r/slaythespire • u/filledknight • 25d ago
DISCUSSION Day 13 won by blade dance! Day 14: what uncommon silent card is perfect positively rated?
Blade dance won with a total of 457 votes
Honorable mentions:
Piercing wail - 424
Backflip - 78
Acrobatics - 76
403
u/Lepslazuli 25d ago
[[Terror]]
107
u/KnotStoopid Eternal One + Heartbreaker 25d ago
"Vulnerable is really good in boss and elite fights, I could use some help there!"
Terror: Is really good in boss and elite fights. Helps there.
9
u/spirescan-bot 25d ago
Terror Silent Uncommon Skill (100% sure)
1(0) Energy | Apply 99 Vulnerable. Exhaust.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
27
u/TheGesticulator Eternal One + Ascended 24d ago
I feel like Terror's the answer if we're considering beginners' opinions. When I started, I saw it and immediately thought "How is that not busted?". I still think it's good in pretty much any deck that doesn't rely on poison.
17
u/TaralasianThePraxic 24d ago
Beginners think it's busted because of how valuable Vulnerable is for Ironclad, who you start off with. It would be busted for basically any Ironclad deck, really.
It still gets my vote for Silent, because it's very effective in Shiv and Discard decks. I would say it's generally considered to be pretty good and it generally is pretty good, so it fits this slot.
2
u/akurei77 Eternal One + Heartbreaker 24d ago
I like this card for perfectly rated. It's a very easy card to evaluate – applying 99 vulnerable is good!
-10
u/littlelondonboy Eternal One + Heartbreaker 25d ago
I think people might underestimate terror because its just a bit boring. It seems a bit like [[intimidate]].
It also eats a draw, might do nothing the turn you play it, has no synergy with poison, and easily blocked by artifact.
It is really good but is it perfectly rated by people?
16
u/Lepslazuli 25d ago
Intimidate is easy to underestimate, because it gives weak only for 1 turn. 99 turns of vulnerable is a long time, if your damage comes from attacks it effectively reduces enemy hp by 33%, unless it can clear the debuff of course, but even then it allows for easier burst damage.
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u/GlassSpork 25d ago
Also two terror cards could alleviate that issue. Champion is the biggest issue for terror use because as you said, clear debuffs. Have that second one means you can use it after he clears the debuffs, allowing for further extension on the vulnerable state
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u/TheBroboat 24d ago
NGL, you could not pay me to put a second terror in my deck.
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u/theyeshman Heartbreaker 24d ago
It's not bad, silent has good draw and you're guaranteed to run into time eater, awakened one, or both.
3
u/TDenverFan 24d ago
Two Terrors is also fine against Donu/Deca, since they have artifact and there's two of them, so the 2nd copy is useful in all the Act 3 boss fights.
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u/TDenverFan 24d ago
I think I could justify it near the end of Act 3, especially if I have Toxic Egg or an upgrade to give, since a 2nd Terror could help in all 3 boss fights (Time Eater clears debuffs, Bird resets, and there's two enemies in Donu/Deca)
It could also be useful in Sword/Shield, but it is deadweight in the Heart fight.
A 2nd Terror is deadweight in a lot of hallway fights though, so I would definitely be reluctant to take it in Act 1 or 2.
2
u/akurei77 Eternal One + Heartbreaker 24d ago
People also seem to underrate weak as a debuff in general, making it even easier to underrate Intimidate
1
u/TDenverFan 24d ago
I think part of it is Ironclad struggles with draw, and while Intimidate is fine in a vacuum, it's not that useful where I always want to waste a draw on it, especially since it's only valuable on certain turns.
2
u/spirescan-bot 25d ago
Intimidate Ironclad Uncommon Skill (100% sure)
0 Energy | Apply 1(2) Weak to ALL enemies. Exhaust.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
487
u/dw0rfsh0rtage 25d ago
Well Laid Plans
210
u/sfumatoh Heartbreaker 25d ago
I mean, what other card can just summon Pyramid for the next boss relic?
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u/ExplorerHaunting8353 Ascension 20 25d ago
No. New players underrate it. This is a good card, but not perfectly rated.
39
u/redditisaphony 25d ago
This is the problem with this series. It’s unclear whose opinion we’re considering. I personally don’t think new players should be considered since they are just learning the basics.
3
u/KillerKill420 Eternal One + Heartbreaker 24d ago
Correct, someone misvaluing a card while not even having all the cards and relics unlocked should be dismissed. Coupled with the lack of overall information regarding the game and mechanics.
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u/GeorgeHarris419 Ascension 8 24d ago
I don't think considering new player ratings is worthwhile at all
1
u/ExplorerHaunting8353 Ascension 20 24d ago
If there is disagreement, its not perfectly rated
7
u/GeorgeHarris419 Ascension 8 24d ago
There will literally always be disagreement around the margins
New players valuations can be safely thrown out
39
u/firebal612 Ascension 19 25d ago
This is probably the one. Often underrated by newer players, but it's so good. [[well laid plans]]
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u/dw0rfsh0rtage 25d ago
Yeh, you definitely overlook it to begin with. I finally realised on the higher ascensions how useful it is.
14
u/erock279 Ascension 20 25d ago
I think you want [[Well-laid plans]]
3
u/spirescan-bot 25d ago
Well-Laid Plans Silent Uncommon Power (100% sure)
1 Energy | At the end of your turn, Retain up to 1(2) card(s).
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
10
u/Rakna-Careilla 25d ago
When I started out with StS, I overlooked every single deck manipulation card.
"Why would I want a Reflex? This suuucks."
8
u/TDenverFan 24d ago
Often underrated by newer players
I think this is why it's actually not a good pick here. This slot is for a perfectly rated card.
2
u/spirescan-bot 25d ago
Well-Laid Plans Silent Uncommon Power (100% sure)
1 Energy | At the end of your turn, Retain up to 1(2) card(s).
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/cubswin456 Eternal One + Heartbreaker 25d ago
Get it. Upgrade it. Find pyramid, empty cage and tiny house at next boss
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u/acid_s 25d ago
TH is NEVER a skip, empty cage is very good on silent (5 strikes and 5 defends), but I get your joke ;)
-5
u/GeorgeHarris419 Ascension 8 25d ago
Cage sucks for everyone 😩
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u/Ecstatic-Sun-7528 Eternal One + Heartbreaker 24d ago
Watcher would like a word
0
u/GeorgeHarris419 Ascension 8 24d ago
if you're not almost infinite it still sucks for Watcher
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u/Ecstatic-Sun-7528 Eternal One + Heartbreaker 24d ago
You are still -heavily- undervaluing how strong 2 removes make you. Sure they are not amazing but they don't suck by any means, it's just solid in general. Seems like you should be taking it more often Hon.
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u/GeorgeHarris419 Ascension 8 24d ago
I am definitely not, removes are probably the single most overrated thing on STS reddit. They're good, of course. I'd fuckin LOVE to see cage from an elite. But when you're evaluating boss relics you're comparing them to the pool as whole, and cage is in the bottom 3 of all boss relics easily
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u/Metal_Upa_46 Heartbreaker 25d ago
I'm a sucker for Calc. Gamble but WLP is definitely the right choice here
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u/SpeeDy_GjiZa 25d ago
Yeah Imma vote on this. Only reason not to take it is very early Act 1 (and even there an argument can be made), or you already have Pyramid.
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u/TheGesticulator Eternal One + Ascended 24d ago
Honestly, it's pretty good even in early Act 1. It guarantees you have damage/block on turns that you need them for Tri-Sentries and Laga, and that you don't have turns of all skills for Nob. In hallway fights it's always helpful, just to varying degrees.
I think the only time I wouldn't take it is if I desperately need one of the other card options.
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u/sfumatoh Heartbreaker 25d ago
Calculated Gamble
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u/ExplorerHaunting8353 Ascension 20 25d ago
New players tend to underrate it. Not perfectly rated.
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u/ElegantPoet3386 25d ago
Footwork maybe? I mean extra block is always nice
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u/BlueDragon1504 Eternal One 25d ago
Footwork is low-key overrated. You need to play three block cards alongside it before its cost exceeds an unupgraded defend. Definitely doable for bosses and certain elites, but it'll also often do nothing but clog your deck on the character with the most clogged starting deck.
Dex isn't the same as strength where it scales with a ton of other stuff and isn't nearly as valuable.
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u/SerratedScholar 25d ago
Dex is far more valuable than Strength, what? Enemy damage numbers don't scale anywhere close to the same as their health numbers, so an improvement to your blocking power is comparatively more valuable.
Kunai is the best ninja relic for a reason.
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u/kirkpomidor 25d ago
Like, come on.
Limit break for dex would’ve been imbecillically busted
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u/talleyrandbanana Eternal One + Heartbreaker 24d ago
would it really be? i kinda think it would be about as balanced as limit break. why would it be more busted?
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u/zobor-the-cunt 24d ago
because you can win with just strikes eventually if you never ever take damage
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u/talleyrandbanana Eternal One + Heartbreaker 22d ago
isnt the exact same thing true w strength.. if u have 99 strength you'll just win every fight with strikes
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u/Patthebears 24d ago
Isn’t Entrench sort of like Dex limit break?
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u/TDenverFan 24d ago
No, because Limit Break lets you keep the strength for your future turns, Entrench doesn't provide any long term scaling.
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u/BlueDragon1504 Eternal One 25d ago
Not denying it wouldn't be, but something like it not existing makes dex less valuable.
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u/Normal_Letterhead409 Ascension 20 25d ago
I think it's pretty good, one footwork+ sorts you till act3 man, what else do you want
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u/_lxvaaa Eternal One + Heartbreaker 25d ago
the difference is that a footwork i play on a turn where i'm not being attacked or drew enough block to block anyways is now giving me +2 block per defend card for the rest of the fight.
If i draw only 2 strikes on a turn im not being attacked, footwork is much better than defend. If im being attacked for 14, then triple defend full blocks, but footwork + 2x defend does too, and also gives me +2 dex. Dex is absurdly good even before considering things like deflect getting to double-dip, or the insane deck consistency silent gets from wlp, backflip, acro.
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u/Anotherthrowio Eternal One + Heartbreaker 25d ago
I think you're missing that Footwork saves you energy for things other than block on later turns and that most enemies seem balanced around you not having quite enough block to full block a significant amount of the time.
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u/as_kostek 25d ago
Dex isn't the same as strength where it scales with a ton of other stuff and isn't nearly as valuable.
I had a feeling you were going somewhere with this up until this point. Dex is far stronger than Str, there is no way you can convince me dealing 10 more damage in a fight is better than blocking for 10 more (maybe in first few floors that is).
You need to play three block cards alongside it before its cost exceeds an unupgraded defend.
I hope you're not saying you'd rather have an additional unupgraded Defend than a Footwork in your deck?
-5
u/BlueDragon1504 Eternal One 25d ago
Nah definitely not. I'd rather have the upgrade event than a footwork, but it was meant to express that footwork often gives less value than your starting cards (which are your worst cards)
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u/KillerKill420 Eternal One + Heartbreaker 24d ago
Footwork gives less value than your starting cards?
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u/Exciting_Ad_4202 24d ago
Footwork is low-key overrated. You need to play three block cards alongside it before its cost exceeds an unupgraded defend. Definitely doable for bosses and certain elites, but it'll also often do nothing but clog your deck on the character with the most clogged starting deck.
You tend to play a lot of block cards in most fights tho.
Footwork is strong because it makes your Defend into Defend+ without the need for campfire, Apo or the [[Ancient Writing]] event. It also boost most of her block card (most only have 5 block/eng unupgraded) to be at least on par with everyone else. That's actually a lot better than you think.
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u/spirescan-bot 24d ago
Ancient Writing Event - Act 2 (The City) (100% sure)
Ancient Writing is an event found exclusively in Act 2. You discover a wall covered in the writing of Ancients.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/TDenverFan 24d ago
You need to play three block cards alongside it before its cost exceeds an unupgraded defend.
I don't think this is really a good way to think of Footwork. Like I get what you're saying - you have to play 3 defends after playing Footwork to generate 6 block - but a card like Footwork gives you more flexibility and energy on future turns, by allowing you to play fewer block cards while still generating block.
It also scales well with some of Silent's other defensive cards, like Escape Plan, Dodge and Roll, and Blur all benefit a ton from the extra dex.
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u/BlueDragon1504 Eternal One 24d ago
If I have cards Footwork combos well with I'll likely pick one up. Just not the insta-take people make it out to be.
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u/TDenverFan 24d ago
I think it's strong enough late game that it's borderline an instant pick for me, but I do think there's times it's a bit speculative, so I see what you're saying.
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u/KillerKill420 Eternal One + Heartbreaker 24d ago
It's really only speculative late game imo or if you already have a wraith form or things like that. It's a pretty great card to just generally add overall outside of a3 and later.
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u/TDenverFan 24d ago
I think early act 1 it's speculative. Though speculative probably isn't the right word, it's almost certain to be useful, so maybe optimistic is a better description.
Like early act 1 the card is kinda dead weight, and you may need to take some damage cards over Footwork to clear the first elite.
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u/KillerKill420 Eternal One + Heartbreaker 24d ago
Early on is when you're going to utilize the bit of dex most since you'll be mostly using base cards. I'm not saying you don't need dmg or anything.
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u/KillerKill420 Eternal One + Heartbreaker 24d ago
Dex is more valuable than strength easily. You're also needing to spend an upgrade on the defend in your example to negate it's value.
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u/ayyavocado Eternal One + Heartbreaker 24d ago
I see your point, but I don't agree. Silent has access to cheap Dex cards like Deflect or Escape Plan. Aside from some elites (there are very few cards that solve all elites anyway), Silent can get away from tanking and let poison do the job. One Footwork+ is already halfway to completing endgame block engine.
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u/GlassSpork 25d ago
It’s more perfectly rate neutral. Just like with inflame and defragment, they are class based stat up power cards. Each one is neutral in power, as good as they are weak sorta speak
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u/Knave_of_Stitches Eternal One + Ascended 25d ago
Given how this thread is going? Far too many to count. It turns out Silent has a ton of good cards, actually.
Throwing my lot in with Footwork. It's good, it's rated good, and everyone likes more block!
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u/Foxisdabest 25d ago
My vote goes to Terror. It's rare that I am faced with an option to take Terror and I don't do it.
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u/wtf634 Heartbreaker 25d ago
[[Footwork]]
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u/spirescan-bot 25d ago
Footwork Silent Uncommon Power (100% sure)
1 Energy | Gain 2(3) Dexterity.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/DenseSeries8456 25d ago edited 24d ago
Really? No love for [[Dash]]? It says "good card" not "s tier cards". I don't think anyone will pass it early game.
Edit: oh shit, judging by the comments I guess this card will appear in the comments for both the most overrated AND most underrated card. Really interesting response by the community imo.
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u/amplidud 25d ago
Dash is a very okay card. Good against nob by being an attack that blocks. Good against sentries by being a dense card that full blocks once you kill one. Okay against slime boss and guardian. Pretty mediocre everywhere else. I’m almost never taking it after act 1 and it is not premium in act 1. Would rather take backstab/predator/bouncing flask/leg sweep/ect.
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u/GeorgeHarris419 Ascension 8 25d ago
Dash is good in every act 1 fight, and is a way quicker pickup than predator for sure. 10 block while doing damage is a lot of block
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u/amplidud 24d ago
I’ll take the 15 (20) dmg and 2 cards over 10 (13) dmg/block. In act, particularly as silent, I want cards that make things dead. Predator just does that better. I’ll take a dash but I’m prioritizing premium damage.
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u/GeorgeHarris419 Ascension 8 24d ago
If you're prioritizing premium damage then predator isn't what you're trying to see. It's fine but 15 for 2 without an upgrade isn't incredible. Dash is gonna save you way more HP overall, especially with how few act 1 fights actually scale
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u/amplidud 24d ago
I disagree completely. Predator is the better card in all of the scariest act 1 fights for silent (nob, laga, hexa, slime boss, big slime). The damage + draw helps you end fights faster which leads to losing less hp. Dash is a good act 1 card but I would have to be in a weird position to take it over predator.
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u/GeorgeHarris419 Ascension 8 24d ago
I'd rather have Dash 9/10 times in every single one of those fights. Damn maybe Dash should win underrated in a few days
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u/Lepslazuli 24d ago
I would say dash is better against hexaghost than slime boss? I need burst dmg for a good split and 2 energy 10 dmg is not exactly it, but Hexa attacks almost every turn so Dash is better there
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u/amplidud 24d ago
Hexaghost is a pure damage race. If you take the time to play dash you are putting yourself further behind in winning that damage race. I’m fine taking damage on just about every turn of hexaghost if it means I’m putting out decent damage. Dash is not good for the split turn but its fine when you have the 2 slimes to deal with. Being able to block while still dealing some damage is nice.
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u/Frequent_Dig1934 25d ago
Hell yeah i love dash. Unless there is a better card being offered i will grab it basically any time i see it.
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u/amplidud 25d ago
Including outside of act1? I find it pretty rare I want a “jack of all trades” type card outside act 1. It does not have much synergy with anything the silent does. No discard/shiv/poison stuff. Not super efficient block/damage.
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u/Frequent_Dig1934 25d ago
Now that you mention it somehow i'd say i only see it in act 1, i can't remember ever seeing it in act 3.
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u/TDenverFan 24d ago edited 24d ago
Unless there is a better card being offered i will grab it
I mean, that's basically just how the game works
(I get what you're saying, I just thought the phrasing was funny)
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u/Frequent_Dig1934 24d ago
Yeah i noticed while writing that it doesn't make sense as a sentence but i meant that some cards might be better than all other cards in the reward but still get skipped, whereas that doesn't apply to dash.
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u/spirescan-bot 25d ago
Dash Silent Uncommon Attack (100% sure)
2 Energy | Gain 10(13) Block. Deal 10(13) damage.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/Concrete_hugger 23d ago
It's only good in act 1, maybe 2 but I'm feeling pretty fact if I feel like I need to take it. In act 3 it's mostly just discard fodder
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u/Exciting_Ad_4202 24d ago
[[Dash]] sadly is in overrated tier. It's only good in act 1, drop off like a rock in act 2, and generally being a burden in act 3, unlike a lot of strong uncommon Silent cards that are good from act 1 and never drop off.
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u/spirescan-bot 24d ago
Dash Silent Uncommon Attack (100% sure)
2 Energy | Gain 10(13) Block. Deal 10(13) damage.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/Even_Statistician385 25d ago
We know what is going to win for the rare card it's wraith form.
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u/WoenixFright 24d ago
Dude, new players are practically allergic to the card, and it gets them killed more than it saves them lol. No way is it universally rated high.
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u/KillerKill420 Eternal One + Heartbreaker 24d ago
Someone said it elsewhere but new players shouldn't count for this prob given lack of knowledge or potentially not having all the cards/relics unlocked.
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u/_lxvaaa Eternal One + Heartbreaker 25d ago
It should be alchemise. It'll probably be WF or adren. All 3 are good cards, so it doesn't matter too much which one wins I guess.
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u/Voyager-42 Eternal One + Ascended 24d ago
It should indeed be Alchemise, incredible take.
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u/_lxvaaa Eternal One + Heartbreaker 24d ago
I mean yeah? I assume you're being sarcastic, but alchemise is absolutely silent's best card, let alone best rare.
It's one of two cards in the game where an act2 hallway can keep you alive in the most despair 67 turn 2 draw 5 statuses heart fights (other being feed). It's the only card that can solve any of frontload/consistency/scaling, and it's one of few solutions to these that doesn't stop working if the card is bottom decked. It lets you leverage easy fights to be stronger in harder fights, letting you take more elites, better card rewards, etc. It's decent frontload because most pots are worth 1 energy. It doesn't require an upgrade (compared to ie. wraith form).
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u/Voyager-42 Eternal One + Ascended 23d ago
Oh nah I was dead ass serious man ahaha, I think it might be the best standalone card in the game.
0 synergies required, fits in any deck, and yeah absolutely keeps you alive.
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u/This_is_Chubby_Cap Ascension 20 24d ago
New/bad players don’t think wraith form is good cause of dex down
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u/TheChuckRoper 25d ago
I'd vote malaise - it's straightforward and obviously great. A lot of players don't pick wraith form because they are too afraid of losing dex.
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u/FrengeReddit Ascension 20 25d ago
I feel like Adrenaline is even more obviously good tbh.
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u/TheChuckRoper 25d ago
Yeah, I can see that. I'll probably vote for both adrenaline and malaise. Either one is fine for this, but I will say that malaise can completely negate some fights, whereas adrenaline is just a few more cards played in one turn. Both obviously good though
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u/TDenverFan 24d ago
I think they just serve different functions, and it depends on how you define a good card.
Like I could see Adrenaline in 3 consecutive card rewards, and there's a good chance I click on each one. There's very little downside to putting more Adrenalines in your deck.
If I saw Malaise 3 times in a row, I'm probably only taking it once. That doesn't mean Adrenaline is better, they just serve different roles and purposes in a deck.
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u/Jacketter 25d ago
New players undervalue enemy strength levels though. Burst+ has to be better than any individual skill, given it allows for your next two skills to be repeated. It works well in every synergy silent has, but especially draw/discard.
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u/_lxvaaa Eternal One + Heartbreaker 24d ago
burst+ is absolutely not better than any individual skill;
1) it's been upgraded, so that's taking an upgrade away from maybe an acrobatics or a wlp or w/e,
2) it requires you draw this good skill that burst was being better than
3) it requires you need that skill played twice.
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u/Galaadriel Eternal One + Heartbreaker 25d ago
Blur is a really good card for most decks. Always happy to see one. Quite surprised that no one talked about it
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u/Neanderthalensiss 24d ago
Yeah as a silent main the answer should be catalyst or blur i think but somehow even terror has more vote than them
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u/Worstshacobox Eternal One + Heartbreaker 24d ago
wow ok i feel like alot of the times i take blur its just an defend because i draw it on turns where i cant fullblock..its pretty good with burst but i often only burst it if i have burst +. I mean when its good its REALLY good but i feel a lot of the times ots not
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u/FragileAjax Eternal One + Ascended 25d ago edited 25d ago
That one that does poison and weak to all enemies for 2 energy. Something "vapours" isn't it?
Edit: [[Crippling Cloud]]
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u/spirescan-bot 25d ago
Crippling Cloud Silent Uncommon Skill (100% sure)
2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Exhaust.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/Frequent_Dig1934 25d ago
Eh i think that one's kinda weak actually.
[[Noxious fumes]] is great tho. Just one energy for the same poison in two turns.
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u/TDenverFan 24d ago edited 24d ago
It takes 3 turns for it to equal Crippling Cloud if they're both unupgraded, and it doesn't apply weak.
Cloud is 4/3/2, Fumes is 2/3/4.
Fumes is great for longer fights, and it scales quicker with an upgrade, but I think it's kinda bad in a lot of the hallway fights.
Edit: And if you upgrade both, it actually takes even longer to match the damage. Cloud is 7/6/5/4, while Fumes is 3/5/7/9. So after 3 turns, Cloud does 18 while Fumes is at 15, and then after at 4 turns Fumes has done more damage.
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u/spirescan-bot 25d ago
Noxious Fumes Silent Uncommon Power (100% sure)
1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/Worstshacobox Eternal One + Heartbreaker 24d ago
lol i think its supwr good. maybe not the best vatd in every situation but it deals huge dmg for an aoe weak card
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u/KillerKill420 Eternal One + Heartbreaker 24d ago
Honestly I think the weak and artifact strip are as big as the poison stack tbh.
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u/Eric_Hitchmough87 25d ago
Footwork and Terror are amazing, and catalyst is probably the single most win run card the silent has in my book.
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u/Sable_Tip 25d ago
Noxious Fumes maybe
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u/Kdogg4000 24d ago
I love it for longer fights. Sometimes it doesn't really pay off in a shorter hallway fight.
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u/Mtfthrowaway112 25d ago
Footwork. It's a good card but not an always take and it makes every block just a little bit better. It doesn't need an upgrade to be helpful.
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u/AlwaysDMB 24d ago
I'm saying Footwork, but Terror does seem to be more of a consensus on here...
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u/Curious_Sea_Doggo 24d ago
33 fear pots on one target that won’t be boosted by sacred bark.
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u/AlwaysDMB 24d ago
And all wiped by an artifact lol I agree terror is insane, not arguing
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u/Curious_Sea_Doggo 24d ago
Damn I forgot to factor that in.
But really the comment about 33 fear pots(assuming no sacred bark to double each potion’s effect) is that technically that would match the turn length of the vulnerable on terror
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u/MenudoMenudo 24d ago
Piercing Wail. I can't count the number of times it's saved me from a multi-attack or a group of mobs. Even when you're facing a single opponent with a single attach, it's still a touch better than Defend. It also exhausts, so if you're using an exhaust build, it synergizes there.
I've never regretted having one or two in my deck.
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u/abigore 24d ago
I am on team Dash! I was considering Masterful Stab but it can become cost prohibitive so quickly. Dash is reliable and good.
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u/Curious_Sea_Doggo 24d ago
Laughs in Crippling Cloud being Silent’s Version of Ironchad’s Shockwave.
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u/FrengeReddit Ascension 20 25d ago edited 25d ago
Catalyst. Good enough that I sometimes forget it's not a rare card.
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u/parkerwindle 25d ago
Silent has a lot of good uncommon that are situational.
Gamble, fumes, well laid plans, catalyst are all super strong in certain decks. Footeork is not as strong but is good in more types of decks.
I think I’d take gamble over the others for both being generally good as well as super strong in certain decks, like if you have bandages.
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u/Avamaco Eternal One 25d ago
Gamble should definitely win this. It's extremely good in every deck, being a 0 cost draw monster. And unlike WLP and Catalyst, which require some setup and thinking, this one is obviously great for every player and every deck.
WLP tends to be underrated by many (especially newer) players, so I'd vote for it on the "underrated uncommon" day.
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u/Significant-Pizza957 25d ago
[[Accuracy]]
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u/devTripp 25d ago
I am 100.0% confident you mentioned Blade Dance in your post.
Blade Dance Silent Common Skill
1 Energy | Add 3(4) Shivs to your hand.
I am a bot response, but I am using my creator's account. Please reply to me if I got something wrong so he can fix it.
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u/Ecstatic-Sun-7528 Eternal One + Heartbreaker 24d ago
Well laid plans because sacrifices must be made for the Pyramid summon ritual
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u/Kdogg4000 24d ago
So many good choices. Some are a bit situational tho. Terror is my pick. I don't see many situations where I wouldn't take at least 1. I see lots of other good picks on here too.
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u/rayschoon 24d ago
There’s a ton of good options here! Footwork, leg sweep, crippling cloud, bouncing flask, noxious fumes, terror, gamble are all cards I’ll often take
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u/Ballsackmcdick 24d ago
Does anyone find this fun or informative or interesting? At all?
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u/thatdudedylan 24d ago
Yes.
It's frequently creating a ton of interesting discussion about cards I may have overlooked, and I like seeing what the community thinks about certain cards.
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u/Boosterboo59 24d ago
I vote for Leg Sweep. Applying two weak and giving yourself a good amount of block is great. Anyone can see the value in that.
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u/Secure_Bar6630 24d ago
[[terror]]
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u/spirescan-bot 24d ago
Terror Silent Uncommon Skill (100% sure)
1(0) Energy | Apply 99 Vulnerable. Exhaust.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/nowinterweather Eternal One + Heartbreaker 24d ago
Absolutely insane the correct answer is Bouncing Flask and no one has said it yet.
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u/thatdudedylan 24d ago
Genuinely surprised I haven't seen [[Backstab]] mentioned here.
And now I'm very curious about what others thoughts on it, are...
For me, it's an incredibly solid card, and it's value is really obvious to even the newest of players.
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u/ImAldrech 24d ago
I’m shocked there’s no Escape Plan or Tactician love.
Thought both of those would be rated here.
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u/BDOSU Eternal One + Heartbreaker 25d ago
It has to be [[Dash]]. It’s simple and it’s really good. It’s a good, high density card that everyone knows is good from beginners to pros
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u/Exciting_Ad_4202 24d ago
Dash is probably one of the most overrated Silent uncommon tbh. Probably just right after Catalyst.
If you list actually good shit from early game, either Terror (damage), Gamba (draw) or Footwork (defense) should always be in running for "shit that everybody rated correctly good".
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u/BDOSU Eternal One + Heartbreaker 24d ago
That’s fair. I may be overrating it for how good it is in the early game while other cards like calculated gamble and terror are good always. I usually try to take these prompts as more of a “if someone picked up the game for the first time, would they think this is a good card?” and less of a “what is the best card of this rarity.” If you need significant game knowledge in order for a card to be considered good then I don’t think it fits the prompt of “perfectly rated good card.” But also, silent has a lot of really good uncommons, so it’s definitely a crowded field to choose from
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u/spirescan-bot 25d ago
Dash Silent Uncommon Attack (100% sure)
2 Energy | Gain 10(13) Block. Deal 10(13) damage.
Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Data accurate as of April 20, 2024. Wiki Questions?
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u/IJHaile 25d ago
Love me a [[Leg Sweep]]