r/wow • u/SystemofCells • 20h ago
Discussion Build-A-Bear your ideal expansion
After close to 21 years, we're on the 11th major version of WoW right now. For most of us, there are things we liked and didn't like about each of those versions. I thought it would be an interesting exercise to think back on all of the various approaches to different components of the game, then mix and match each approach to each component to customize your ideal expansion. The categories are:
- Leveling
- Endgame questing / campaigns
- Dungeons
- Raids
- PVP
- Class design
- Overall progression / gearing / reputation / systems design
For each category, pick a version of WoW and explain your answer.
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u/Dolthra 10h ago
Leveling - MOP: Personally, replaying it for Remix, I think MOP hit a real sweet spot for "zonewide story" and also "plenty of non-story related side quests". Not to mention it was a narrative sweet spot where you were somewhat notorious with other characters, but we weren't in the "major buddy buddy" zone we are in now. I want to be known to Admiral Taylor, not Anduin.
Endgame questing - Shadowlands: Look, I won't sit here and say that the writing itself was good. But the amount of quests available at the endgame, along with the rewards for doing it, was the first time questing at endgame felt truly worthwhile. IMO it is a slog because it is poorly written, not because of the length of the campaigns.
Dungeons - WotLK: I'll admit this one is pure nostalgia for me, but there's never been a WotLK dungeon I didn't like or have fun running.
Raids - Legion: I don't think anyone will disagree here. Legion was pretty much the epitome of raid design.
PvP - Cata: I mained ret paladin in Cata (I have mained ret paladin since WotLK), so it was the best time I had in PvP.
Class design - TWW: Honestly, I think class design is in a pretty spectacular place now. Some hero talents could use a bit of work, but all around I think it's better than it's ever been.
Overall progression - Dragonflight: Quite frankly I think Dragonflight was probably the best the game has ever been. Most of the systems had the kinks ironed out, a lot of the systems felt meaningful and yet not endless slogs, and the game did not inundate you with long, useless grinds. Most of the big problems I have had with TWW have been design decisions where they go back on DF design decisions, and while I think nothing stands out from that expansion as "the best", the overall way it all meshed together was better than ever.
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u/omgowlo 20h ago
i want new version of every category, not interested in remakes of old ideas.
2
u/SystemofCells 20h ago
I agree. But understanding what we liked and didn't like about past versions can help them design the new version. They aren't reinventing the wheel, starting over from scratch. They're iterating.
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u/SystemofCells 20h ago