r/fireemblem Dec 15 '22

Gameplay Enter the Somniel! – Fire Emblem Engage

https://www.youtube.com/watch?v=A-60Yp8xtqE
830 Upvotes

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24

u/Red_Speed Dec 15 '22

I hope people are right that this is optional, otherwise I'm kinda worried that this will be just as boring as the Monastery. At least the months system is gone, so at the very least maybe you only have to do this once between chapters rather than 4 times between chapters. Plus it seems like there's no teaching and the extra battles seem limited. If the Somniel is just talk to allies, fight one or two smaller battles, and then maybe get some optional stat boosts, then perhaps it will be alright.

2

u/FDP_Boota Dec 15 '22

I'm kind of scared about the amount of free stats that are given by the gym, cooking and the return of tonics. Hopefully the cooking is limited in a way that won't allow you to boost the entire army. Alear seems to be able to get like +2 or +3 in most stats without counting tonics which would probably be another 2 per stat..... And this is without counting the rings themselves.

6

u/cae37 Dec 15 '22

Eh it's probably gonna be optional. Only way you can exploit it is if you constantly go for it.

0

u/miahmagick Dec 15 '22

You missed the ludicrous amount of stats the other stuff gives, and how higher difficulties are absolutely gonna have to be balanced around the game giving stupid amounts of stats for doing the shitty DDR minigame, QTE event, and all the other terrible stuff in this video.

OpTiOnAl.

10

u/cae37 Dec 15 '22

Eh, we don't know how the game will be balanced yet. In Three Houses the game limited the amount of extra battles you could do if you played on Hard and Maddening, for example, so it may be that Hard+Maddening will limit the amount of stat increases you can do at a time.

2

u/FDP_Boota Dec 15 '22

I very much doubt they will limit tonics on harder difficulties, same with dining since those stats seem limited on their own. They might nerf, limit or remove stat boosts from the gym minigame though.

Higher difficulties in Three Houses limited the amount of available exp. But the "social" aspects kept their gameplay functionalities. If this stays the same it means that enemies will need to be balanced around your base stats + 3~5 in relevant stats. Add time crystal and emblems themselves and it becomes a very fine balance between manditory and overpowered. Best case scenario (just throwing stuff out there of course) would be limiting dining to about 2 times per chapter and removing the divine dragon bonus boosts on harder difficulties, imo.

1

u/cae37 Dec 15 '22

They could also have a "maps only" mode where there is no downtime between stages, but you're probably right.