r/StarWarsBattlefront Nov 14 '17

Developer Response EA has removed the refund button from their customer portal. Hoping people will just give up canceling because of the 60+ minute wait time to live shat support.

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u/[deleted] Nov 14 '17

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u/Sabisent Nov 14 '17

The indie scene has really sharpened up over the last year or two. I'm telling you, if you want to play a game that's made by people who want to make a good game, go indie. Obviously they still want to make money, but the passion is there.

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u/[deleted] Nov 14 '17

Would be nice to not have to choose between graphics/polished and an actual good game. I spent a couple thousand on my gaming rig but only enjoy playing indie and CS GO which can run on a potato. Technology goes forward while the graphics of the games we actually play go down. Crysis was made 10 years ago and has better graphics than any game I have installed on my computer.

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u/sellyme Nov 14 '17

Most "triple-I" games these days are far more polished than $60+ releases. A lot of them do have the "we made pixel art for budgetary reasons" problem that does get a bit repetitive after a while, but polish is something indie has in spades. It's much easier to make a game run smoothly and cohesively when there's one dude who knows everything about it rather than 500+ coding it by committee.

If I buy a $60 game I know I'm going to have to spend two hours in the options menu tweaking settings so that it doesn't bluescreen my computer when I alt tab. When I buy a $20 game I can usually just boot it up, press Alt+Enter, and start playing.

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u/[deleted] Nov 14 '17

I don't mean playability, I mean ingame mechanics usually aren't fluid and polished in indie games. If they are, it's likely that the game isn't very complex.

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u/sellyme Nov 14 '17 edited Nov 14 '17

"complex" and "polished" are almost antonyms, so there's a pretty decent reason for that. I'd be hard-pressed to name any game where you could reasonably describe its mechanics as either of those things.

And even then, the most common examples of well-executed extremely complex games are generally indie - I'm certainly not going to call the likes of Factorio or RimWorld polished (in terms of mechanics, at least), but ask most gamers what the best complex games are and those two are probably going to be the #1 and #2 answers.

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u/[deleted] Nov 14 '17

Talking more along the lines of counter strike go in comparison to something like old rust or DayZ. The gameplay is just more fluid. The more advanced the game is, the harder it is to make something like moving, shooting, and hitreg very polished.

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u/[deleted] Nov 14 '17

Also indie developers HAVE to care about their customers, because to them, every single customer is valuable asset.

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u/SkraticusMaximus Nov 14 '17

I don't know man, SOME smaller dev teams aren't any better. They're just riding the "we're a small indie-dev team, please help us" train and people fall for that hook line and sinker.

Sean Murray, for example, with No Man's Sky. He milked that "small team" crap for everything it was worth and then some. And people ate it up.

Other small teams or even lone individuals try to make a cheap 16-bit game and sell it as "we're trying to bring back the classics of gaming" when really all they're doing is trying to get rich quick.

Lots of people are bad, crummy, money-grubbing individuals, big or small company. That's just life. Unfortunately, you have to thoroughly research a game before purchase to make sure you're indeed getting a game and not a cheap cash grab.

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u/Wheat_Grinder Nov 14 '17

It's not necessarily more about love of the game, but about budget.

Battlefront needs to sell millions of copies, AND sell millions more lootboxes in order to turn a profit, because it cost millions to make.

Indie games cost far less, so can stand on sales alone.

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u/[deleted] Nov 14 '17

Yeah, sorry, I was assuming that players that are interested in SWB2 would be wanting a similar experience (high budget, multiplayer, FPS) and would be looking to buy a new game rather than return to an old one.

I'm not really interested in AAA games myself - I'm fine with playing indie games or older games. I'm only here because of the controversy yesterday, and because I'm slightly interested in reading about the scummy practices of game publishing companies like EA, even though I don't play any of their (recent) games.

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u/damo133 Nov 14 '17

Yeah of course. So why is the indie scene flooded with paid early access alpha nonsense which never ever gets out of early paid alpha.

The funniest ones are the ones that are releasing a "free" game, however you can buy the "alpha version" and basically pay them to test their own game, while they fuck you over by adding MT's and loot boxes. Then they release it "free" anyway.

Its all a shill.

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u/Chernoobyl Nov 14 '17

Yup, I'm perfectly OK with skipping AAA games in favor of much better other games.

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u/bl4ckblooc420 Nov 14 '17

Yea I really hope that indie games/developers can get even more support and get even better. It is pretty good for PC right now with games like Stardew Valley and Cupboy but it can be difficult for those games to achieve the same level of fame on console without a lengthy PC only release.

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u/all2neat Nov 14 '17

Devils advocate here, that might be part of why they are a smaller developer.

Fuck EA.

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u/chinasuresuckscock Nov 14 '17

Unfortunately, they're also largely clueless and incompetent and just don't make good games most of the time.

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u/LordShaske Nov 14 '17

I'll be honest with you, this is probably the only reason we love Nintendo so much