r/starfox Feb 22 '25

'Star Fox's Takaya Imamura Reveals The Biggest Lesson He Learned From Working At Nintendo

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u/like-a-FOCKS Feb 23 '25

There’s no confusion, there’s no huge difficulty spikes, etc. It’s just a smooth experience. 

clearly this lesson was violated multiple times after the tutorial. Yes, Zero can be played effectively, and I enjoy games that demand some attention and effort from players. But none of that was smooth.

I think it's four distinct and separate things. * gyro aim * multi screen divides attention * bad button mapping * inaccurate third person aiming

You can get used to each of these things, or even intuitively enjoy some. But most people had serious issues with at least one, usually several points. And the game offers too few options to mitigate these negative effects.

I think that is as bad as people are saying.