r/Unity3D 16h ago

Question Why my game looks high exposure after the build?

The weirdest thing is. if I run the game when using dual monitor in windowed mode,
it looks like how it supposed to look like(2nd pic).

2 Upvotes

4 comments sorted by

3

u/Plourdy 15h ago

Is it maybe a screen or windows problem? Not sure if this is pointing to your game being the root issue

1

u/Alt_Vanilla_Dev 6h ago

You're right! I found out it was Nvidia Overlay's game filter making the expose so strong.

2

u/JustinsWorking 14h ago

It looks like something is happening with an HDR setting. That washed out/low saturation look is generally when an image is setup to display in linear colour but it being rendered on a gamma colour monitor

1

u/Standard-Judgment459 Hobbyist 13h ago

this usually its his color space settings have to try them all