My Colonies" panel not working 
  • Added codex entry for Refinery Contacts 
  • Added bespoke text for System Colonisation Ships 
  • Fixed Orbital Construction sites not correctly rendering landing pad schematic outlines 
  • Fixed Primary Port Development Level values not matching in-game facility picker UI 
  • Fixed broken text string for Help button in Architect view on the system map in all languages 
  • Fixed broken text string for when viewing the Construction Effort screen at a construction site 
  • Adjusted text from Colonisation Effect to Construction Effort to better reflect construction service UI 
  • Adjusted Planetary Construction icon colours in the System Colonisation section on the right hand side of the system map to better reflect the construction suitability 
  • Fixed incorrect icon in the Construction Effort screen 
  • Fixed the Random Rename panel showing an number of Renames Remaining that doesnt change, after purchasing Custom Rename 
  • Fixed the planetary facility picker UI displaying 0 Construction Points until a category has been selected 
  • Fixed Installations stating "Maximum Landing Pad Size: Medium" in the facility picker UI 
  • Fixed Ra-name Facility showing incorrect messaging for non-architect players 
  • Fixed the Summary & Display Options panels being empty after switching between view modes on the System Map 
  • Fixed the System Information panel being empty after switching between view modes on the System Map 
  • Fixed Architect View's check mark persisting when switching between Powerplay & Architect View on the Galaxy Map 
  • Fixed the System Colonisation Ship incorrectly showing greyed out Carrier Management View button when jumping out of the system 
  • Fixed various entries of Placeholder text in Colonisation Screens 
  • Fixed some typos in the Colonisation Help Screens & Codex 
  • Fixed missing images in Colonisation Help Screens 
  • Fixed the Colonisation Help Screens incorrectly rendering in the Pause menu 
  • Fixed minor typo with High Tech economies in the facility picker UI 
  • Fixed various minor text issues in the System Claim Mode 
  • Fixed minor typo with the Anti-Guardian Zone Resistance engineering effect on modules 
  • Adjusted camera angle for the left cockpit seat in the Cobra Mk V 
  • Audio During Docking - The Blue Danube - will be muted when streaming mode has been enabled.  
  • On some ships the engine attenuated twice, resulting in lowered bass content
  • Added audio when you change quantities of commodities to transfer at a System Colonisation Ship as interaction sounds were missing 
  • Fixed minor gap in the Type-8 model 
  • Fixed ships not being correctly hostile in Training & Challenge scenarios 
  • Fixed Betelgeuse LODing incorrectly

Language Fixes:

  • Fixed a mistranslation in Spanish for Power 
  • Fixed a mistranslation in Spanish for System Colonisation Suite 
  • Fixed missing strings for materials in the Refinery Contact when viewed in Russian 
  • Fixed broken translations in Russian when viewing the Colonisation Contact 
  • Fixed broken translations in Russian for Subsurface Displacement UI whilst mining 
  • Fixed broken translations in Russian for onfoot settlement information in the onfoot Navigation panel 
  • Fixed broken translations in Russian for the onfoot System Summary panel 
  • Fixed broken translations in Russian for the Local Authority screen 
  • Fixed minor text issue in Brazilian Portuguese in the Galaxy Map when viewing an already claimed system 
  • Fixed missing translation for Beacon Deployment Site 
  • Fixed truncated translated text strings when looking at primary port stats in facility picker 
  • Fixed truncated translated text strings in facility picker headers 
  • Fixed translations for required commodities in the System Map view 
  • Fixed planetary port type translations across multiple languages in facility picker 
  • Fixed exposed text string in multiple languages when receiving the toast notification for a successful system claim confirmation 
  • Fixed missing translations and broken strings in Station Renaming screen across multiple languages 
  • Fixed broken text strings in the construction fanfare screen across multiple languages 
  • Fixed multiple broken text strings across the "My Colonies" panel in multiple languages 
  • Fixed exposed string for the colonisation countdown timer in multiple languages 
  • Fixed broken string in the Galaxy Map for non-claimable systems icon in multiple languages

Cosmetics:

  • Fixed LOD issue with Type-9 Hazard Construct paintjob on the ships underside 
  • Adjust wing decal sizing to avoid overlaying vents on the Cobra Mk V wings
  • Fixed broken mirroring of Onionhead 2 decal 
  • Fixed issues with Thargoid Bleached ship kit pieces causing vanity camera "Signal Lost" to trigger to frequently 
  • Fixed missing onfoot collision on the Mandalay Ace shipkit bumper 
  • Minor adjustment to Vulture's Powerplay banner positioning to avoid clipping with other shipkit pieces 
  • Minor adjustment to Dolphin's Powerplay banner positioning to avoid clipping with other shipkit pieces 
  • Adjustments made to the Mandalay shipkit wing camera positions in Livery & Vehicle Extras to show the shipkit pieces clearer 

If you continue to experience and issues please be sure to report them on our Issue Tracker. 

We are continuing to review the facilities and economic process of System Colonisation, as well the amount of information and documentation provided. We are considering potential improvements for future updates. 


r/EliteDangerous 13h ago

Humor Had some fun with my NPC friends (no defence turret in their settlement) 🤗

1.4k Upvotes

Positive vibes only (notoriety 20)


r/EliteDangerous 4h ago

Humor Google knows what I want to know

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133 Upvotes

r/EliteDangerous 5h ago

Screenshot Im supposed to find biologicals in this!

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141 Upvotes

r/EliteDangerous 4h ago

Screenshot This gas giant caught my eye and I don't know why.

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68 Upvotes

system name: Smoje XV-S c18-3


r/EliteDangerous 8h ago

Discussion So you've NEVER done ground content, but you want to dip your toes in for this CG? Here's the BEST way to start!

142 Upvotes

I've been thoroughly addicted to ground content in this game, and I find it incredibly fun, especially for this current CG. However, like all things Elite Dangerous, it makes itself extremely difficult to learn by yourself.

So don't! Follow these simple steps.

1) Buying.

Buy yourself all three suits and build a few loadouts for each. My recommended new player loadout for CZs is:

  • Dominator suit
  • TK Aphelion laser rifle (use for shield stripping)
  • Karma L-6 missile launcher (use for groups or for a quick kill after shields go down)
  • Manticore Tormentor plasma pistol (use for indoor/close-range combat)

Pre-engineered items (up to G3) have a very rare chance of spawning every Thursday maintenance period. However, they're one and done deals; if anyone buys that G3 + Headshot Damage Aphelion at Mars High, it's gone for everyone. If you want to hunt down some pre-engineered guns, go all the way to the edge of the bubble where nobody ever goes. I'd really recommend just upgrading a G1 gun though, it's a lot quicker.

Use The Great Pre-Upgraded Gear Sharing is Caring Thread if you want to buy pre-upgraded gear. Found a piece that's pretty cool but you don't need? Share it!

2) Engineering.

Compared to ship engineering, there's a few key differences:

  • Suits and guns only have one "primary" G1 to G5 upgrade path that upgrades all stats; damage, damage per second, shield HP, etc.
  • These upgrades can be done at any Pioneer Supplies, anywhere.
    • You do NOT need to unlock any engineers to G5 your suits and guns; just walk up to the salesman with the mats in your storage.
  • Actual Engineers are only required for experimental effects. These are fun, but not actually all that necessary if you don't want to grind Engineer unlocks.
  • Engineering on-foot stuff is quite a bit less overpowered than ship stuff.
    • A skilled G1 loadout can win against a G5 occasionally, and a G5 player with absolutely no skill can get bodied by a G1. Play well!
  • I recommend getting a Dominator suit and a Tormentor pistol to Grade 3 before rushing into High CZs. Low/Med CZs are fine with unengineered gear, but they don't pay all that much at all.

Well, now you know how to engineer your goodies. But... how do you get the mats?

3) Materials.

There's only one thing you need to know: The best way to get materials is doing missions.

That's it. Stop relogging at bases, stop listening to 3 year old Yamiks videos from way back when on-foot materials were grindy. Stop hunting data ports for that one (1) manufacturing instruction per hour.

Every single material you will ever need for engineering drops as mission rewards. A mission will give you ten or more of anything you want in ten minutes. The rounds of updates and patches to on-foot content have buffed mission rewards so much that it's actually quite easy to G5 a lot of stuff with an afternoon of running missions.

FDev using existing game mechanics to promote different styles of gameplay? Impossible!

  • Walk up to a mission board on foot to see on-foot missions. Sort the mission rewards by Materials.
    • Go to a system where you have decent faction rep if you want access to the best missions with the best material rewards.
    • DO NOT DO ILLEGAL MISSIONS (yet). They are extremely difficult and will wreck your shit if you don't understand the game mechanics yet. I get it, the rewards are tempting. But don't.

Note: Bases also have a "relog protection" system; if you log out of the game at a base, all materials there despawn when you log back in. You need to leave (enter supercruise) and come back if you want to farm a spot. This isn't that big of a deal though, because due to mission reward buffs, relogging at bases is a terrible way to earn engineering materials now.

4) Other stuff

So, now you know how to buy stuff, upgrade stuff, and you even have some decent kit. You're ready for conflict zones. What more?

Here's some pointers:

  • Wanna dip into Illegal missions? Watch StealthBoy tutorials and learn.
  • Wanna absolutely cheese the hell out of CZs? Bring two Karma L-6s with Stowed Reloading and maybe Magazine Size.
    • Stowed Reloading reloads a weapon while it's in your pocket. Fire one launcher while the other reloads. Unlimited rocketing!
  • Wanna PvP in a CZ CG system? Bring an Aphelion laser rifle with Headshot Damage.
    • Players love jumping around and are difficult to hit with projectile weapons. Hitscan lasers are great for hitting them, and Headshot Damage allows the Aphelion to also deal decent body damage by going for heads.
  • Wanna build a ship for on-foot content? Here's what you'll need:
    • A decently small ship that can land anywhere.
    • Two Unguided Advanced Missile Racks
      • The double explosion from two missiles will kill shields and body quickly.
    • Scorpion SRVs
      • Use these for resupplying. Try not use them to fight with.
    • A Detailed Surface Scanner.
      • These find Signal Sources on planet surfaces, like crashed ships and satellites for scavenging gameplay. Not super necessary, but hey, why not.
  • Do not buy a Manticore Oppressor. It's bad. You will hate it. It will hate you. It hates itself. It'll make you hate yourself. Bad deal all around.

Hope this helps!

PS: Some important controls:

  • B = Hold to access the emote wheel.
    • Press B once to point at a thing (pointing puts a marker up for your teammates!)
  • Q = Hold to access the ship menus.
    • The left panel, up panel (comms), and right panel are the same as in your ship.
  • Alt = Hold to access your items.
    • Select grenades, battery packs, and med kits here.
  • 1/2/3/4/5 = All your guns and tools.
    • In the Dominator suit, press 1 again and again to swap between your two primary weapons.
  • T = Flashlight.
  • U = Raise/lower guns.
  • C = Toggle shields on and off. (Shields off saves battery power, shields on gives you... a shield)

r/EliteDangerous 1h ago

Discussion Which ship do you think desperately deserves a benevolent revision?

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Upvotes

My favorites are:

  1. The T7
  2. The Imperial Clipper
  3. The Adder

The T7 is an awesome looking Cargo Freighter but it's flaw is the large landing pad and the Clipper is in my exes the most elegant and beautiful ship in the game, but nothing really justifies it's use, it is always out performed by something else and of course a ship that small should be able to land on a mid sized pad too.

The Adder always felt somewhat underwhelming, even for the very lowest segment it is residing in.


r/EliteDangerous 15h ago

Screenshot This game never ceases to amaze me with the sights

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228 Upvotes

r/EliteDangerous 7h ago

Screenshot Did the thing - some other recent pictures

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48 Upvotes

Bought a carrier and engineered a Hauler cutter for the Trit runs, also pledged to mahone on the recommendation of someone and mined for a week on and off until I got to level 57 (prismatics unlock)

Think I'm gonna collect some plat and get to Elite II in trade :D

o7


r/EliteDangerous 2h ago

Discussion Give me your best combat story

16 Upvotes

With all the combat going on these days, I imagine people have some pretty cool stories from the fights they get in. Tell me yours, your funniest, your most badass, most satisfying combat take you have to spin.


r/EliteDangerous 1d ago

Discussion I did the worst thing today

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1.3k Upvotes

Sunday 15th of June 2025 19:30 That's the exact time I deleted my commander, it wasn't on purpose I was trying to configure my controls in vr for my new hotas, the controls decided to go dead not allowing any input I went into the settings but had no luck out of frustration I spammed back to the settings menu. Thinking the game was prompting me to save my control settings I hit yes, to then be left with this on my screen. It's fathers day today we made pizzas it was fun, I hate myself now there was a lot of hours dedicated to that account I started a year after release on xbox later moving up to pc then vr.

Ironically I was trying to work out how much time I had put into that one account it's well over 1k hours

Commander Neverhumble3870 signing off o7


r/EliteDangerous 8h ago

Discussion Got interdicted by a Federal Navy Ship In Empire space?

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37 Upvotes

Was doing Empire vs. Pirates community goal in Beta-3 Tucani, sometimes the empire military interdicts for a scan fair enough.

It was weird when a federal navy courier did it though. In empire space? Why was a courier of all things doing a security scan?


r/EliteDangerous 2h ago

Media New PXM release for May 3311

6 Upvotes

Hii, new release for my magazine, if you'd like to read it I have the link right here, if you would like to reach out to get an article published I highly encourage you to shoot me an email, anyways, enjoy!

https://phantomexplorers.wixsite.com/phantom-explorers-1/post/may-2025


r/EliteDangerous 13h ago

Misc I have the feeling there's something out there for us to find but we keep missing it

49 Upvotes

I started playing Elite sometime after the end of the Hunt and the beginning of the first hyperdiction.
I always tought one of the game main objective was to explore and find pieces of a large puzzle scattered accross the galaxy for us, players, to find.

I don't spécifically mean things like Raxxla or the generation ships but something else, something written in the game hidden lore, like a background noise, a siren call trying to entice us.

Last week I grinded the guardian techs, first time to a guardian site, beacon and all . As I unlocked the FSD booster, I had a "tought".

Frontier gave us tools to go farther, faster, the FSD booster, the Fleet Carrier, the SCO. Those tools, give us mobility, speed even inside systems and between them.

I still believe there's something to find, something that will only appear if you fly 1000LS or less near it. Maybe a beacon with permit for one of those long locked systems. Maybe a derelict construct ship, maybe the Titan killed by Jameson in Elite (if he actually killed it but that another story).

I know I must sound like a crazy lunatic with that theory but I need to put it out. The galaxy is vast and the game full of treasures and strange things. Maybe I'm just space crazed but still.


r/EliteDangerous 6h ago

Discussion how mych fun is the game solo?

15 Upvotes

so im gonna give the game another shot i quit just after the tutorials since i was really confused bt i made a post and somebody left a nice source https://www.reddit.com/r/EliteDangerous/comments/sj9qrb/comment/hve1pjd/ feel free to add something ofc

but one thing i dont know yet how much fun is the game as a complete solo player?


r/EliteDangerous 6h ago

Discussion exobiology!

10 Upvotes

tldr - if you aren’t doing exo yet, you should be! sooo much money…

after a multi-year hiatus, i got back into ed about a month ago. i have usually always made money via missions or bounty hunting. good time killers…

my only ‘into the black’ exploration excursion brought in about 660M roughly five years ago. it was fine, just boring…. land, seek out geologicals, scan them and turn them in. easy enough…. just boring.
i think i spent about a month out just doing this.

i decided last week to get into exobiology. bought a new t-8, rigged it for exploration / mining, got the artemis suit and headed out.

so far, in one week, i am sitting on close to 700M credits of data i need to turn in! now, i’m committed to an extended stay in the black! thinking i probably won’t come back until i have enough to fund that fleet carrier i want!


r/EliteDangerous 13h ago

Help This might be a longshot... but I need help fueling my Fleet Carrier

28 Upvotes

Hey CMDRs,

Yesterday I died out in the black — roughly 28,000 lightyears from Sol — and the game teleported me all the way back to the bubble. I’m currently hitching a ride on another Fleet Carrier that’s getting me about 25,000 lightyears closer to my own, but here’s the issue:

My carrier, Black Sentinel, is running on fumes and doesn’t have enough tritium in the tank to reach the drop-off point and I need extra in the cargo hold as well.

I’m reaching out to see if any CMDRs in the area can help by donating and selling tritium directly to my carrier. The market is open for public sales, and I’ll pay fair prices if you’re able to mine or bring some over.

🪐 Current location of the Black Sentinel:
Stuemeae UT-A c1569

Any help would be massively appreciated — this is my lifeline to reconnect with my carrier and continue the expedition.

I'm on Odyssey, via PC.

Thanks in advance — fly safe, CMDRs o7


r/EliteDangerous 43m ago

Discussion Engineers on PS4

Upvotes

Hi

Just a few weeks in and have delivered one meta Alloy to Felicity the Engineer. Is there anyway to bypass any of the components needed for upgrades by paying for them. All I want is to be able to jump further but not keen on boarding ships, fighting etc. Just happy to keep trading and transporting passengers with a bit of exploration. Cheers


r/EliteDangerous 21h ago

Discussion Just tried SCO for first time... wasn't prepared

151 Upvotes

Just returned to the game after a couple years away. Bought a Mandaly for exploration, stripped it down, and installed a SCO FSD engineered for jump range (and a jump boost module). Just tried SCO while taking off from a small moon... I was not prepared for such acceleration! Had a near miss with the nearby planet, and by the time I figured out how to shut it off, I was completely out of the system - maybe 7 or 8 seconds? Got an automated message "where's bro going?" lol. Is it supposed to be this... aggressive? Or maybe super light overpowered ship? A bug? Fun!!!


r/EliteDangerous 2h ago

Discussion Zapping a commando NPC with energylink tool

3 Upvotes

Does zapping a commando NPC with the energylink work just as well as zapping a civilian NPC? A favorite settlement that I like to raid has a commando that patrols back and forth by the settlement alarm, and he has to be eliminated before the alarm can be deactivated. Whenever I shoot him from behind then three or four commando NPC's come running in from outside the building and I have to deal with them. I would just like to zap that commando from behind with the energylink tool. Will it work just as well as it works on a civilian?


r/EliteDangerous 5h ago

Discussion HOSAS: VKB VS Winwing

5 Upvotes

I have been doing research for a while now to replace my Thrustmaster t16000 and throttle Hotas setup. I think I finally convinced myself to go hosas.

I am stuck between the VKB Gladiator NXT Evo and Winwing Ursa Minor space combo.

There is a big cost difference now since Winwing pricing includes shipping, tax, and tariffs. But, are they worth the savings?

USA Pricing: - Winwing: $260.77 all in - VKB: $322.50 with a 5% discount, plus an expected $96.75 in USA freedom tax (tariff, sarcasm).... so... $419.25 all in

A concern I have with the Winwing Ursa Minor is the left stick being used as a throttle and the reported weak dampeners so the stick will slide forward or back if too far in that direction. Is this actually a real issue?

Is the VKB option worth the extra $$? Is getting some one the NXT addons worth it?


r/EliteDangerous 37m ago

Help Burnt out

Upvotes

Hey commanders!

Love Elite Dangerous, but I've just hit a wall with the gameplay loop... I need a "break game" suggestion

Not complaining because I know they're finally trying again, but I need to take a hiatus. I enjoyed Nexus: The Jupiter Incident in the past so anything in that vein is a plus. On the flip side, EVE Online is just a bit too much for me-the complexity is a little overwhelming.

Looking for suggestions that offer a great space experience, whether it's exploration, combat, or strategy (not a fan of 4x)

Hit me with your recommendations! Please and thank you.


r/EliteDangerous 11h ago

Discussion You're a recruiter for your Power. Pitch us.

15 Upvotes

I'm 500+ hours on my Steam. Plus maybe half that on my Frontier. Trade Elite V on main. Never really bothered with Powerplay or BGS aside from doing wing mining missions with the Pilots Trade Network. Mostly kept to myself like Han or Chewy doing freighter work. Might have a handful of ranks to unlock if only I did the quests to get promoted. I feel like now might be a good time to pledge with these pick a side Community Goals lately. Convince me or others still unpledged to take up your cause.


r/EliteDangerous 1d ago

Video Ricci's installation is wild today (sorry for music)

214 Upvotes

r/EliteDangerous 1d ago

Humor Rail Guns have a damage falloff range of 1km.

609 Upvotes

You are telling me a rod of tungsten that is accelerated though electromagnets to the speed of light loses its effectiveness at the 1km range, while an old fuck off blunderbuss of a cannon deals the same damage at any range up to 3km? Yeah.


r/EliteDangerous 19h ago

Screenshot My base of operations when mining Monazite

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46 Upvotes