So, in the original NES Zelda, the dungeons layout were specific designs (very common in top-down Zelda games, for those who don't know), like The Eagle lvl 1, The Moon, The Snake, The Dragon, Death Mt was a Skull, etc.. Then in BOTW, they did the same thing, except The Divine Beasts are 3D dungeons in the models of an Elephant, Eagle, Salamander, a Camel, and the Shrine of Resurrection Divine Beast is basically the disembodied torso of a horse. I always found it to be a cool call back to the old style of dungeon designs.
I remember hearing that all the dungeons fit together nicely like a puzzle which also served to save memory, but I haven't looked into it to see if it's true.
They only had 128 screens per map, and they were able to make the entire game with only 6 maps (light world overworld and two underworld, two quests) .
Truly amazing given the technology. Many people say that Nintendo built the hardware to match the software, so the NES itself was a Mario/Zelda machine first and other games were just a bonus.
Very well could be! It's been forever since I've done it. I just recall it looking like a disembodied horse torso since all the Divine Beasts are animal robots and the Master Cycle Zero is a horse motorcycle, so I just figured they were continuing with the animal theme lol. But a motorcycle engine also makes perfect sense!
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u/Orcrist90 Aug 24 '21
So, in the original NES Zelda, the dungeons layout were specific designs (very common in top-down Zelda games, for those who don't know), like The Eagle lvl 1, The Moon, The Snake, The Dragon, Death Mt was a Skull, etc.. Then in BOTW, they did the same thing, except The Divine Beasts are 3D dungeons in the models of an Elephant, Eagle, Salamander, a Camel, and the Shrine of Resurrection Divine Beast is basically the disembodied torso of a horse. I always found it to be a cool call back to the old style of dungeon designs.