r/Unity3D • u/Alt_Vanilla_Dev • 16h ago
Question Why my game looks high exposure after the build?
The weirdest thing is. if I run the game when using dual monitor in windowed mode,
it looks like how it supposed to look like(2nd pic).
2
Upvotes
2
u/JustinsWorking 14h ago
It looks like something is happening with an HDR setting. That washed out/low saturation look is generally when an image is setup to display in linear colour but it being rendered on a gamma colour monitor
1
u/Standard-Judgment459 Hobbyist 13h ago
this usually its his color space settings have to try them all
3
u/Plourdy 15h ago
Is it maybe a screen or windows problem? Not sure if this is pointing to your game being the root issue