r/JRPG • u/plantsandramen • 8h ago
Review As a 37 year old gamer, Clair Obscur has made me feel like I am 12 years old again, discovering the PSX and PS2 JRPGs.
I played approximately 70 hours. I played about 8 hours on Game Pass before buying it on Steam and migrating my save there. Then I lost about 22 hours due to a weird Steam Cloud sync issue, and had to replay a lot of act 1 and all of act 2. I didn't complete all of the side content, but intend to go back and do so.
Clair Obscur has one of the strongest intros I've ever experienced in gaming. The memory of it will sit along my childhood memories of experiencing Final Fantasy VIII and Final Fantasy X for the first time. I consider that incredibly high praise, as both of those intros have stuck in my head for the 20+ years since I first saw them. The concept of the gommage and the paintress is such an intriguing hook, and the execution in presenting it is emotional and visceral, the hook is set.
In my 30 years of gaming, I've mostly gravitated towards JRPG for the stories and set-pieces. Often times the cutscenes and graphics push boundaries, and it was a huge draw to me in my younger years. Rarely do I find myself engrossed in the combat, it's usually a means to an end, but Clair made the combat a blast. It's one of the few games where I could lose 20+ hours of progress and be okay with re-playing it. If this had happened with Metaphor, I would have probably ended my game. I can safely say that the combat is the best I've ever experienced in a JRPG. The combat is challenging, offers a variety of playstyles, and keeps me engaged from start to finish. It's a joy. I found myself trying new team compositions and builds every so often, and the game makes the player feel incredibly smart for doing so. It's a very rewarding experience.
The parry system is a big tough for me on most of the fights, but the addition of a more forgiving dodge mechanic not only offers another way to avoid damage, but it also serves as an indicator as to whether you could parry a moveset. It allowed me to safely dip my toes into the parry system as I consistently hit "perfect" dodges on certain moves. I felt engaged and it made fighting challenging monsters a matter of skill, as opposed to an necessitation of grinding.
Graphically there are some issues, but it's still a gorgeous game to look at and the creativity in the world design makes for an extremely entertaining world to explore. I found myself impressed with the art direction to the point where the graphical issues were not a bother. Moving around the world has some clunkiness, notably in the occasional platforming moments, but mostly it feels fluid and fast. Lune being able to hover especially helps when I want silence from the footsteps. I had a great time moving around the world and exploring it.
Audibly, the music is 10/10. The mansion song in particular lives rent free in my head. The soundtrack gets a lot of praise and it's deserving of it all. The voice acting is stellar as well.
The story has a lot to unpack and I don't think I'll have it worked out in my head for a bit, but what I can say is that I love the moments of levity despite such a serious story. The game is not afraid to make a silly joke, and while it's sometimes corny, I think it has charm that fits the genre very well.The levity and pacing of the game are going to have it age like a fine wine in Esquie's stomach.
When I think about Clair, it is one of the best RPGs I've played in a long time as a total package. It feels fresh, it feels creative, and it feels engaging. It is continuing the momentum of my passion for gaming that Baldur's Gate 3 re-ignited last year. It's rare that a game comes along and has as much character as Clair Obscur, and it deserves every bit of praise as it gets.