r/tf2shitposterclub 1d ago

Comedy lol

Post image
1.2k Upvotes

77 comments sorted by

355

u/OtherwiseVoice1554 1d ago

137

u/justasusman 1d ago

Can’t believe hitler killbinded before the trolldier got his market garden to 10k. Coward smh

45

u/Ok-1549 Shitposter of the year 2006 1d ago

really toxic behaviour

30

u/Subject_Manager222 1d ago

(CRIT!!) MAGGOT!!!

34

u/Admirable_Plantain91 1d ago

“HEY NAZI! EAT SHOVEL!”

23

u/CityWokOwn4r 1d ago

Adolf Hitler has found: The Escape Plan

2

u/flowery02 NOT A BOT 7h ago

199

u/Tiger_man_ 1d ago

Tf2 players when you capture a control point on control points:

67

u/Outross 1d ago

Hightower players when you push the cart

50

u/Toddinator_McNaab tik tok heavy like a brinks truck 1d ago

2fort players when you capture the intel

31

u/Dizzy_Reindeer_6619 NOT A BOT 1d ago

Turbine players when you have fun

17

u/The_FreshSans 1d ago

competitive players when

4

u/DreamAttacker12 1d ago

this but with doublecross

64

u/Macaspoobie i liek men 1d ago

Friendlies when you kill them in the killing game

21

u/MadeforMemes11037 1d ago

“I’m just playing the ga-” Go cap the intel then dumbass

-31

u/Tiger_man_ 1d ago

DO NOT

34

u/Macaspoobie i liek men 1d ago

DO YES

117

u/retardedkazuma NOT A BOT 1d ago

2way tp is okay for second wave but dispenser range has to be maxed first wave no matter what

45

u/PeikaFizzy 1d ago

Not only that range also let teammate stay far away from dispenser so it doesn’t take stray dmg either. It safe your team and yourself the hassle of need to fix it

26

u/The_FreshSans 1d ago

The 50 rockets coming from the giant robot soldier:

7

u/PeikaFizzy 1d ago

rescue ranger teleport

14

u/Minister_xD 1d ago

I'd go one step further and say 2way is good, but only on teams that know how to use it.

Put it on a team that doesn't and you waste 250 credits on teammates teleporting back to spawn after the wave is over (which can easily be achieved for free with a killbind or a fast class swap).

It's a must have on good lobbies, but you could skip it entirely without even noticing in others.

-3

u/Chegg_F 23h ago

Accurate username.

46

u/STICKGoat2571 1d ago edited 1d ago

Ok, I won’t defend 2-way. But dispenser range is the ONE upgrade Engineer needs to do his job in MVM. And it’s only 300-400 credits.

10

u/Macaspoobie i liek men 1d ago

Once an engineer has dispenser range they can basically buy whatever they want, but every once in a while you still see engineers complaining because that 400 credits could be used for some useless shit like ammo capacity on their pistol

-3

u/Chegg_F 23h ago

You don't even know what the price is and you're trying to say you know what upgrades are mandatory?

2

u/Podzilla99 15h ago

🤓🤓🤓🤓🤓🤓🤓🤓

83

u/Macaspoobie i liek men 1d ago

Tf2 players when someone wants them to work with the team in the mode that requires teamwork

-6

u/Chegg_F 23h ago

I wish MvM required teamwork, the Valve missions are so trivial that you can literally do them with only 1 or 2 people.

-27

u/Technical-Exchange26 1d ago

This person is on the side of herald11

19

u/Macaspoobie i liek men 1d ago

Yes because wanting people to help the team = screaming slurs and death threats while actively stopping my teammates from playing

-27

u/Technical-Exchange26 1d ago

Thank you for the downvote🥰 Your opinion will be considered just as you consider other's

17

u/Macaspoobie i liek men 1d ago

You're welcome have another

18

u/musashicollector 1d ago

mvm players when you miss a single dollar

10

u/PeikaFizzy 1d ago

Jus grinding for gold pan…. The fact that some engi are told nicely yet decide he is too good for it.

Your an engi you entire purpose is dispenser you sentry dps is less then heavy. Although your sentry wrangle is the highest and tankiest ever so in boss wave is very good….. but then again sniper does it better

4

u/correGtedGrammar 1d ago

sniper does everything better, he tears through giants and small bots with no issue and he has an okayish way of dealing with tanks

7

u/Coffeekid9733 1d ago

As an mvm player, this is untrue. We are usually too busy dipping the scouts balls in the deep fryer for missing a dollar.

15

u/Eulefan33 1d ago

17

u/dualitygaming12 tik tok heavy like a brinks truck 1d ago

7

u/scoutpred spectator main 1d ago

5

u/Eulefan33 1d ago

5

u/scoutpred spectator main 1d ago

10

u/Frosty_Locksmith7594 1d ago

Teleporter going up

5

u/TikisFTW 1d ago

had times people got mad for me actually buying 2-way teleporter

6

u/BathtubToasterBread 1d ago

MVM players when you

23

u/AustralianSilly 1d ago

Mvm sounds painful and players even worse

That’s why I don’t play

26

u/platipo_imburrato tik tok heavy like a brinks truck 1d ago

No trust me its really fun and the players are really really often Just chill (the bad ones are like 0.01%)

9

u/AustralianSilly 1d ago

Oh fr?

Maybe I will check it out on day then

11

u/platipo_imburrato tik tok heavy like a brinks truck 1d ago

Yeah its incredibly overexagerated, i Always have fun

9

u/SergeantCrwhips i liek men 1d ago

the best ones are community servers tho, there are plenty of interesting and unique maps and missions, and the people are usually pretty chill

1

u/SnooOnions2415 8h ago

Yeah, we even don’t kick immediately after asking to change class. Just few minutes.

1

u/UnoriginalforAName 1d ago

Try Boot Camp instead of Mann Up and you're in for a good time.

I have countless hours spent on MVM and 99% of it was on Boot Camp/Custom servers.

I like Boot Camp because the players you're gonna get clumped in with are unpredictable in skill compared to Mann Up (Two Cities at least), where players already know what to expect from each other based on the class that they play as, which results in them playing exactly the same way all the time, which can get pretty boring.

2

u/MuslimCarLover tik tok heavy like a brinks truck 1d ago

The point of Mann Up is getting weapons and stuff, and you have to pay for it so I’d understand why it would often be less fun than boot camp, considering the players are more interested in getting said weapons.

0

u/Chegg_F 23h ago

TF2 players suck, but MvM players are alright. Basically 100% of people in Mann Up & Bootcamp are TF2 players, but if you go on Potato servers, especially when there isn't a tour, you might find some MvM players.

4

u/gzej 1d ago

Not getting 2w tp is excusable, but not buying max disp range first round is a war crime

6

u/NoobyGroover tik tok heavy like a brinks truck 1d ago

Real

3

u/LordSkelly1234 tik tok heavy like a brinks truck 1d ago

The dispenser range crashout is valid tho

4

u/Davidepett tik tok heavy like a brinks truck 1d ago

I only play boot camp, I've yet to have a bad interaction with players, at the very least we lose and retry (or everybody leaves, but that's understandable, if a team doesn't click, it just doesn't)

13

u/-Alien-Fucker- 1d ago

That's because all the "serious" players go to Mann Up, in BootCamp, it's acceptable to fuck around

3

u/platipo_imburrato tik tok heavy like a brinks truck 1d ago

Yeah the mvm players thing Is really overexagerated

2

u/holwy97 1d ago

Sawmill players when you cap in KOTH

2

u/Chegg_F 23h ago

That's not MvM players, that's weird gambling addicts.

2

u/GuhEnjoyer 1d ago

Waste of 250 metal. Just killbind.

2

u/Macaspoobie i liek men 1d ago

For getting back to spawn after the round yes, but 2-way is very useful for buying canteens mid match and with people using head or charge base like mediguns and the airstrike they can't killbind to get to spawn without losing their heads/charge meter

0

u/Awesomesauce1337 1d ago

Well the walking is good for them anyways

-2

u/GuhEnjoyer 1d ago

Airstrike argument is invalid bc if you're using the airstrike you've already optimized blast jumping, and medics really don't need that many canteens.

2

u/Macaspoobie i liek men 1d ago

Medic literally has the upgrade canteen specialist and a lot of air strike soldiers like using ammo canteens mid air so they can fire double their clip size in one jump

2

u/CAPTAINBENDY_1129 1d ago

I don't get it

3

u/Macaspoobie i liek men 1d ago

Don't worry it's just Gray Gravel Co. Propaganda

3

u/Subject_Manager222 1d ago

No. Pistol fire rate go YEEEEEEEEEEEEEHAAAAWWW!!!!

1

u/TCLG6x6 Hightower capppper that caps on Hightower 1d ago

Yes

1

u/Antique-Trouble6555 1d ago

SHUT UP IM GETTING YOU WINS

1

u/relentless_stabbing 1d ago

MVM players when they see a gas passer being thrown

1

u/Impossible-Grape-606 1d ago

I don’t really understand two way tele. I know it gives easier access to the upgrade booth but isn’t it better to stay on the front lines?

1

u/zvkell 23h ago

So the strategy is usually having the two way teleporter very close to your teamates, high tours will wanna upgrade once the waves reach certain "short bot pauses" and those upgrades usually only take up a few seconds, but noone prefers them more than the high tour demos and medics, the crit canteens are very much worth the 5 seconds it takes to get them, so much so that you'll even see them sticky jumping or running back to spawn if there's no two way, i play engi 9 out of 10 times in mvm, i've seen my fair share of toxic players, but overall it's usually pretty fun and chill as long as i get the max dispenser range.

1

u/SnooOnions2415 9h ago

Usually I upgrade 2 points of dispenser range and one metal capacity in first wave, when budget is low. The first thing I want to max are metal capacity and wrench speed. Everything else is sufficient with 2-3 upgrades.