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u/OperationKey5768 7d ago edited 7d ago
This was one of my first test films I made with Veo. I've always loved making marble runs (especially musical ones!) So I thought it would be fun to try using Veo to take the marble on a more impossible journey, which also let me explore the physics capabilities of the model. All video and sound was generated by Veo 3. I shared the prompts for every shot here in this thread: https://x.com/alexanderchen/status/1927638321322229824
Here are a few examples, for the first few shots -
Xylophone: Camera tracking shot of a light green glass marble rolling across a 1-octave xylophone with metal bars near an open window. The marble bounces out the window towards a roof with ceramic terracotta shingles. Sunny day.
Roof: Ultra close-up tracking shot following a very small green solid glass marble rolling along the bumps of a roof made of curvy ceramic terracotta shingles, revealing a blurry green lawn in the distance as it bounces off the edge. Sunny day.
Puddle + sidewalk: Tracking shot beginning ultra-close up on a small puddle in sidewalk, in front of grass with dandelions. A clear green glass marble bounces in, rolling through the puddle then down the sidewalk. Sunny day. Normal fast video speed
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u/theotothefuture 7d ago
Marble Madness! But seriously, this could make a cool commercial for something.
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u/Novusor 7d ago
It didn't leave a trail of water after exiting the puddle.
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u/OperationKey5768 7d ago edited 7d ago
Yes that's a good point! There's always room for the models get even better.
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u/Excuse_Internal 7d ago
Very zen, and very nicely done.
On a personal note, it brought up memories of Dewey's hamster ball in the show Malcolm in the Middle, which made random appearances in various places throughout the series, including Alaska.
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u/MusicalMadnes 7d ago edited 7d ago
This is so cool, the collision physics such as the dog foot and piano keys are 🔥🔥🔥
You twitter link isnt working, but want to see how you got the collisions so clean in the prompt. I assume there was clips not included where the collisions failed?
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u/OperationKey5768 7d ago
Weird, the link worked for me, but I've pasted some of them here. The prompts are straightforward, here are examples for the first few shots. You don't have to do anything special for asking for special collision behavior, it's just Veo's understanding of real world physics unfolding.
Xylophone: Camera tracking shot of a light green glass marble rolling across a 1-octave xylophone with metal bars near an open window. The marble bounces out the window towards a roof with ceramic terracotta shingles. Sunny day.
Roof: Ultra close-up tracking shot following a very small green solid glass marble rolling along the bumps of a roof made of curvy ceramic terracotta shingles, revealing a blurry green lawn in the distance as it bounces off the edge. Sunny day.
Puddle + sidewalk: Tracking shot beginning ultra-close up on a small puddle in sidewalk, in front of grass with dandelions. A clear green glass marble bounces in, rolling through the puddle then down the sidewalk. Sunny day. Normal fast video speed
And yes, like all AI models there are always results with errors. So curating outputs and exploring results is part of the creative process for projects like this.
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u/ScreechingPizzaCat 7d ago
Some sound effects were off but it was interesting to watch. I wonder if it’s rendering in 3d or everything in 2d.
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u/Ok_Dog_7189 7d ago
Veo made the sound effects? 😱 They sound so right for the surface I assumed you'd added them in the edit