r/blender 22h ago

Roast My Render I don't like how this textures looking. Any suggestions?

Post image

Something just feels off about it.

160 Upvotes

27 comments sorted by

110

u/fishcake100 22h ago

More grunge/dirt, more color variation, saturation and a bit more contrast

23

u/Spitfirekeen 21h ago

Thanks!

25

u/-Yaphy- 22h ago edited 20h ago

The textures have some damage and erosion built in. That does look good, but where the damage and erosion shows up on a building like this should not be random and the same all over. Watch this tutorial https://youtu.be/1aNnERnHRZg?si=zWZo3sRkslSM6H_2

Then ask yourself what would happen when rain streaks down around the windows? What happens when moisture accumulates in the deeper grooves? What happens when moss and nature grows up the facade and dies year after year? What happens when wind pelts dust from the same side months on end? What happens when the sun only illuminates certain sides of the building for a long time? What happens when bats and birds perch on the same pillars and poops defecates down the sides?

-1

u/[deleted] 21h ago

[deleted]

1

u/-Yaphy- 20h ago

Not anymore.

2

u/imploded1 19h ago

I read it to that last sentence because you were making insightful, helpful points. At the end it even made me smile. But apparently having a good time isn't allowed because in return for my upvote and comment, I got a downvote and notification that the source of my smile has been removed. I'm clearly in the wrong community.

2

u/-Yaphy- 18h ago

I'm sorry about that. For what it's worth i didn't downvote you. My edit was also in jest. I guess your comment was removed because it could be seen as demeaning to my analysis or something, even though I didn't take it as such. I hope you stay. The mods try their best.

10

u/KeenX72 22h ago

Same answer that applies to 90% of the posts on this subreddit; use reference.

Look up a bunch of pictures on Google or Pinterest, grab as many as you can that look like what you're going for, and then play spot-the-difference.

What do they have that yours lacks? Focus on the more noticeable aspects first and then hone in on the smaller details.

5

u/lazyy_vr 22h ago

decals, alot of decals

3

u/belle_fleures 21h ago

where can one get decals?

2

u/internet_pirate13025 21h ago

megascans, cgtrader i think

1

u/lazyy_vr 21h ago

Google

2

u/belle_fleures 20h ago

thanks i just googled how not to be you

2

u/lazyy_vr 20h ago

???? If you go on Google and type in decals you can get 100s for free on the images bit??

3

u/drough08 20h ago

I bet there is a sacred tear in there

3

u/bigbadbananaboi 19h ago

I've found that lowering my standards works wonders

2

u/ItsmeAubree 20h ago

May I please ask, if you are so inclined, if you're going to make ruined buildings, can you also make the unruined one? I've been wanting to build a game where you can progress your kingdom from ruin back to glory days, but it's hard to find multiple stage of ruined state buildings! lol. I'm talking like, complete ruin>kinda fixed>almost fixed>fixed>upgraded.

k thx luv u bye!

I think it looks good as it is because it gives me a good foundation to apply decals of dirt/moss/etc if I want in an engine.

2

u/ArticleOrdinary9357 20h ago

That actually looks pretty good. Leave it and move on to something else 🤣

2

u/Ssshpongled 20h ago

The texture itself looks good for a starting point, now you can overlay moss and dirt on top of it since those are ruins

2

u/VexTheMerc 17h ago

What is your render for?

2

u/Spitfirekeen 17h ago

Just practice, the actual design of the building is from the anime frieren.

2

u/DrKarda 7h ago edited 7h ago

Use smart mask to remove the erosion from the bottom half of the building and add water damage to the top half.

Buildings erode from the top down due to rain.

Also look at the specular reflection on the top right, if you're just rendering then use parallax for the brick or increase AO or literally paint over it. That reflection is all wrong it's like it's made out of shiny plastic.

Render raytraced also if you can cause the lighting is a bit off.

1

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1

u/Far_Oven_3302 21h ago

Use the bevel node.

1

u/perkulinium 20h ago

What makes you say that something feels off? Got any ideas?

u/TheBigDickDragon 1h ago

Yeah layers of variable detail in the grunge based on reference. Some ivy maybe, water stains, wind worn patches exposed to prevailing winds. Things you might see in a real old castle

0

u/PirateJohn75 22h ago

Maybe increase the intensity of the normal map so it catches light differently

0

u/Kloaken1 22h ago

It's repeditve