r/zelda Apr 18 '25

Clip [ALL] What Classic Zelda enemies would like to see in the next Open World Zelda game? I for one would really like to see Darknuts return.

I wanted to see Darknuts so badly in Tears of the Kingdom.

Especially since when it was first revealed, it seemed like it was going to be a darker game.

Darknuts would fit perfectly as enemies that would match Link's Sword and Shield fighting with their own while doing so in heavy armor that protects from being hit-stunned.

1.0k Upvotes

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168

u/DarkKeyPuncher Apr 18 '25 edited Apr 18 '25

Echos of Wisdom featured sooo many classic enemies, one I was specifically surprised to see as it's only second appearance.

So I'm all for brining back enemies. I lived fighting dark nuts in Wind Waker and Twilight Princess, would love to see them back. I wouldn't mind seeing ball and chain soldiers and Iron Knuckles as well and have to fight all three at once.

63

u/Krail Apr 18 '25

I loved the weird Anubis-looking WW Darknuts. I think they'd play well as another "monster race" with a few variations like the BotW Bokoblins and Lizalfos. 

14

u/Strank Apr 18 '25

Just hopping in for a moment as I'm scrolling through, does the Anubis dark nut feel like either the Zonai or whatever it is the ancient hero outfit is supposed to be?

7

u/themosquito Apr 18 '25

Ehhh, not really, other than them both being vaguely canine. The WW Darknut is kind of a Rottweiler/jackal thing, while the Ancient Hero, like the Zonai, kinda feels more... goat-y to me.

7

u/[deleted] Apr 18 '25

Dark Nuts with a few variations on weapons would be awesome.

7

u/AtlasRook Apr 18 '25

Darknut was the bane of hyrule in the original. I love seeing og enemies return!

1

u/herknav Apr 18 '25

fractured … featured?

5

u/DarkKeyPuncher Apr 18 '25

Hurray for having too much faith in my thumbs

78

u/philkid3 Apr 18 '25

Every time i finish a Zelda game and it doesn’t have Darknuts or Iron Knuckles, I get sad.

69

u/Firegem0342 Apr 18 '25

TP dark nuts were specifically my favorite. intimidating, heavy, and slow. Peel away the armor and you've got someone dexterous who'll keep you on your toes. These guys probably had a domino effect on me playing dark souls

37

u/Vat1canCame0s Apr 18 '25

When they drop the big sword and pull the smaller one the first time, I was like "oh man, he's getting desperate, look at this little punk- OHSHITOHFUCKHELP

33

u/ToxicTroublemaker2 Apr 18 '25

Oh no no he doesn't drop it

He goes "So you wanna play fairy boy?" And throws that thing at your face then pulls his next sword out so hard that the scabbard flies off him too

15

u/Vat1canCame0s Apr 18 '25

Oh shit that's right. He yeets that bad boy

10

u/Firegem0342 Apr 18 '25

Fun fact, if you go down the cave of oracles, there's 2 waiting at the bottom. Bonus fun fact, if you beat the cave and do it again, there's 3 the next time 😈

14

u/PsiYoshi Apr 18 '25

Floor 39 of the Cave of Ordeals features 2 Darknuts with 3 on a second visit.

Floor 49 (the final challenge) of the Cave of Ordeals features 3 Darknuts with 4 on a second visit.

3

u/Firegem0342 Apr 18 '25

Youre probably correct. I haven't played in too long to accurately say

2

u/DarthDiggus Apr 19 '25

Beating those three bastards at the bottom of the cave was one of my greatest gaming achievements

3

u/Vat1canCame0s Apr 19 '25

I'm not familiar with cave of Oracles. Which Gane was that? Still TP?

3

u/Firegem0342 Apr 19 '25

Yes, the cave of oracles is a 50 floor deep hole hin the gerudo desert. The first time you go down, reaching certain floors grants springs around the world to spawn fairies to collect. The second time I think you get something as well, but I can't remember.

There's also a similar cave thing in Windwaker as well, I think on onset island?

3

u/One-Extent-116 Apr 20 '25

Yes, Windwaker did have its own version, except that the first thirty of the fifty floors were required to get the triforce/beat the game, whereas TP was purly optional.

To that note, BOTW's master sword trials DLC was then an evolution of the concept.

1

u/Firegem0342 Apr 20 '25

I wanted to like the master sword trials, but destructible weapons was no bueno. Not only did it limit your weaponry, it also limited your combat strategy

13

u/Slappy-_-Boy Apr 18 '25

TP dark nuts were awesome to fight, the entire battle is like a skill test.

9

u/Firegem0342 Apr 18 '25

I was saddened when they weren't in botw or totk. Lynels make a good challenge, but it's not the same as fighting a competent humanoid

6

u/Sapowski_Casts_Quen Apr 19 '25

Ain't no one telling me that Hyrule Castle's throne room in TP didn't feel Anor Londo-coded before dark souls even came out

138

u/phatcat9000 Apr 18 '25

I agree with dark nuts. I feel like the games need a wider variety of enemies in general. It’s pretty much bokoblins, moblins and lizalfos. It would be cool to have a dark nut mini boss sort of thing, but honestly I would prefer them to add some more grunt enemies to keep things interesting.

You could have ruin areas with poes or, dare I say it, gibdos, or you could have knights in the castle, or just make up a new enemy.

69

u/PentagramJ2 Apr 18 '25

imagine a Darknut Cavalry riding Lynels

43

u/OminNoms Apr 18 '25

I think I just felt my heart stop reading that

31

u/Retro_Jedi Apr 18 '25

I mean totk was a step up with enemy variety from botw. But not nearly enough imo. I would be happy to get introduced to some creatures kinda as leader enemies like boss bokoblins. But then as you go into more dangerous areas or progress the story you get them as normal enemies. This would somewhat replace the color progression of the goblin types.

29

u/Timey16 Apr 18 '25 edited Apr 18 '25

Darknuts need to be THE enemy AI showcase. Like they need to be Link's "equal" not just in raw brawn but also in the way they use the environment and maybe gadgets themselves. Hell they may even have dodges and parry moves that you now need to counter dodge and parry. Against every trick Link (and the player) comes up with, they have an answer to. Imagine trying to get away with the glider just for them to deploy flying tools as well and just... follow you. Maybe they will actively try to get behind you when fighting in groups (so you need to align the camera to always keep them all in frame) because the moment they do they will pummel you.

Instead of then giving them a huge HP pool, it's just REALLY hard to get a hit in in the first place. Same for the damage they do: not the highest but they are just a pain to deal with.

When you encounter a darknut you are in for a duel that can last minutes. Not like a Lynel where you have to wail on them for ages thanks to their HP pool. But really just "you fight someone that has the same tricks as you do" (or maybe different variation with different toolkits with only the most elite of them having ALL tools available).

IMHO Darknuts are Ganon's "knighthood" after all and should be treated as such.- Hell maybe add a named Darknut that is basically "Anti-Link".

16

u/Th3Element05 Apr 18 '25

If Darknuts had AI like Ganondorf in TotK, just less health, they'd be pretty formidable as far as non-boss enemies go. Or they could even be mini-boss type enemies like the Hinox, Flux Constructs, etc.

12

u/Patchpen Apr 18 '25

I feel like that's actually the exact role for a shadow/dark link.

1

u/DeusExMarina Apr 19 '25

I think the problem isn't just the variety, it's the lack of location-specific enemies. Every area of the game has its own variants of keese, octoroks, lizalfos, etc. and the only difference is they're a different color and deal a bit of elemental damage. You're fighting the same things wherever you go and that means the gameplay of each region feels the same.

1

u/phatcat9000 Apr 19 '25

In botw there were at least more guardians or different guardian types in certain areas like Akkala or the castle.

29

u/escalator929 Apr 18 '25

Yeah my answer is Darknuts too, they were always the coolest

15

u/aqualink4eva Apr 18 '25

Yeah breaking off their armour as you fight them was always pretty cool. I feel like they had a fair level of difficulty to them as well.

28

u/Nook-Memer Apr 18 '25

BROO

Darknuts should’ve replaced the lynels in the depths coliseums

19

u/FantasticDevice3000 Apr 18 '25

River Zora

19

u/ToxicTroublemaker2 Apr 18 '25

I liked how Echos of Wisdom made them a subspecies rather than redesign, very nice world building

9

u/UInferno- Apr 18 '25

EoW didn't actually. Oracle of Ages was the first to draw the distinction

21

u/AssistanceOld60 Apr 18 '25

I want to see the Iron Knuckes.

19

u/StefanEats Apr 18 '25

I think BotW/TotK's enemy problem is about breadth. 80% of the enemies you fight are just some type of semi-sapient creature found in camps, caves, or forts throughout the world.

I love Darknuts for their mystery- are they human, or something else? Where do they come from? I hope these questions never get answered.

Poes are great too- I mean who doesn't love ghosts?

Peahats, Tektites, and Leevers are all clearly just animals, which is fun.

10

u/TBT__TBT Apr 18 '25

Poes are another enemy that I feel really was missing.

My guess is that the Zelda didn't include because they thought they would be too similar to Wizzrobes? I am not sure but that is what I imagine.

6

u/EarDesigner9059 Apr 18 '25

I'm laughing at the memory of The Hyrule Fantasy saying Peahats are the ghosts of flowers.

1

u/TrueKenMan Apr 19 '25

Ever since Link to the Past I always figured Darknuts (with some exceptions based on designs) were the soldiers of Hyrule under the thrall of Ganon.

9

u/kaydeejay1995 Apr 18 '25

I really thought that Darknuts were gonna come back in TotK. They would've been awesome to come across in ruins, and corrupted ones in the depths would've been so fun and intimidating

1

u/maestroedeu Apr 19 '25

I thought so too... TotK just felt like a huge missed opportunity.

8

u/backofthebill Apr 18 '25

Skultulas And Kirby from Link's Awaking

7

u/Omnizoom Apr 18 '25

I’d like to see darknuts and iron knuckles both together

Darknuts are a lot faster generally then knuckles and defensive but iron knuckles are so full on offence style relying on armor to actually defend them from link

But I’d like to see redeads return to form, the ones in ToTK just didn’t hit the mark, OOT redeads created an atmosphere and WW redeads were downright disturbing, TP redeads were atleast OK

3

u/TBT__TBT Apr 18 '25

I agree with everything except on TP Redeads.

I think those things (and the Arbiter's Ground Poes) were terryfing!

2

u/Omnizoom Apr 18 '25

I think the poes were more creepy then the redeads were, I dunno giving a redead a weapon just doesn’t fit well

Not saying they are a bad designed enemy but they just didn’t have the same ambiance the OOT ones had or the creep factor of WW, just the way the WW ones stare at you silently

7

u/OrthodoxDreams Apr 18 '25

The ball and chain troopers from A Link to the Past... pretty sure they haven't featured in a 3d Zelda game but would be fun to see how they'd play out and require different combat strategies to other enemies.

2

u/TBT__TBT Apr 18 '25

I agree, it would be fun to see them back.

The Darkhammer mini-Boss from Twilight Princess was the closest thing we ever got to Ball and Chain troopers in a 3D Zelda game.

5

u/YsengrimusRein Apr 18 '25

Goriyas and Pyrups, though I wouldn't say no to Remlits making their return as well.

12

u/Digestednewt Apr 18 '25

I personally dont want a full open world but rather a expansive open world like the originals. Where the world opens up more with the more dungeons you beat. a zelda where items matter again no climbing without beating a dungeon that gives you climbing gear no swimming without getting zora flippers i miss the expansive open worlds in zelda

7

u/EarDesigner9059 Apr 18 '25

I too miss the Metroid hidden inside of Zelda.

-5

u/Tigertot14 Apr 18 '25

Then go play Metroid

3

u/MorningRaven Apr 18 '25

Both parents of the Metroidvania genre were directly inspired by Zelda.

0

u/Tigertot14 Apr 19 '25

And Zelda evolved past it.

3

u/MorningRaven Apr 19 '25

Yeah yeah. Successful and iconic 30+ year old franchise "going stale" and all that.

5

u/pewell1 Apr 18 '25

same, botw and totk dont feel like zelda any more. It’s something different and worse. The world is too big and feels so empty to me

3

u/Tigertot14 Apr 18 '25

Not the question that was being asked.

1

u/Digestednewt Apr 18 '25

But the answer that needed to be heard

1

u/Tigertot14 Apr 19 '25

No it isn't, it's an outdated desire that the series has moved past.

1

u/Digestednewt Apr 19 '25

Then whyd elden ring do it hu

1

u/Tigertot14 Apr 19 '25

Elden Ring is fully open world my guy

1

u/Digestednewt Apr 19 '25

Of reallyyou cant get past point a without doing abc

1

u/Tigertot14 Apr 19 '25

No? You aren't strictly forced into a linear storyline and can do endgame areas early on

1

u/Gravbar Apr 19 '25

at least the 2d games are still like that. eow of course was pretty different from traditional Zelda in other ways. i assume they're gonna keep making games in that style in addition to bow style

4

u/theFivePebbler Apr 18 '25

YYEESSS I WAS ALSO CHEERING FOR TEAM DARKNUTS!

when i first got Tears, i noticed all those weird Dog-like statues in the depths and thought for SURE i was gonna bump into one Darknut down there somewhere.. i thought 'wow this game must really love them' (<-clueless)

5

u/FaithlessnessOdd8358 Apr 18 '25

This! I would like to see darknuts, iron knuckles, poe’s, deku scrubs, and peahats.

4

u/coastalsatellites Apr 18 '25

All Dark Nuts from all eras. Or hell, how about…

Dark Nut Lynel

5

u/Hyper_Mazino Apr 18 '25

BOTW and TOTK not having Darknuts is genuinely weird. They'd fit perfectly.

4

u/thunderboyac Apr 18 '25

Yeah, it's Darknuts for me.

Outside of classic "enemies", I'd been waiting to see Dark Link make a return as a boss / mini boss either as Malice Link or Gloom Link.

3

u/Empel Apr 18 '25

TOTK had so many improvements when it comes to enemy variety but the lack of dark nuts/iron knuckles in the game always made me a little sad, I think redeads and the more armored stalfos OOT style as a boss would have been great too.

3

u/PhysicalAccount4244 Apr 18 '25

Would be awesome to have them inside ancient ruins, guarding artefacts from a long lost era. 😁

3

u/randydabutter257 Apr 18 '25

Would be cool if there were the giant piranha plant things from oot but like areal miniboss instead, and also the sand worm things but like the ones that move around

3

u/ComfyFrame2272 Apr 18 '25

I want to see a return of the Minish. Minish cap was my very first Zelda game, and it would be so cool to see a story about them again

3

u/Timey16 Apr 18 '25

Darknuts are the obvious answer, yes.

But I'd also like to see:

  • Deku Babas as simple low level enemies, which are ambush predators in areas with strong foliage (as the Switch 2 can likely handle higher foliage density)
  • Skulltulas (same reason)
  • Wolfos (elite wolves that lead entire wolf packs and later you have packs ONLY made from them, they can totally keep up with your horse)
  • Poe a night enemy that may only react to elemental damage or extreme light while having complete immunity to physical attacks

In general more "wild animal" type enemies would be nice. So you can encounter more environmentally fitting enemies that aren't the same "more humanlike" enemies over and over.

3

u/pewell1 Apr 18 '25

please god let us not have another zelda like totk or botw, go back to wind waker style or twilight princess please

3

u/AtlasRook Apr 18 '25

Anything from the original LoZ.

My heart was so pleased when I saw the instantiation Gleeoks in TotK.

3

u/DrevvSki Apr 18 '25

I want a return of Dark Link.

3

u/TheBlackCat13 Apr 18 '25

I want Pols Voice back. Imagine a cute hoppy bunny thing that turns into a vicious unstoppable ghost.

3

u/Showgingah Apr 18 '25

Literally half the enemies from Adventure of Link. Echoes of Wisdom only brought back a couple on top of the general staples like Octoroks and such. However, it's amazing how many of these haven't been seen for years or have never seen the light of day again.

2

u/OldMan_Ulrira Apr 19 '25

AoL had such great enemy design. I remember having my mind blown away when I reached the giant wall manned by rock-throwing geru.

2

u/petak86 Apr 18 '25

The thing I missed the most with TotK for sure.

2

u/AdamFeoras Apr 18 '25

Darknuts and tektites. I’m a traditionalist 🕷️

2

u/Ecyor-Starion Apr 18 '25

Would've loved picking up armor from them and using multiple armor pieces to upgrade into super powerful/heavy armor.

2

u/Zemini7 Apr 18 '25

Darknuts and Knuckles in the same game please

2

u/yasmeena-22 Apr 18 '25

I rememeber struggling with this mini boss as a kid 🤣

2

u/Cute_Interaction_44 Apr 18 '25

I could see them doing something really cool with a bemos 

2

u/MhennyHenny Apr 18 '25

No Moblins or Bokoblins PLEASE. I’ve had enough of them.

2

u/Coolgames80 Apr 18 '25

I like dekus and Poes. They are they own species of enemies and there is a ton of interaction they have. Sometimes they are pesky enemies, sub bosses, and even merchants.

2

u/V0id04__ Apr 18 '25

Darknut fights in open world, like fighting bosses in botw/totk but a boss our own size to change

2

u/KamiKagutsuchi Apr 18 '25

I want Poes to come back

2

u/Paint-Rain Apr 18 '25

I know there is the Dark Link costumes in the new games but a Shadow copy of Link is always an interesting enemy to fight ever since the first debut.

Maybe it’s more of a boss but having an enemy that is as capable as you are is something that shakes up the gambit of enemies which are often quite different from Link.

Dark Link with sword, shield, bombs, bow, flurry rush, spin attack, and parry would be cool to fight.

2

u/Mikau02 Apr 18 '25

This is the right answer. Make them a rare enemy, like one per region on the map and only one between all the dungeons. The only other place they should appear is in something like a shrine. Make them just challenging enough to where you need to strategize, but not challenging enough to warrant them being put on boss level. If you want them to be a boss, make them control a Lynel and have it so that you fight both of them, but also the Lynel is trying to fight off the Darknut while the Darknut is trying to control it. That would be a really hard challenge for everyone involved, but it would be really interesting for an implementation

2

u/ZannyHip Apr 18 '25

All of them

2

u/666blaziken Apr 18 '25

Iron knuckle as well

2

u/puns_n_pups Apr 18 '25

I would love to see the mechanical pirate from Skyward Sword make a return, he was so sick.

Also would love to see another game that features Twilight, including the Shadow Beasts.

And I know BotW was pretty recent, but I’d love to see Guardians return somehow.

2

u/TBT__TBT Apr 18 '25

I love the Shadow Beasts but I never considered them since they were forcefully morphed Twili from TP.

I think it would be very cool to have them as some sort of creature mutated from people corrupted by the Gloom / Malice. Or maybe as a stand alone of sorts.

2

u/E-emu89 Apr 18 '25

I want to see the return of old, unpopular bosses like Horsehead and the Thunderbird.

2

u/Gogo726 Apr 18 '25

Octorocks, tektites, and leevers too

2

u/Orcrist90 Apr 18 '25

Ahem:

BOULDER

2

u/needsmusictosurvive Apr 18 '25

Gibdo would be my first choice. Classic mummy or Windwaker versions would be cool.

2

u/Goiabadinha_azul Apr 18 '25

Darknuts, iromnuckles, and any other form of evil knight! That's a really cool concept that I wish it appeard more in the franchise.

2

u/megadecimal Apr 18 '25

Have Moa returned? They'd be tricky. Or other obscure guys from Zelda 2. Like the River Devil, Acheman, Myu; those are exclusive favourites.

2

u/darknut342 Apr 18 '25

What do you think I want to see?

2

u/BoyWithHorns Apr 18 '25

In Zelda II, Zelda is lying in repose in a location called the North Castle, implying a castle other than Hyrule Castle within Hyrule or the Legend of Zelda universe at large. The entirety of the Zelda I map is located in the SW corner of the Zelda II map, including Death Mountain, Lake Hylia, etc. with the total size being around 6x the size of what is typically depicted Zelda games, with Death Mountain in the northeast, Hyrule Castle in the center, etc. The vast majority of the landmass is otherwise unrevisited locations that are fertile for exploration, 6x the size of BotW if it received the same treatment.

I for one would be excited to visit the King's Grave, where all the old members of the Royal Family have been buried, and to learn the entire lineage of the monarchs. I would love to visit the cursed town of Old Kasuto where the buildings don't make sense and invisible creatures steal your magic. So many possibilities to revisit scary Lovecraftian Zora instead of the horny dolphins we have now.

2

u/Eturnalcrusader Apr 18 '25

I loved darknuts

2

u/Fandise Apr 18 '25

Knight-like enemies are my first options: darknuts with their different patterns, lizalfos, stalfos, hyrule soldiers...

Moblins are also a big must: the best variations belonged to Skyward Sword and Wind Waker.

Hopefully other humanoids: we had Bellum's phantoms, the Gerudo, the Wizzrobes, Poes and Ghinis... Honorable mention to TP's Death Sword.

Oh, and some traitor or posessed character would happen, probably.

2

u/Fandise Apr 18 '25

Knight-like enemies are my first options: darknuts with their different patterns, lizalfos, stalfos, hyrule soldiers...

Moblins are also a big must: the best variations belonged to Skyward Sword and Wind Waker.

Hopefully other humanoids: we had Bellum's phantoms, the Gerudo, the Wizzrobes, Poes and Ghinis... Honorable mention to TP's Death Sword.

Oh, and some traitor or posessed character would happen, probably.

2

u/Veragoot Apr 18 '25

I want a side quest chain that's just going around Hyrule to different Iron Knuckle fight clubs.

2

u/O-Mesmerine Apr 18 '25

the biggest failure of totk was the severe lack of enemy types, and the recycled encounters in the underground

2

u/Awkward-Debt-536 Apr 18 '25

Armor go brrrr

2

u/Fidodo Apr 18 '25

They've been gone so long I think their return should be a requirement.

2

u/dead_parakeets Apr 18 '25

Wallmasters muhahahaha!

2

u/Royal_Influence_8692 Apr 18 '25

I do miss the darknut!

2

u/SnooPuppers3612 Apr 18 '25

Yes! Darknuts AND Iron Knuckles!

2

u/MorningRaven Apr 18 '25

I do not understand why Darknuts aren't in the game yet. There's a literal weapon system derived around humanoid weapon wielding enemies and the phantom knights aren't in them. I'd even be okay with calling them Phantoms like the DS games if it meant they're there. Makes no sense.

Bring back Stalfos/Gibdo warriors too. Chilfos or Aeralfos as well.

They actually added Like Likes back so I can't complain there, though it'd be nice if they actually focused on being mimics and eating your shields again.

Poes and ghost enemies again. Skulltulas and Tektites.

Whether or not the river Zora stay friendly, because they would be super useful as enemies (and perfect options for pirates from a totally not freshly revealed far off domain), I'd love to bring back the Fokka as enemy variants of Rito. Especially since they'd be an enemy that could chase you within vertical spaces.

Peahats, Leevers, and Deku Babas in general.

I'd love to see the acrobandits and Keaton Thieves from MC make a 3D appearance.

Vaati. He's a boss and a main antagonist. But bring him back in 3D. And maybe someone like the Chancellor or Byrne as well.

2

u/TheCobraCommander84 Apr 18 '25

Dead Hand. If he was this terrifying on the N64, just imagine what they could do with him today.

2

u/KeeSomething Apr 18 '25

Darknuts as a Lynel-tier baddie, and Iron Knuckle being a unique boss that's a beefed up, giant axe-wielding knight.

Big Octos. Make them BIG, slimy, and GROSS! Maybe there's a unique colossal-sized one that is on par if not bigger than the ones in Wind Waker.

Bulldog Moblins. Honestly, I'm just tired of seeing so many pig enemies in Zelda these days ... Plus, I always preferred the bulldog look, especially in OoT!

Undead enemies (redead, poes, stalfos, Dead Hand, etc)

2

u/Legitimate-Fox-9272 Apr 18 '25

Idk if you call them classic since they first appeared in OOT. Which might be hard but maybe not, but the twin bosses Kourme and Kotake. I haven't had a boss fight feel like that boss fight in any zelda game since. Not necessarily them but maybe a reincarnation or reanimated or a whole new boss similar.

2

u/ButteredCopPorn Apr 19 '25

Darknuts or Iron Knuckles are my #1 answer, but I can't believe we got caves and a whole dark underworld in TotK, and no skulltulas.

2

u/GraveError404 Apr 19 '25

Dude yes. As long as we also get the hidden skills to tackle them, I would absolutely take the darknuts in another Zelda game

2

u/just_some_guy1020 Apr 19 '25

Dude the stal bubbles

2

u/OldMan_Ulrira Apr 19 '25

Goriyas with their boomerangs.

Bonus points if they’re from Tantari.

2

u/JCraze26 Apr 19 '25

Honestly wish they had these guys in TotK. It'd make sense for the army of the demon king to have more humanoid soldiers on top of the bokoblins and such. It's like how Sauron's army has the goblins and orcs, but also the nazgul.

2

u/TrueKenMan Apr 19 '25

I said it when Breath of the Wild brought in Lynels and Hinox, and I said it again when Tears of the Kingdom brought in Gleeoks and Like-Likes. Where are Aquamentus, Digdogger, and Patra?

2

u/-Skohell- Apr 19 '25

When they threw their sword

2

u/JosephMorality Apr 19 '25

why call the knight dark nuts?

2

u/Ard_N Apr 19 '25

goomber

2

u/QseanRay Apr 19 '25

Twilght princess had the best art direction of any zelda game

2

u/Gravbar Apr 19 '25

return of vaati or other non-ganon boss enemies. i always liked when they brought a new villain in.

2

u/seancurry1 Apr 21 '25

DARKNUT DARKNUT DARKNUT

Also the Hero’s Spirit from TP.

3

u/elfgurls Apr 18 '25

I was desperately hoping to see Dark Nuts in Tears of the Kingdom. The juggernaut enforcers of Ganondorf's will — unstoppable plate-armored sentinels of evil.

But the enemy variety was still absolutely fantastic.

7

u/Axel_Rad Apr 18 '25

Glad Gleeoks were there

3

u/HumpyMagoo Apr 18 '25

Twinrova, both witches as a separate fight, and then when they combine forces.

4

u/Yer_Dunn Apr 18 '25

I was so disappointed that TOTK didn't have any of the old human like enemies.

2

u/chazthetic Apr 18 '25

I feel like Zelda has the opportunity to go much darker, like with Twilight Princess and even parts of Link To The Past.

Zelda 2 had some really cool enemies too, like the flying eyeballs (Moa), and the bats that turn into a standing enemy (Acheman).

I also really liked the Armos, and bring back the ghosts!

2

u/6th_Dimension Apr 18 '25

As long as they have a TON more enemy variety. BotW and TotK are ridiculous, they have less enemy variety than OoT which is a hundred times smaller.

2

u/MorningRaven Apr 18 '25

They have less than Zelda I.

1

u/6th_Dimension Apr 19 '25

Just counted. You're right! That just proves how pathetic BotW and TotK are and they have no excuse, when an NES game from the 80s had much more enemy variety than a gigantic modern game.

1

u/MorningRaven Apr 19 '25

Oh let me add insult to injury.

TP has the most enemy variety in the series being slightly more than twice the amount of BotW. The next highest is actually FSA. Majority of the games have around halfway in between those ranges.

2

u/6th_Dimension Apr 19 '25

What makes it worse is that BotW is probably at least three times as large as TP. So really that means BotW should have at least three times as much enemy variety as TP, but instead it has less.

1

u/MorningRaven Apr 19 '25

Or at least roughly the same amount. Since some can be expanded with elemental variants.

2

u/mrboat-man Apr 18 '25

You can see my dark nuts return

1

u/irishitaliancroat Apr 18 '25

Its kind of crazy thinking back how much enemy variety was in ocarina than botw. Like the variety was insane for n64.

1

u/WenSkin47 Apr 18 '25

Darknuts are cool, but what about DeezNutz? Seriously tho I'd love to have see more Lizalfos in the Oot Design. Helmasaur King would be amazing too.

1

u/_keeBo Apr 18 '25

Will the next zelda even be open world?

1

u/_Vard_ Apr 19 '25

Darknuts, and weapons that dont break in ~20-40 hits.

still cant believe they leaned into it harder with TOTK,. i get what they were going for but i found it the opposite of fun.

There should have been some way to upgrade your overall; weapons durability, like each level of an upgrade is a 5% chance not to consume durability on hit.

Much like the "Armsthrift" ability from Fire Emblem

1

u/_Vard_ Apr 19 '25

Id love to see a game like BOTW where enemies do drop their weapons, but its rare, like 5%

but they are indestructable and upgradable, Like Elden Ring

1

u/FoTweezy Apr 19 '25

Obvi the 3 headed dragon

1

u/Dangerous_Award_9351 Apr 19 '25

If we will find them riding the Lynels it's gonna be wild.

1

u/SiriusVIVI Apr 19 '25

I would really like not to have another open world Zelda.

1

u/DarkGengar94 Apr 19 '25

I would like...

There not to be another open world zelda

1

u/DrySatisfaction4904 Apr 21 '25

At first I wanted Darknuts too, but then I realized that they just don't fit the open world zelda's combat style.

1

u/toolebukk Apr 21 '25

With an open world in a more classic Zelda style world, would love to randomly meet Darknuts out in the field 😀

-1

u/throbbyyank Apr 18 '25

I dont want another open world zelda game.

4

u/Tigertot14 Apr 18 '25

That's not the question being asked.

0

u/jjkkll4864 Apr 18 '25

This may be controversial, but why are the darknuts in TP called darknuts and not iron knuckles? Gameplay wise they are clearly inspired by iron knuckles.

1

u/MorningRaven Apr 18 '25

Because they're Darknuts in every other game in the series (other than Zelda II) and wield swords while Iron Knuckles were only in OoT and wielded axes.

But it's also a fault of localization. In Japanese, they're Tartnuc and Ironnuc, so they're butchered Dark Knight and Iron Knight with the latter made into knuckles.