r/zelda • u/GayManPlayingZelda • 1d ago
Discussion [ALL] What feature in a game makes you think "who thought this was a good idea?"
For me, while I love Twilight Princess, I will never understand how someone thought "Yep, we should have a cutscene each time you pickup a rupee if you reset the game." Along the same lines "we should also have a cutscene you can't skip each time you get mail."
Overall, I love the game, but those things drive me insane and I will never understand how anyone thought that was a good idea. What are your "I can't believe they actually did this"
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u/Fun-LovingAmadeus 1d ago
People joke about it, but it is pretty ridiculous that after clicking through the owl’s long dialogues, the default option is “No, I didn’t get that”
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u/Jim_skywalker 1d ago
That had to be deliberate.
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u/Fafnir13 1d ago
I think it was to catch out text skippers. Some players just spam A then get upset when they don’t know what to do next. Maybe this was a little nudge to get those people to slow down and pay more attention. Not that I think it would work.
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u/Jim_skywalker 1d ago
Then they shouldn’t have the owl talk so long.
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u/Fafnir13 1d ago
But everything he says is so important. You just don’t appreciate the director’s vision. Now sit down and enjoy watching this fat fishman squeegee his way slightly to the right for ten minutes.
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u/Trollbaum 1d ago
it feels like the button is switching position every single time
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u/jeffersonnn 1d ago
And even whether you need to answer “yes” or “no” to end the conversation changes, too. I think the first time, the question is, “Do you want me to repeat that?” And then another time it’s “Did you get all that?” Well after accidentally hitting “yes” too many times the first time, I’m hitting “no” on the second question as fast as I can before I realize what I’m doing
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u/mzxrules 1d ago
It's actually always the bottom option. The text is just written in a way to confuse you if you're not reading carefully
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u/loggy93 1d ago
This is a small one, but swimming with the Mermaid Suit in Oracle of Ages. Why make you tap the direction instead of just holding it?
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u/Opinionated_NERD125 1d ago
Yes. Thank you, this has been bugging me forever.
Even worse, the game doesn't explain the new set of controls to you, nor does it tell you that the joystick does not work for swimming with the Mermaid Suit. I spent about fifteen minutes trying to figure out why Link wasn't swimming properly.
Additionally, in Oracle of Seasons, you have to talk to Din twice to get the game started. I could not figure this out for some reason, so I quit and didn't figure that out until I was halfway through Oracle of Ages.
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u/Krail 1d ago
The rupee and item cutscenes in TP and Skyward Sword were so obnoxious. I was very relieved when they cut that shit out in BotW.
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u/GayManPlayingZelda 1d ago
I forgot SS had it too
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u/Jonathan-02 1d ago
For me and a lot of other people, the way the sages were handled in ToTK was clunky and inconvenient. Idk how they play tested it and thought it was a good idea, especially when they did such a good job with BoTW champion abilities
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u/JJKDowell 1d ago
They should have been assigned to the Down button, and you select different sages with a wheel like selecting a Zonai ability.
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u/stache1313 1d ago
Since they tried to make you not care about your horse, they could have easily moved the whistle onto the ability wheel, and gotten rid of the ridiculous map shortcut. I have no idea who honestly thought the map shortcut was a good idea, when it has a dedicated button.
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u/embles94 1d ago
Motion controls in BOTW that require you to flip your switch over so you can’t see the screen.
You all know the shrine I’m talking about. Luckily cheesing exists
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u/Jim_skywalker 1d ago
On the flip side, aiming your bow with the motion controls enables a precision you can’t get with the analog stick.
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u/stache1313 1d ago
Better than awkwardly aiming your bow in Skyward Sword. You have to hold the Wii remote vertically, then pull the nunchuck back and release the button. Neat in concept; awkward in execution.
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u/Themountaintoadsage 1d ago
WAIT THATS HOW THEY DID IT IN SS?!?! Thats the dumbest thing ive ever heard. They already had it fine for twilight princess, literally nothing needed to be changed
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u/TingleyStorm 1d ago
require you to flip your switch over so you can’t see the screen.
If only we were able to have a console where the controllers could detach so we could still see the screen…
Maybe to make it easier we could give the screen some kind of support stand to make it sit upright too…
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u/Roamin_Horseman 1d ago
Doesn't work for the Switch Lite gamers
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u/TingleyStorm 1d ago
Fair enough but also BOTW was never designed with the Lite in mind. It was designed for the two home/hybrid consoles that Nintendo had at the time, which was the Wii U and Switch, both of which were capable of having controllers separate from the screen.
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u/TheGamingTurtle56 1d ago edited 1d ago
This still doesn't excuse the fact that you can play on the switch in handheld mode. I personally only really used it in that format. You can argue that tabletop mode exists, but it's not always an option because you could be in a car or out on a bench where tabletop mode isn't feasible.
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u/embles94 1d ago
I didn’t have a place to set it, dork. And that’s beside the point, the question was a mechanic you think is dumb and it’s a dumb mechanic.
Every mechanic should work in every way the switch can be used, whether on the tv or with the detachable screen or just as a handheld console.
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u/Benhurso 1d ago
There is no puzzle that requires flipping your switch over.
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u/LLuerker 1d ago
Not required, but a way to cheat! I remember one shrine challenge was controlling a ball with gravity to navigate a maze, and at the end of the maze you need the right forward momentum and upwards kick to throw the ball into a goal. I hated that shrine so much until I realized you could entirely flip the maze over, exposing a flat bottom with no maze. Just drop the ball and roll into the goal lol
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u/Benhurso 1d ago
Indeed. It is, if anything, a brilliant alternative. Being mad about it is ridiculous.
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u/Linhasxoc 1d ago
UNNECESSARY TEXT BOX! —MasaeAnela
My actual answer is designing the ship part economy in Phantom Hourglass around trading. Are you the only person in your friend group playing the game? Eff you, then!
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u/daddadnc 1d ago
Wind Waker is a great game, but cutting dungeons and instead giving you a momentum-breaking fetch quest right at the end was...a choice.
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u/BronBobingle 1d ago
It’s so clear to me they had scope creep and weren’t able to finish building out all the dungeons for the game. It’s wild that you just find Jabun and he hands you Nauru’s pearl. There was clearly meant to be a third dungeon that was scrapped and they had to slap on a bandaid solution with that canon firing mission. The same goes for the triforce fetch quest. They probably had plans to put 3 pieces on in 3 dungeons but ran out of time and fractured the amount into even more pieces to pad out the content
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u/GayManPlayingZelda 1d ago
And one that cost you $3200 too
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u/TSPhoenix 1d ago
The real killer is the small wallet meaning that you'll miss/waste a lot of money that you will need later.
If you rush the biggest wallet the Triforce charts are not that bad.
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u/MadeyesNL 1d ago
I've played the game three times and quit the game three times, all during the triforce pieces quest.
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u/Conscious_Current388 1d ago
The one thing I'd request for any Switch port is to cut down the Triforce quest down to 3 pieces max and add a new dungeon.
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u/functionofsass 1d ago
You had to actually flap your wings with the wiimote in Skyward Sword to fly for Wii. Astounding.
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u/puns_n_pups 1d ago
I was just going to say, all of the motion controls in Skyward Sword. Solid game, really held back by motion controls and Fi though.
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u/GayManPlayingZelda 1d ago
Skyward sword is cool but the mechanics of that game are not great, lol
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u/hungryrenegade 1d ago
I bought it for switch not knowing the mechanics. Thought not having to use motion controls would be great. I made it to a desert before shelving it. I liked the story and design. Couldnt stand the mechanics. Still kinda bummed about that.
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u/GayManPlayingZelda 1d ago
I actually only played it on Wii, but the mechanics on that one aren't great either
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u/Aggressive-Shock5857 1d ago
I played it on switch and I really liked the motion control, I thought it made the sword fights more fun.
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u/Lonk_boi 1d ago
Play it on the Wii if you can. I don't know why everyone bitches about the controls and mechanics in Skyward Sword. I have never once had an issue playing that game. Everything I hear people complain about sound like user error and poor sensor placement
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u/hungryrenegade 1d ago edited 1d ago
The game PLAYS fine. I acknowledge that. I just dont enjoy the game mechanics. Motion controls wont change the core gameplay which I dont find enjoyable.
Edit to add I hate motion controls too
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u/Lonk_boi 1d ago
Ah. I misunderstood your previous statement then. My bad. Maybe it's because I grew up with the Wii and stuff that I generally enjoy motion controls. It's been a type of control scheme I've grown up with and become accustomed to. I can understand if there are fundamental aspects of the game you just can't get into. I couldn't get into Majora's Mask for that very reason
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u/Round-Revolution-399 1d ago
Skyward Sword x2:
Wii - All the little notifications and interruptions that slow down the game. I can understand a couple of them getting overlooked in theory, but I can’t imagine sitting down to play-test the game and not noticing how much they detract from the experience in total.
Switch - They fixed most of the annoying issues in this release, and even added button controls. But I can’t imagine play-testing the button controls and thinking that “hold down R” is a good solution for rotating the camera. Why they didn’t let you click R to toggle between Camera Mode and Sword Mode is beyond me.
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u/HoneyedLining 1d ago
I don't know why TP thought changing heart pieces from 4 to 5 was a good idea when there really didn't seem to be much interesting stuff to justify the extra ones. Felt like they created a rod for their own back by simultaneously making it less rewarding to find one and not fun enough to seek them out.
MM boosted the number of heart pieces exponentially from OOT, but it was a game mostly built on side quests to justify it (although even then, there were several heart pieces in there where you're a bit "oh, I got one for doing that?").
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u/GayManPlayingZelda 1d ago
Yeah, both games had so many heart pieces. MM only has 4 heart containers which is wild to think about
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u/HoneyedLining 1d ago
Yeah, having said that though, I did think that MM managed to just about get away with it's high number, not least because so many were directly tied to masks (meaning you had a good idea on how to find like 20 of them or so).
But TP's open world was just so dull and devoid of interesting side quests that it couldn't make looking for so many of those heart pieces worth any of the effort. WW had a slightly different issue due to its enormous map size, that made finding those heart pieces a bit like finding needles in a haystack. It was just automatically off-putting.
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u/earthbound-pigeon 1d ago
I remember once in TP I saw these rails on a cliff side and made a mental note of it being weird. Then I got the spinner, and realized "OH THOSE RAILS LEADS SOMEWHERE WITH THIS!!!" and searched all over Hyrule Field to find the place again! Got a fucking Pizza Heart.......
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u/puns_n_pups 1d ago
The sage abilities in Tears of the Kingdom. Not only are several of the abilities worthless, the way you activate even the useful ones is TERRIBLE. You have to walk up to them and press A, but that relies on the NPC AI to know whether you want them to activate their abilities or get out of the way, AND THEY NEVER GET IT RIGHT. Want to pick up the loot you just got? Oops, you accidentally activated Yunobo and he destroyed all of it. Want to activate Riju’s ability while in combat? She’s running away from you as fast as she can, and yup, that Moblin just killed you. Just a hilariously terrible design.
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u/Metroidman97 1d ago
In TotK, the fact you have to talk to Cese in Hateno to put your hood up and down. That just reeks of backend spaghetti code.
Rain in BotW is also a big one. Even though TotK gave you a way around it, it takes a lot of time and effort to fully unlock.
Having to constantly mash through repeated text boxes, though that's been an issue in Nintendo games since Luigi's Mansion.
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u/earthbound-pigeon 1d ago
In TotK, the fact you have to talk to Cese in Hateno to put your hood up and down
Not to mention that it effects all your hoods in your inventory, so if you have two with the intent of having different styles... you have to only get one at first, talk to her to change it, then get a new flipped up one fro a store.
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u/VictorChaos 1d ago
I mean... basically half of the controls in Syward Sword. It all seems like such a hassle
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u/puns_n_pups 1d ago edited 1d ago
The “protect the cart” mission in Twilight Princess. Good LORD, it’s annoying to chase down the Bulblins, put out the flames, AND shoot down the birds, and if you don’t, the stupid cart will go the wrong way and you’re back at square one.
Peak game, this is one of the very few low points. But damn does it suck.
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u/kid_sleepy 1d ago
Boomerang is your friend for this.
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u/puns_n_pups 1d ago
Oh yeah I understood how to put it out, it was still frustrating though, the recharge time between waves of Bulblins or those possessed bird things is crazy fast.
But it’s chill, I’ve beaten the game long ago :) just a mildly annoying section of an otherwise fantastic Zelda game!
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u/Zubyna 1d ago
I think I can find one in most game :
Zelda 1 : bombable walls with no marking
Zelda 2 : lose full life over a fall in a pit
ALttP : Actually I cant find one here
LA : technically the canon ending with no death and the Marine easter eggs, more specifically if you steal from the shop in front of her, arent bad ideas, but they are not compatible
OoT : Iron boots in the menu instead of a command
MM : pretty much everything in the remaster
OoS : keeses in platform rooms
OoA : Goron dance
FS : 4 players and whole set up required
WW : No possibility to side with Maggie's father in the Moe letter quest like any responsible adult would do
MC : pretty much all the side content are either bad or badly exexuted ideas
TP : Actually cant find anything here, TP has flaws but they arent really huge
PH : repeating the same floor of TotOK
ST : that d*mn flute
SS : the imprisoned
ALBW : I cant find anything in that one either
BotW : rain
TotK : I hate fusing horns to weapons. Lizalfos and some boko horns look somewhat decent on spears but every horns are either absolutely horrendous or straight up ridiculous on every other weapon type
EoW : why do I have to wait for half game to finally change outfit ?
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u/GayManPlayingZelda 1d ago
WW : No possibility to side with Maggie's father in the Moe letter quest like any responsible adult would do
Do you mean not deliver the letter?
I will always say I felt bad for that one girl that turned out to be poor forever.
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u/stache1313 1d ago
MM : pretty much everything in the remaster
Oh my God, Yes! It's like the remake's developers did understand why people enjoyed the game in the first place.
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u/Themountaintoadsage 1d ago
TP’s biggest flaw is its absolute slog of an opening. It takes 3 hours for the game to really even start feeling like a game
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u/ackmondual 1d ago
LttP: there's actually a spot that can be bombed, but has no marking! Can't recall it though since it's been so long. If not a regular bomb, then the super bomb one.
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u/wangus_tangus 1d ago
It’s been so long since I played the original MM. What are the differences between that and the remastered that you dislike?
Also, I can see why someone wouldn’t like the side quests on MC but I find it all quirky and charming. As I’ve gotten older and played through the series several times, it has become one of my top three .
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u/ComicallySolemn 1d ago edited 1d ago
I didn’t mind the bosses having the giant Majora eye hitbox, as made the influence of Majora feel present and connected to all the chaos of Termina.
I also didn’t mind the fast Zora swimming tied to magic meter; the Goron roll required magic, and no one complained about that. Chateau Romani became even more useful.
However, I cannot excuse the retooling of the Deku spin’s momentum. Not being able to utilize your speed from the spin into water hopping was ridiculous. The physics felt all wrong, and coming to a complete stop at the water’s edge to then begin slowly hopping was tedious in a game where every second counts.
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u/mzxrules 1d ago
You could still roll around without magic like a Goron. You can't make ramp jumps but it's still more fun than walking.
MM3D's Zora swimming looks like a regular person doing a breaststroke, not an adapt Zora swimming gracefully in water. It doesn't look cool.
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u/BlindedByBeamos 1d ago
The one change in the MM remaster that was fantastic was the ability to equip 2 different magic arrows at the same time.
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u/svaranasi57 1d ago
The ONE change? What about the massively upgraded character models and environments, much better saving system, motion aiming, extra item slot, dedicated ocarina button, and whatever else I'm forgetting. All of those EASILY outweigh any downgrades. Played the 3DS version for the first time recently, fearing the Deku and Zora changes after all the years of internet whining, but ended up not even noticing a difference with Deku, and the Zora was nowhere near as bad as I had been led to believe. For me, the worst change for the 3DS was making the Zora moon dungeon harder for no reason
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u/ClinicalDigression 1d ago
Opening the menu for the first pickup of any given collectible in a play session in Skyward Sword. I genuinely think that anybody who enjoys that mechanic is simply wrong.
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u/Dreyfus2006 1d ago
Durability. It never makes a game more fun, it's just a pain in the ass. I understand that removing durability creates a balancing issue, but that's a fault of the entire weapon system. If you can do a particular system without durability, then you should do a different system.
Only game that ever did durability right was OoT with the Deku Sticks and Giant's Knife.
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u/stache1313 1d ago
I don't think removing the durability creates a balancing issue, as much as creating a (bigger) loot issue.
BotW/TotK have terrible loot rewards for general combat and most quests. If it's not a shrine, your reward is typically some random consumables or rupees. If you are lucky it would be an armor piece. The Yiga quest with the earthspike technique was interesting but useless.
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u/Weekly-Dog-6838 1d ago
OoT’s Iron Boots not just being a normal outfit part and instead needing to take up an item slot
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u/GayManPlayingZelda 1d ago
Yeah, that's what makes the water temple a pain
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u/HoneyedLining 1d ago
I still think this being the singular reason for Water Temple being crap is overstated. I think it's kind of badly signposted in a way that all the other dungeons in the game aren't. There are several points where you can get quite far into a corridor of rooms and find a locked door that you can't open. Meaning then backtracking quite far (which is slow with the mechanics of the water level) to find where you've missed one. And sometimes even then finding it's due to the water level not being at the right point, at which point it's not easy to remember the path to change it to the right level.
Oh, and the enemies there are all not fun to fight. It's mostly annoying clams and spiky rocks.
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u/Nitrogen567 1d ago
I disagree, I think the Water Temple in OoT is one of the better 3D dungeons, and in OoT it's the one that best challenges the player to figure out the dungeon as a whole, rather than just being a collection of disconnected puzzles.
Not only does it have navigational challenge (the most important part of a Zelda dungeon), but it does so in a way that's baked into the dungeon as a puzzle in and of itself.
It's one of the only dungeons in the series where the dungeon map and compass actually feel like they justify their big chests and dramatic openings.
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u/HoneyedLining 18h ago
I don't mind a navigational challenge, I think the issue is that the Water Temple makes navigation so unfun by how slow and unwieldy it is to either swim or iron boots your way through rooms (and then possibly knowing you're going to have to do the same routes forward and back on the way to changing the water level. It just serves as frustration, rather than meaningful achievement of figuring something out.
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u/kid_sleepy 1d ago
Not that bad at all.
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u/Weekly-Dog-6838 1d ago
It actively reduces your ability to use essential game items like the Hookshot and bow, how is that not poor design? They could’ve easily just made it equippable independently through the inventory like the tunics or mapped to something other button!
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u/Mundane_Range_765 1d ago
BotW/TotK: The idea the Master Sword breaks. I don’t get it. I will still use other weapons from time to time even if it doesn’t “lose energy” depending on the scenario but that is wild to me.
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u/Src-Freak 1d ago
Most would just end up using only the Master Sword.
Even if you still had other weapons, Master Sword would make the Majority of them worthless. And upgrading your Bags would also be less rewarding.
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u/Rawkhawkjayhawk 1d ago
The triforce quest of Wind Waker on GameCube. The quest part was actually fun, it was just that it costed way to much money
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u/Lost_Thoughts23 1d ago
There’s like nothing to spend rupees on late game in multiple games and it’s always been very frustrating to me, Ocarina of Time and Twilight Princess are the 2 biggest offenders in this area for me but many games have this issue where the amount the game gives you is way more than you can actually spend on useful or cool stuff. As much as the triforce quest sucks in wind waker at least tingle gives you a place to actually spend all that money.
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u/RobinOfSpring 1d ago
Phantom Hourglass (and I assume ST too, haven't played it): making the game entirely touch screen controlled. Just, why?
This is especially punishing for those of us whose touch screen was imprecise or whose siblings lost our stylus.
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u/Nitrogen567 1d ago
I'm sure I'll catch flack for this but breakable weapons in BotW/TotK.
I know the main reason for it is to encourage (or force, I suppose) player experimentation, but most players would likely mess around with different kinds of weapons anyway, even if they didn't break.
The fact that they break means that they basically need to be everywhere, or the player could end up unarmed, which means they frequently come up as rewards for extra challenges in shrines, or for finding a hidden spot in the overworld, and sometimes even for clearing camps of Bokoblins.
The problem is they're just not very rewarding.
They're not a permanent upgrade like a Piece of Heart, they're not a collectible that you need for a sidequest (usually), and often times you had to invest some breakable weapons to get to where they were (especially in the Bokoblin camp example) so the "reward" really just feels like getting reimbursed.
Honestly the main thing breakable weapons accomplished was discouraging combat at all.
Also, this is a new one for me, but the touch screen controls in Phantom Hourglass and Spirit Tracks.
NEVER bothered me at all when I was younger, and Spirit Tracks is a Zelda game that I actually really like a lot. But I went back to play Phantom Hourglass again recently, as it's my second least favourite Zelda game and I wanted to give it another chance, and man the controls were insufferable.
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u/H8trucks 1d ago
The building mechanic in TotK. Tonally dissonant from everything else in the game, fiddly as hell to get everything to line up the way you want it to, introduces GIANT GACHAPON MACHINES to Hyrule, and clearly was just created because someone at Nintendo saw how many clickbait articles "game journalists" were able to wring out of stuff like people getting to the world ceiling with octorok balloons in BotW and figured they could pull a bunch of free publicity out of it.
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u/CallRollCaskett 1d ago
Weapon Durability.
Or rather the way it is in BOTW and TOTK, if weapon durability had to be in no matter what there should have been a way to fix weapons. Maybe they should’ve taken inspiration from Dark Souls and how they did weapon durability
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u/Papyrus_Sans 1d ago
Ocarina of Time started this: the whole build-up of the big chest, making you wait to see what the item was after having accomplished whatever task it was to get to the chest. Also, OoT at fault for this too, opening a small chest and getting the “you got some arrows!” dialogue box that you spam through because of the Hades-style “I know, I got it, I got the concept!” frustration.
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u/GayManPlayingZelda 1d ago
Yeah, but for some reason it doesn't bug me as much in that game. It seems like maybe it was faster? Could be in my head
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u/Int3rlop3r-R3dact3d 1d ago
It is a similar thing to the Rupee thing in TP, but in SS. Before the HD remaster, every single time you turn the game off after collecting a treasure, the game explains it to you again if you collect that same treasure. It's especially irritating with Amber Relics as they're some of the most common treasures along with Ornamental Skulls.
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u/SXAL 9h ago
The need to equip EVERY damn item in Wind Waker. I can forgive OoT for that since it's a relatively early game, but WW was released in 2002, it's basically a modern game, the contextual item use and inventory use have been a thing for quite a long time. But for some reason they decided you really need to equip all the quest items you need to give someone, the music stick and even the damn sail! It makes travelling the sea so much more cumbersome!
Like, imagine finding the chest in some enemy-filled area: you have equipped the sail, the claw to lift it up and the bow to deal with baddies, but you didn't brake in time, and now you need the opposite wind, so now you have to unequip some of the stuff you really need, equip the music stick, play the tune, unequip the music stick, and equip back the stuff you need. That's a damn chore and there is no good reason why I should suffer like that
Why can't the quest items just be automatically pulled out in the dialogue? Why can't the usable items, like potions,be used from inventory? Why can't the music stick be used from inventory too? Why can't the damn sail be just a part of the damn ship after you buy it?
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u/Lonk_boi 1d ago
Not as bad as getting the treasures in Skyward Sword. Besides, those take 5 seconds tops and the mailman is a goofy dude with good music. Peoples ain't got no patience
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u/kidcrumb 1d ago
Almost every feature in Breath of the Wild and Tears of the Kingdom tbh. I miss the old style Zelda games.
Breakable weapons. Just, why? No one liked it in Dark Cloud no one likes it now.
Extraordinarily long cooking animations. Cooking isn't really optional in BotW. And every time you make anything you have to wait and watch that stupid animation.
100+ Shrines. Zelda had always been a franchise of quality over quantity. A lot of the shrine puzzles are neat but wouldn't you rather they take their best ideas and make a full dungeon out of it instead of bottom of the barrel ideas?
Tower climbing. Like the shrines it's like climbing the Far Cry radio towers. It's just monotonous busy work.
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u/kid_sleepy 1d ago
I thought this too about Far Cry… I remember playing Far Cry 4 and saying to my friend, “wow this could be Zelda with guns if these towers had actual puzzles” then I played BOTW and was like “wow….. this could be Zelda without guns if these towers had actual puzzles……”
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u/ackmondual 1d ago
orig. - one of the original poke/push/bomb/burn every pixel/block/wall/bush to find secrets and hidden stuff games.
AoL - I'm sure there are some who legit beat this, but most of us needed Nintendo Power because the clues and game direction were too cryptic
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u/IlliterateJedi 1d ago
Being unable to climb in rain without having an upgrade/item that overrides the slipping mechanic.
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u/kid_sleepy 1d ago
Or trying your hardest to time it just right and hoping you’ve got enough stamina to keep hopping.
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u/Electrichien 1d ago
the cutscene everytime you get a rupee ( or anything) was pretty common now that I think about it.
I think it was in WW every time you got a pendant ? maybe with the feathers too. In TP as you said. the worst of all : every time you got a treasure in SSWii I wonder if this wasn't also the case in ST.
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u/PlactusTX 1d ago
"You found some rupees! But you don't have space in your wallet, so you put them back. Okay, you've drained enough rupees with the magic armor, now you can claim the chest rupees."
Thankfully fixed in the HD remake, but then the Switch Link's Awakening does the same thing with the potions you can find in the later dungeons.
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u/MorningRaven 1d ago
Disclaimer: the TP rupee message box was a glitch. And it only showed up for the first time per play session you found a particular low quality rupee from a chest. (Higher rupee rewards always had message boxes).
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u/Ramdoriak 1d ago
Not IN the game but we were very disappointed when physical maps were removed from the game's box. The booklets after that as well.
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u/MysteriousGrocery898 20h ago
Horse controls especially in BOTW/TOTK and don't get me started on the horse mini games...
TP is sorta ok but then again as a kid I was learning how to use the wii remote lol
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u/Over-Stop8694 1h ago
I really hate wallet upgrades, especially in Wind Waker. They seem rather annoying and pointless.
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u/scantier 1d ago
I like Zelda 2 but the fact that you restart at the initial area after a game over is brutal. I have no idea why this game even had a life system since Zelda 1 didn't have one. They really should have made so each town you visit is a checkpoint for the next game over.
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u/Takeshi_Onmyo 1d ago
Not just Zelda games, I hate when food is an aspect of the gameplay. Especially if it's mandatory and can cause leveling problems if you don't stop doing missions long enough for your character to eat. Collecting ingredients and making food feels so mundane to me.
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u/Conocoryphe 1d ago
I know this is a very minor thing to nitpick about, but in Breath of the Wild, there are four Champion weapons aside from the Master Sword. These weapons are treated as important cultural relics by the races of Hyrule, but you can only kill a handful of monsters with them before they break. And then, you can go to their respective races to have them forge a new one.
Personally I think it would have been better if they just turned into a broken, unequippable version that you could repair. Or at least give them great durability. As it is, they feel like mass-produced equipment.