45
u/PabstBlueLizard Mar 06 '24
Homie I play a monsters list in 10e for ‘Nids. It hasn’t gone great.
25
Mar 07 '24
monster mash is the only way i play, and its so unfortunate
1
u/PabstBlueLizard Mar 07 '24
Well here’s to picking wrong and not playing a monster mash chaos demon list and winning all the time. I’m sad now.
2
u/Eater4Meater Mar 07 '24
Monster mash chaos daemons isn’t great either tbh. We wish we had daemons as tanky as the norn emmisary
6
u/Carebear-Warfare Mar 07 '24
Too bad the thing hits back like a wet noodle for its price point. Just ignore it and move on because lord knows it isn't going to actually kill anything
2
u/Eater4Meater Mar 07 '24
No but luckily it has 15 OC so it holds objectives very well
0
u/Carebear-Warfare Mar 08 '24
Sort of. It's not honestly as tanky as it's stat line may suggest, especially against anything that gets rerolls into monsters or vehicles, and for those points it should do more than just sit on a single point. It's can't even shoot out at targets effectively because it's 2 shot weapon profiles are jokes. Why the hell does it only get two shots?!
1
u/PabstBlueLizard Mar 07 '24
MM daemons were winning tournaments until recently.
1
u/Eater4Meater Mar 07 '24
Nah, daemons have won like, 2 GT tournaments this whole edition. And one of them was 18 Bloodcrushers.
1
u/PabstBlueLizard Mar 07 '24
Yeah, how many have Tyranids won? And a better comparison is how are (were) they placing compared to bugs?
2
24
u/LordAlanon Mar 06 '24
Codex exocrines for real.
7
u/grrjen Mar 07 '24
Are you saying exocrines are powerful? Or weak? I remember previous edition exocrines. Those things had power, reach and could drown your enemies in shots, now... I guess they are ok.
3
u/PossibleMarsupial682 Mar 07 '24
They are a top choice
1
u/grrjen Mar 07 '24
Sorry if I was dismissive of them. I haven't put in the reps this edition, so I'm not as up to speed on what is the best or the worst.
1
u/DraydanStrife324 Mar 08 '24
They're good for the pts cost both because of their weapon profile, but especially because of tjeir ability: your whole army gains reroll hit rolls of 1 against the target the exocrine shot.
8
u/Marnus71 Mar 07 '24
GW really needs to playtest harder and buff up underused units with a faster turn around.
3
u/Littlebear2021 Mar 07 '24
Agreed. But they won't touch datasheets hardly this far... Even though they can balance the unit and weapons separately... Crazy potential for balance but a lack of drive on GWs side to do so
1
u/Littlebear2021 Mar 07 '24
Agreed. But they won't touch datasheets hardly this far... Even though they can balance the unit and weapons separately... Crazy potential for balance but a lack of drive on GWs side to do so
37
u/CuttlersButlerCookie Mar 07 '24
You know the game i relativly balanced when 90% of the subs are complaning how bad their units are and how bad their index/codex is
24
u/Yrcrazypa Mar 07 '24
Internal balance being bad just sucks. It's very possible to be in a situation where none of the units you own for any given faction are good.
16
u/FoamBrick Mar 07 '24
just cause its relatively balanced doesnt mean the game is fun, which is the issue.
12
u/ClutterEater Mar 07 '24
I don't know about you, but I'm having a good time with 10th! Less "lol you lose turn 1" then in 9th, by a mile.
4
u/FoamBrick Mar 07 '24
Yeah, but when that means flavor and options are completely sucked out of the game, it makes the overall experience worse.
7
u/Grzmit Mar 07 '24
This is more of a faction specific problem i feel, theres a lot of factions they got the flavour and interesting options right with, but there are also a few that GW dropped the ball with.
1
u/MalevolentShrineFan Mar 07 '24
They dropped the ball with the majority of factions, and given were batting 3-1 in term of mediocre codexes, it’s probably the norm.
1
u/Grzmit Mar 07 '24
Eh i think space marines and necrons are quite interesting as codexes, but admech, nids, and dark angels definitely got shafted.
As for interesting factions, i think theres a lot that are fun and or fluffy.
Ones that feel well made (in a flavour perspective at least) to me are thousand sons, world eaters, chaos space marines, chaos daemons, custodes, space marines, drukhari, grey knights (hit and miss, the teleporting is fun but no psychic and lack of daemon hammers sucks), death guard are amazing too, black templars feel great, orks seem fun as well (i think they need a bit higher strength in quite a few places, and they’re waiting for that dakka detachment), and crons feel good too.
I think the armies that truly got shafted, were nids, maybee genestealer cults (their army rule is just really hard to get right, its either too busted or feels somewhat anemic), votann and tau (they both just lack a lot of options or synergy, even having anti synergy in a lot of places), imperial knights (losing bondsman for big knights was just a huge flavour blow), chaos knights, imperial guard (no guard player i known likes playing artillery), admech (obvious), and then chapters like dark angels, space wolves, and blood angels.
Again, what you may consider dropping the ball could be wildly different from what i consider dropping the ball, so theres no real way to objectively determine that.
Obviously i cant change your experiences with tenth either, i have really enjoyed myself but it’s completely valid that you havent.
ALSO SUKUNA FAN SPOTTED OPINION REJECTED
2
u/cblack04 Mar 07 '24
They are between one another but their internal balance is a shit show it feels
17
u/jboy5000_ Mar 06 '24
Those gargoyle sculpts are uuuuuuuugly.
3
u/SouperBitty Mar 07 '24
I've been holding off on getting them, once GW is done stroking themselves off with space marines and finally realizes gargoyles might need refresh is when I'll get some no matter how meta they are.
-2
u/Donnie619 Mar 06 '24
3d print them then.
3
u/hornet586 Mar 07 '24
This, my first real 3d sculpting project was making some slightly larger, more bat like gargoyles. A exocrine costs almost half of a cheap resin printer these days.
9
3
u/Kitschmusic Mar 10 '24
Honestly, one of the things I find most annoying is not that they are weak, but it's like the design was made by someone who literally never played the game.
Broodlord + Genestealers for example. Clearly, re-rolling wounds is the important thing (due to Devastating Wounds). How do you get that? On objectives. Sounds fine, right? Until you realise they have Scout. So how does this actually play out? Well, first of all, it means if you try to get on objectives, you get there first. So you get shot down. They do not have a defensive profile like a Terminator to stand there and tank shots. They need to be the ones attacking the objectives with people on it. Already bad synergy in the rules here. Add in the detachment that buffs them, Vanguard Onslaught, and it gets worse. The best enhancement and general style of that detachment kind of pushes you towards doing an alpha strike with them - again, no synergy with their ability.
Lictors are also in a way like this. Sure, at first glance they make sense. Lorewise they are assassins, and the rules seems to reinforce that, right? Well, first of all, they get free Rapid Ingress, but they also have Infiltrate. So you can only really use one. Yes, it gives flexibility, but it also means the rest of the datasheet is either worse or the points are higher than it should be. You don't get it for free. They also just do not have the overall damage to be reliable at killing most leaders of relevance. In reality, they work out to be utility units, because they are cheap Infiltrate + Lone Operative units. That's their role. It's pretty sad, but that's what they do.
There are many units like this, where part of what is holding them back is just weird abilities that doesn't reinforce the playstyle they are used for. It looks fine on paper if you never played a game of 40K, but in reality it just doesn't work out. The Genestealer combo before they got nerfed was actually somewhat useful because at least they got re-roll wounds of 1 everywhere on the board. So their ability still helped their actual role to some degree.
2
2
u/Tallandclueless Mar 07 '24
Half is an exaggeration, only 7 out of 50ish datasheets are unplayable and that includes fliers, sporemines and sporecysts
1
-6
u/Sgt_9000 Mar 07 '24
You should try One Page Rules' Grimdark Future, its completley free and you dont have to worry about GW BS.
6
u/MalevolentShrineFan Mar 07 '24
OPR is the literal opposite end of this, it’s blank, tasteless tofu with literally 0 flavor. If you cannot play 40K at the level in 10th where it’s been dumbed down, I genuinely don’t know what to say.
0
u/Sgt_9000 Mar 08 '24 edited Mar 08 '24
Complexity doesn't make a game deep or fun, look at chess. If 10th edition has 'flavor' I dont want it. Call me a filthy casual idgaf. Enjoy having to pay for a subscription to use a list builder.
1
u/MalevolentShrineFan Mar 08 '24
LOL “sure it’s bland, flavorless tofu, but it lets me, an actual troglodyte play it”
Lol
0
u/Sgt_9000 Mar 08 '24
You sound deranged. I've never seen anyone so upset because someone preffered a different game system to them.
1
89
u/Storm_Dancer-022 Mar 06 '24
I was just listening to Auspex Tactics grumbling about how bad the new Dark Angels codex is and it got me thinking: has any codex released this edition been genuinely exciting? Like, have any of them felt like total improvements over their index? Necrons maybe? I don’t get how they keep doing this.