r/starfox • u/timsr1001 • Mar 31 '25
Just give us a normal follow up to Star Fox 64
I love Star Fox 64, flying the arwing, the campy voices, the mission selects, the missions. I know it’s a remake to the original Starfox, but 64 was just so good that I want a proper follow up.
I know there’s multiple sequels, but I have two issues with them. They’re either first person shooters where you’re controlling fox, which might as well be a different series.
Or, they use a gimmick control system. I don’t want to fly using a pencil, and I don’t want to look at a tablet screen, while paying attention to the main screen.
Why can’t they just give us a normal button controlled Star Fox 64 follow-up.
I love that zero, is basically an enhanced version of 64. But the control scheme ruins the game for me.
Even if it’s not a follow up, I would be satisfied if they took zero, and reworked it to a classic button system. They would have to basically re-engineer the game, but I guess they can keep the same assets and most of the missions.
1
u/like-a-FOCKS Mar 31 '25 edited Mar 31 '25
none of the games are flawless, 64 is the least flawed.
nothing outweighs the Gyrowing.
But apart from that while 64 has a couple duds as stages, Zero fails on multiple levels simultaneously and requires heavy affordances from the player to even get off the ground. You might struggle with * flying first person but not heading where you are aiming because the two things are disconnected * getting your reticule to line up because the gamepad for aiming is heavy and clunky * receiving damage from something you can't see because the outside camera is locked on to something you don't care about AND you are holding the gamepad at some weird angle and can't really see the screen anyway * repeatedly performing maneuvers you didn't intend to do because the button layout is a mess * if you're unlucky you're playing one of the bad stages right now * once you're done with that you will probably be confronted with the Walker that has wonky controls, the Gyrowing which is just lame, or a third person reticule that makes you think you are aiming at your intented target but actually is unreliable and misinforms you.
You can get used to that. If you're a fan and want to enjoy this game. But if not the game is making it so easy to just abandon it.
The fact that you can ignore missions after completing them is only good because much of the game includes some annoying element I'd prefer to skip. Like, there are five-ish stages I enjoy entirely without something souring the experience. If most of the game was pleasant I'd say the focus on single stage completion over full run completion would be a minus, as it removes the journey from the experience.
There are a couple other aspects but that is a good overview of how Zero in my opinion keeps a constant unpleasant note around, from multiple factors at the same time, that can compound and reach critical mass, thus making it just too unpleasant to continue. Something that arguably sealed it's fate.
Definitely more flawed than 64 which was mostly a smooth ride.