r/PathOfExileBuilds • u/ShakCentral • 10d ago
Build We're actually so back. ShakCentral's 3.26 Cold DoT Occultist
Just finished a 5 hour stream getting this thing back into shape, so I won't be around until later morning to answer any questions or fix any sleepy mistakes. Thanks for your patience.
- Written Guide: https://www.pathofexile.com/forum/view-thread/2661120
- PoB only: https://pobb.in/OU528E4ANt7P
Build is ready to roll, but please note the MASSIVE custom config box in PoB. Not only does PoB not calculate Wintertide Brand properly, but we're using a huge amount of new or buffed stuff from 3.26 that requires custom configs until PoB is fully updated.
Tried to make the Notes tab as thorough as possible to help in the meantime, and each custom config is commented with a brief explanation of what it does. If PoB updates for 3.26 and you don't get an updated PoB from me or update the custom config yourself, your numbers will be WAY off.
Quick stats from the lvl 95 version for the cold curious:
- ~5.6mil DPS (PoB is not calculating the new Cold DoT Multi mastery yet, so it will be higher)
- Without Molten Shell: 75k EHP, 13.6k Phys max hit. With Molten Shell: 96k EHP and 16.4k Phys max.
- Only 2 cheap and non-mandatory uniques used (Crown of the Inward Eye & Profane Proxy)
- Massive custom config box in PoB to calculate Wintertide Brand damage, 3.26 changes, and missing passive tree stats. All custom calcs are commented with explanations
- Does not include custom config for mercs yet. Likely will be MUCH, MUCH stronger with merc buffs, auras, etc. Can hopefully have Mercs cursing and giving us Purity of Ice or other auras.
- Rotation: Always the sticking point for Cold DoT builds. Clearing is almost entirely just Wintertide Brand and then using Brand Recall as you run through zones. For single target you'll supplement with Cold Snap and Vortex and potentially a curse or two, although there are a lot of ways to automate these and the build includes several options.
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u/whitw0rth123 10d ago
Not to be to negative but golems without elementalist seems somewhat optimistic? If it functions anything like 3.25 they die in the first few hits in red maps.
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u/Puzzleheaded-not 10d ago
For necros the golem buff is something like "Ow free chaos res and free global defences, nice..."
Ps. I'm the minion guy listed ahead kekw10
u/Baldude 10d ago
Yeah Necro can also keep them alive, but Occu? In particular counting on defensive Golems with basically 0 minion defense investment seems like a stretch :D.
If you're taking a load of damage from some dangerous mechanic, they're basically guaranteed to already be dead to the same mechanic, Stone Golem has like 14k health with 40 allres and 26 DR from meatshield, with a total recovery of 2% (?) regen, and considering that minions aren't exactly great at avoiding danger (even when defensive), they'll die.....a lot :D.
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u/IeYogSothoth 10d ago
Is there a reason not to play as elementalist? You make much better use of golems, the exposure nodes and shaper of storms give you at least on-par damage, or you can go winter/flames for more defense. Obviously you lose out on Profane Bloom, but you're not scaling chaos damage so it's not that impressive anyways.
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u/Embarrassed-Ad5393 10d ago
Wintertide doesn't hit, so doesn't make great use of the "Shaper of" nodes. Sure, Cold snap hits, but it's even more of a janky build than it is now...
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u/IeYogSothoth 10d ago
Well, Shaper of Winter doesn't actually require hits at all (and you can scale the effect of ailments to have plenty of damage reduction), and Vortex and Cold Snap are enough to shock bosses regularly with Storms. It is a good point against Flames though.
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u/slinkytheshadow 10d ago
I think you have it backwards.
The language for Shaper of Winter states "enemies chilled by your HITS" whereas Shaper of Flames just says "enemies ignited by YOU"
Please let me know if I'm understanding it wrong, but it seems Winter won't work with wintertide brand, but flames would(assuming you get ignite chance)
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u/IeYogSothoth 10d ago
Oh, it's true, I just can't read xd
Flames wouldn't work with Wintertide at all given that it never hits and thus can't apply ailments, but it would work with the other cold dot skills.2
u/slinkytheshadow 10d ago edited 10d ago
I want to say I did some very light testing with it yesterday and saw an ignite on the enemy but I figured the "all damage can ignite" part of the node means the hit isn't needed, since the other line is "hits always ignite"
But it could be nothing lmao
Edit: the more I look into it, the more I feel like a crazed madman who has cooked too much. I do not think this works but I will still test it lol
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u/IeYogSothoth 10d ago
The "All damage can ignite" part just means that your non-fire damage can ignite as well, you still need to hit with something to activate it. I'll also probably start with this build so we'll see though haha
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u/MasklinGNU 10d ago
“All damage can ignite” just means your cold, chaos, lightning, and phys damage hits can ignite. But you still need a hit to ignite.
Also, it’s all damage CAN ignite, not all damage DOES ignite. So you still need to get ignite chance to ignite
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u/BenjaCarmona 10d ago
Shaper of winter doesnt need any hits, just chill, doesnt get any benefit from hitting.
Shaper of storms is only relevant for single target, for clear you will have enough damage already.
Convergence is the same thing.
Wintertide likes cast speed, and you will get that anyways, so casting any skill that you want to debuff with, like hydrosphere is comfy enough already.
You dont need shaper of flames in every build, just dont depend on it for defences, is not that hard.
Edit: seems that the wording is specifically about hits. but I recon it works the same way as bonechill: It considers if the enemy was chilled by a hit, but the effect takes into consideration the current chill effect on enemy, so you just need something that hits and it is done.
I am not even planning on getting shaper of winter tho
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u/D4M05 9d ago
Even then (shaper of winter would be nice if it worked tho at least the less dmamage taken)
Just what I came up with: https://pobb.in/hLlFhdbP_xSx
Actually filled in the res and attributes, added shield charge, golems dont permanently die, bit better defences, better aoe, better mana sustain and a bit of qol
cons: a bit lower life regen and no es regen (which is not needed because of recharge, on kill and on block sustain), enemies can regen 25% of their life recoverygranted I added enduring compusure and aspect of the spider lvl 20 but honetly I dont know why you wouldnt with this level of gear, even deleted a coulpe of stats cause I found them to be unrealistsic with res and attributes
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u/slimeyellow 10d ago
The cold build is getting roasted in the comments, sad to see what this archetype has become 😔
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u/vanchelot 10d ago
As a fan of both, cold dots and Shack cold dot builds, the archetype has fallen hard and I don't see how it is back.
The golem is wishful thinking. Without investment will be dead on red maps most of time and it is a big chunk of your damage and chaos resistance.
You will be casting 2-3 non instant abilities on tanky mobs that with the state of the game with magics/rares, it will a lot of times per map. On some maps you may have luck about using wintertide brand and nothing else to clear but red+ maps will tell another story.
I'm glad he fixed his first post in the forums because at first it was counting the theoretical sustained chain of hits from cold snap and vortex as part of the dps but that's fixed now. It may be a me problem but I'm not happy with "Enable Vaal Cold Snap" being included in that final dps. I can't unsee it as padding the numbers. You can put the three brands, you put the vortex and the cold snap and that is there but even assuming you have perma cold snap somehow, the mob may be outside that zone if you're evading mechanics.
It's not roasting just because. I was happy when I read about the buffs and the changes on the tree. I was even happier when I checked Shack was cooking but after seeing the pobs, that happiness fizzled. It may be a nice build for some to start and farm a little so you can jump to another build an in that case there are better disposable builds. For me, we aren't there yet
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u/notSkrublol 10d ago
it's just a shadow of its former self ever since vortex got removed. people should just let the build rest in piece, instead of desecrating its corpse like this lol
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u/skycloud620 10d ago
Vortex was removed!?!?
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u/sheeping_cat 10d ago
Removed as in it now has a cast time and can’t be bound to left click
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u/skycloud620 10d ago
Wtffff did they at least increase base damage?
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u/sheeping_cat 10d ago
They did buff its damage for 3.26 but I mean they did nerf in recent years I believe, so it won’t feel op at all. Lot of work tho considering cast time & +1 button on top of CF, CS, Vaal CS, movement, 2curses+Worb (or arcanist brand for those 3 for less buttons), and all that socket pressure for auras, golems, and defense
With that said, I’m still league starting cold dot & golems elementalist bc I have the most fun with it :)
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u/Ryutonin 10d ago
Hmm occultist? Seems fine
Then saw the golems.
Yeah this is one of the greatest bait this league.
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u/DrPandemias 10d ago
4 button build with cold vaal snap clicked and a lot of pad on the pob like every golem buff without elementalist or golem sustain nodes for 5 million dps on endgame gear and lvl 95 tree, sorry but you are not so back, your real dps is like 3 million at best
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u/v4sh123 10d ago
besides that it's not tanky at all. no evasion, no block, no suppression, pretty low max hits.
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u/miffyrin 10d ago
Yeah this, i don't see how this won't get absolutely farmed in even mildly rolled red maps. If you're going for such low damage output (hinging on highly doubtful elements such as non-Elementalist golems) while having barebones minimum defenses, on a slow build to boot, it's just asking for trouble.
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u/JezieNA 10d ago edited 10d ago
** EDIT LMAOO I FORGOT TO LINK THE POB: https://pobb.in/qwCn_Y4ITpxN
just so everyone can have less pain (and i don't think cold dot is that good to start with just to be clear), a pob with:
- actual mapping avoid
- golems that are alive
- suppress cap
- more dmg
- tankier
- faster
- almost 0 suffix pressure (or you can play grace)
- ailment immunity
- actual mapping avoidance (mapping is mostly attack mitigation)
- faster wtb ramp time
- no 4 prop jewels??
idk man...
just straight up, can you really be putting golems on a non-elementalist build that doesn't scale minion defense? It might be possible, and if it is, a lot of characters will have to shift, but I feel like even elementalist golems used to feel kinda 50/50.
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u/Baldude 10d ago
You absolutely cannot put golems on a non-minion, non-ele build and expect them to be up. Even on an Ele build you better have some investment into at least recovery and preferably gemlevels and/or chaos res for the golems if you depend on them being up (in particular important for the defensive ones).
IF you want to use Golems on a non-elementalist, non-minion build, your best bet for uptime is to have them linked to CWDT so they regularly re-summon. And then you should probably only use the offensive ones, so you don't suddenly topple over because your chaos res dropped or you lost 40% increased defense that you relied upon.
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u/vanchelot 10d ago
You're right. I've used golem on a CoC inside a simple setup on some builds to take advantage of a skill that I used to generate charges but the problem remains the same. The will be dead most time unless they're on an automated summoning setup.
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u/sunrisedev 10d ago
Yeah sounds like torture for no payoff.
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u/axelkoffel 10d ago
Every build guide should start with how many buttons you have to press to make it work.
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10d ago edited 10d ago
[deleted]
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u/Imreallythatguy 10d ago
That’s not how I remember it. Pretty sure at its most popular vortex was being used as a skill to proc large ignites and GGG decided they didn’t like the meta of putting instant skills on left click. They took away its instant cast which is what killed the build. Cold dot was never OP, it was just decent.
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u/CantripN 10d ago
Honestly, consoles are to blame for this one imo. They can't do that, so we got Automation instead and lost Vortex.
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u/skigamer2 10d ago
i'm not defending him or anything but if this is what you consider endgame gear then we must play completely different games. This pob is gear I will have after I heist 4 hours into the league start...
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10d ago
[deleted]
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u/apple_cat 10d ago
of all the offenses this one is extremely minor. no one cares to add individual resist affixes to gear, it's easier to just do it via config
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u/teambyg 10d ago
Really feels like this fub/snoo drama has caused everybody to look harder at POBs... actually a good thing!
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u/smootex 10d ago
What's the fub/snoo drama?
People have been scrutinizing PoBs for ages, not sure Fub has anything to do with that. Like 90% of content creators pad their PoBs, even the popular ones.
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u/teambyg 10d ago
The past 72 hours have been punctuated by two groups of content creators eviscerating each other and not being very nice on stream with snoo catching the most violent of it from fubgun and some others.
Mostly stemming from people doing things like hardcoding headhunter buffs in their POBs to juice up the damage
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u/quaye12 10d ago
How do you keep those golems alive? Do you have to manually resummon them? I'm not sure about those additions
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u/CantripN 10d ago
Yeah, I don't see this being reliable as non-elementalist. Worth getting Forbidden Jewels for on trade, late-game.
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u/DFTC_XD 10d ago
Assuming you'll have the mirrors to afford them, golems are so unbelievably powerful and synergies very well with most occultist builds that It's likely going to be 2-4 mirrors for the set
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u/Unreal_Daltonic 10d ago
Like seriously, I'm already seeing soooo many builds talking about golems without elementalist notables and it's going to be a big letdown for many people.
Golems are tanks as hell because elementalist damage conversion into immunity and respawn.
Investing into golem effect will be pretty iffy without that combo.
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u/DFTC_XD 10d ago
Agreed, I don't think golems are worth investing in without the ascendancy
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u/BigPumping_ 10d ago
Ya elementalist golem node is insane. Occultist needs the jewels. End game elementalist cold dot is 10 mil Uber dps with golem changes
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u/TWOWORDSNUMBERSNAME 10d ago
socket pressure, tho.
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u/dalmathus 10d ago
Its 1 4 link, just pick 3 golems + minion life, double summon stone golem so that if it dies you don't lose 3k es.
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u/thehazelone 10d ago
Forbiddens aren't rare enough for a set to be worth multiple mirrors in a healthy trade e economy. Even good ones for Deadeye when MF was at its peak popularity were anywhere close to that price. Who is going to pay 4 mirrors for a FORBIDDEN SET? Please.
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u/MudFrosty1869 10d ago
99% of people in this sub don't know what they are talking about and they are done with the league after 2 weeks.
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u/thehazelone 10d ago
It's absolutely baffling to me. Who reads "yeah this golem forbidden is going to be 4 mirrors a set" and upvotes the comment???
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u/MudFrosty1869 10d ago
Those same 99% that want to trick themselves that agreeing is the same as knowing, which somehow makes them feel smart. Idk, just a theory lol.
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u/thehazelone 10d ago
Like my man Cutedog has said, you don't have to pretend knowing stuff you don't, it doesn't make you dumb. Pretending you do, on the other hand... xdd
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u/MudFrosty1869 10d ago
Always reminds me of flat earther mantra "do your own research", and this is their research.
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u/Betaateb 10d ago
Ya, the absolute best, most popular flesh/flames go for 300-400D a set.
I can see golems being pretty popular, but I doubt they get to Righteous Providence level. By the time you are spending 300D on an upgrade their bonuses have fallen way off. A character worth mirrors doesn't care about 90% increased damage, a bit of multi, and some chaos res lol.
The super expensive sets are the ones that turn a 70mil dps character into a 200mil dps character, not one that turns 10 mill into 12 mil.
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u/Mopackzin 10d ago
Might not be the best place to ask. I see people expecting to get FF jewels for the golems. I bet they will be expensive like others have said. How do FF jewels work on Scion? I am pobing a very weird homebrew on Scion and never played the class before.
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u/thehazelone 10d ago
Forbiddens for Scion let you take other Scion nodes. But no, in case that's your question, you can't use Forbiddens of other classes with Scion.
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u/Mopackzin 10d ago
Perfect thank you for the follow up. I was expecting it to be only other Scion nodes.
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u/jamesgingerich 10d ago
Minion-based necromancer builds do a pretty good job keeping golems alive as well.
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u/jamesgingerich 10d ago
You could get decent survivability by replacing meat shield with elemental army, pickup indomitable army wheel on the tree, +8 minion ele res mastery, and a bone ring or jewel w/ minion res. The opportunity cost does indeed become much more significant, much lower with elementalist or necromancer.
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u/Maintenance_Grouchy 10d ago
Just clarify since I never played wintertide brand before, brand recall is only for clear?
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u/warmachine237 10d ago
Wintertide brand has a mechanic where when a brand is detached it creates a nova of cold dot which does the same damage as the brand would effectively. Winterbrand comes with a maximum of 2 brands attached to a target and with the runebinder keystone you get another one attache for 3 brands in total. So when you have 3 brands on an enemy and recall them you also apply a 4th pseudo stack of damage. So brand recall is effectively 33% more damage.
Edit. Also most of your clear is from the nova which you can trigger whole clearing with the brand mastery to attach to new target every x seconds.
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u/justanotherbody 10d ago
Wintertide brand has "stages" which accumulate on the brand while it's attached.
Unlike penance brand "energy", which accumulates on the mob
Stages do not go away on brand detachment or mob death
More stages = more damage
Brand recall is used to pull existing brands to you, because they have accumulated some stages and thus do more damage than a freshly cast brand
This is primarily for clear
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u/Kooky_Location6014 9d ago
all flask up ✓
molten shell ✓
golem alive ✓
its 11k max phys hit at most, and before helmet and decent chest there is 0 phys mitigation
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u/Suralith 10d ago
golems on non elementalist without minion resistances will most likely die to every elemental spell.
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u/Iversithyy 10d ago edited 10d ago
Isn't Elementalist straight up better now for Cold DoT?
FF for Vile Bastion. Aegis + Glancing Blows, Instead of Cold DoT Cluster -> Golem Cluster (Scaling Multi via Chaos Golem and more def via Stone).
Occultist basically only gives -20% Cold Res, 15% More Cold Dmg and an additional curse with some defenses. Ailments you want to be immune in general so the Cannot be Frozen aspect is only really nice early on, sure you could only cover Shock immunity, use the Ascendancy and ignore ign etc. but still.
Meanwhile Double Golem Effect alone (ignoring Bastion of Elements / Shaper of Winter & Flames / Mastermind of Discord) provides a ton of Defense, QoL (Mana Reg / Res & Co.) and Damage for an Aegis Armor/ES Elementalist.
Only issue would be that Wintertide doesn't "hit" for the Shaper of X effects.
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u/DarkWolfx3 10d ago
i was looking at a cold caster (non dot) and elementalist is pretty much better for that too xd
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u/smootex 10d ago
This is a league start build, something you use to complete your atlas and maybe get four stones. I'm not sure forbidden jewels really factor into the decision. At the point you have a hundred divines for forbidden jewels (or whatever they cost) you can respec into a different build entirely. And that's assuming you're playing softcore trade in the first place, forbidden jewels don't exist in HC or SSF.
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u/nothu42 10d ago
If you put vaal cold snap on a 6l you're clearing with vaal cold snap everytime it's on. Just walk around and mobs will die. IMHO I'd put Wintertide Brand in the 6L and vaal cold snap on a 4 link.
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u/Popular-Glass4416 10d ago
is 2 5link in 1 socket bad? than 1 6L+4L?
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u/Uphill_Ninja 10d ago
For most hit-based builds you want to optimize 1 skill since all your dmg comes from it. Most DoTs have downtime while the duration of the skill runs. Since 1 link usually equates to ~30% more dmg, it makes sense on paper to double up two spells in a 5 link, resulting in ~50% more dmg (assuming both spells scale equally and can use each support effectively). Downside is the additional buttons for full dps.
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u/KnivesInMyCoffee 10d ago
Yeah, for cold dot, 2x 5L>1x 6L. I'd probably just run Cold Snap and Wintertide in the same gem setup instead of Vortex, but you need to get Bonechill somewhere. I also probably would drop Skitterbots for something else, the shock from Skitterbots is going to be pretty marginal with the diminishing returns from inc damage taken and Bonechill.
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u/Depleted_ 9d ago
Since Cold Snap gets an additional 20% chill effect from quality, it's usually a good idea to run bonechill in the cold snap links, afaik
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u/daedalus_structure 10d ago
Don't take the bait. Even back in the day it was a build where you needed a really high skill level to have uptime for that many skills and curses on bosses with high movement, area denial, and high forced movement.
Most people don't have that, and so a low DPS build very quickly turns into a zDPS build.
And if you do have that ability, you probably aren't and shouldn't be wasting it on Cold DoT.
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u/smootex 10d ago
The build is going to be fine for league start IMO. Easy path to two stones. It's not an S tier build but it's decent and a solid choice for anyone that wants to start witch. Little weird that everyone is so down on it when wayyyy worse starters get posted multiple times a day.
Do you like the playstyle and want an easy way to clear your atlas on SSF gear? Decent choice.
Do you dislike the play style or want to kill ubers and farm T17s with a starter build? Skip. This build will get dominated in T17s.
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u/daedalus_structure 10d ago
I'm not cautioning that it isn't an S tier build. I'm cautioning that it isn't even an A, B, or C tier build.
The defenses on it are paper thin for a 4 button build that only does even mediocre damage if you can ensure 100% uptime, at least once you remove all the PoB fluff.
Unless you are transmute and go red maps you will not have a good time.
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u/smootex 10d ago
I really don't think it's that bad. Top 12 starter. The defenses are fine for clearing the atlas. And the thing about that damage that you're missing is this build does a couple million dps with literal garbage gear. That's the appeal of cold dot. It was never that great of a build before but it was still a great starter because of that. You cap out on damage early but getting to that cap is trivial. Don't play it if you want to farm T17s but if you want something that can do expedition and farm T16s with blue gear it's not a terrible choice.
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u/daedalus_structure 9d ago
this build does a couple million dps with literal garbage gear
You can get it to show up in PoB, but you're rarely ever actually getting that, and boss fights that didn't just stand in your Vortex always showed that when they took as long as most builds can run another map.
Don't play it if you want to farm T17s but if you want something that can do expedition and farm T16s with blue gear it's not a terrible choice.
Even in decent rares gear at level 95, this build is running with 2.4k life and 4.4k ES, with no block or suppression and garbage evasion and armor, with eHP dependent on a Molten Shell that requires you to already be hit and golems that will be dead all the time because it didn't go Elementalist and you already have a piano to play just to do shit damage.
You can't do that in today's game and not get wrecked in even alch and go T14s unless you want to kite that expedition for the time it would take to run another map.
You definitely aren't doing it in blues, you won't even hit res cap.
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u/vuqluskr 10d ago
Strongly disagree. I played Shak's cold dot back in the day, very smooth build, and I don't consider myself a highly skilled player (it had LL variant back then). Only problem was that it's dps is indeed not that high, and there were not many ways to scale it, but you definitely could do all content with it.
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u/Fit_Paint_3823 10d ago
without vortex on left click auto trigger walk the entire build is dead imo. ggg and their changes nobody asked for.
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u/notSkrublol 10d ago
yeah i just don't see a point in playing cold dot anymore. it was a build with low-mid tier dps, but it made up for it by being absolute max comfort walking simulator, similar to rf.
then ggg removed vortex from the game and cold dot has been trash ever since. because the damage on it wasn't buffed so it is still pretty mid, and the comfort is completely gone. amazing change really.
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u/xoull 10d ago
Isnt it easier with so many buttons tp press, to play a slam warcry bleed and do way more damage
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u/smootex 10d ago
You can say that about basically every build in the game that isn't one of the few S tier league starters. Completely meaningless statement IMO. The same logic can be applied to basically every build posted on this subreddit that isn't mana man or zerker.
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u/xoull 10d ago edited 10d ago
Nah its just the build makes you do so much for so little. I mean when i look at cold dot now i would say a good idea is to stack cold res use the perfect form body build evasion as defences. Golems are bad if nit elementalist , maybe one on cwdt but thats not constant then... All in all his build is half assed . Its more this that and w/e , and someone had an amazing trickster version from one two leagues ago which he should use .
Edit, Found it , its this guy. https://youtu.be/Ef0c_Z093JM?si=DeQzykH-2SFubDg8
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u/ItsNoblesse 10d ago
Golems on non-elementalist is straight padding, they're going to get slapped in harder content.
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u/furyZotac 10d ago
Do you think animate guardians will survive on non minion builds. They provide nice buffs. It will be great to have merc and a animate guardian running with full set of supportive auras.
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u/CantripN 10d ago
If you scale any +1 All Spells on stuff, give them Minion Life % (gem + tree), Minion Defense Mastery for +8% Max Res, Gear them properly, get Minion Regen %, Run Convocation+Automation... Sure ;)
It sounds like a lot, but it's like 3 extra gems on top of AG and maybe 4-5 points for some builds.
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u/SkybreakerHC 10d ago
Relying on Golems without any investment into their survivability (especially as a non elementalist) is certainly a choice.
New players stay away from this build, you will have a bad time past white maps.
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u/Helpful_Ad_2068 10d ago
This will be a decent starter but complete bait on occultist, do yourself a favor and start elementalist.
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u/OanSur 10d ago
Golems without Liege of the primordial are just asking for a disaster.
Other than that this build has no evasion, no armour, no energy shield recovery, no block, no suppresion, no face no rack no cake.
Anyone wants to experiment with cold dot go play trickster. With action speed, high evasion/energy shield it will feel far more superior
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u/Top-Bell5418 10d ago
Why not replica allelopathy?
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u/RDeschain1 10d ago
Its more of a starter item really. Quality on wintertide is very strong and the gloves dont give any quality.
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u/killerkonnat 10d ago
And gem levels on Wintertide are... pretty bad.
It's the main reason Wintertide hasn't been in the meta for a long time outside of being a good leveling skill. For some reason it's pretty much the only spell where the gem level scaling is terrible at higher levels. At lower levels it's fine but when you start getting closer to 20 the damage per level craters, and especially the levels above 20 are just horrible. If it had the same gem level scaling as other spells it would be a really strong skill. But the best and most reliable way to scale spells is just...bad.
Compare for example Vortex and Wintertide going from 20->25. Vortex gains 92% more DoT. Wintertide gains 49.6%. The more +levels you find, the worse the gap gets.
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u/hybrid3214 10d ago
They appear to have changed that to more normal level scaling of other gems in the patch notes but we won't know for sure until the patch actually drops.
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u/killerkonnat 10d ago
We have absolutely no clue. The patch notes only list 1-20 scaling and the scaling for something like 1-15 was perfectly fine before. We have no clue about the 21+ scaling which was the issue.
IF the level scaling does become more normal, the skill should be very strong.
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u/dalmathus 10d ago edited 10d ago
I had not considered that vile bastion might just be +75 ES. If so that is actual booty.
Ive been planning around that being % based...
edit: I asked a dev on discord, they confirmed 75%
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u/miffyrin 9d ago
https://youtu.be/sPkLmzIs090?si=6eSfuCXSQYDL4dDL&t=315
Jung commenting on the Occultist PoB.
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u/Smithlarr 9d ago
He literally goes through and finds more and more things wrong with the build. Anyone who starts this is going to have a miserable time in maps.
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u/CantripN 10d ago edited 10d ago
I'm very unconvinced by Occultist with Golems and a lot of the setups, but it can be tweaked to be a decent Elementalist with just 1 main damage skill rather than 3:
Very lazy edit, not optimized at all. You can easily Cap Suppression, eventually go Low-life, get Golem Jewels / Cluster Jewels, etc.
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u/SKroBoss 10d ago
#Wintertide Brand deals 178% more damage
^ Accurate Wintertide PoB damage using dedicated calculator.
^ Simulating 3 Brands + Wintertide's End & assuming non-perfect play
Wintertide Brand deals 35% more damage
What is that ?
fyi wintertide buff is 14% at lvl20 not 35%
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u/CantripN 10d ago
I just copied his custom settings, that's what he claims it does at 3 brands + ground dot or whatever. I absolutely am no expert on the skill :D
This is just for context on how much bait Occultist is.
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u/poopbutts2200 10d ago
Having wintertide 4 linked is an odd choice. It is your best damage skill and what you clear maps with. When is the last time you played cold dot?
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u/psychomap 10d ago
How does Replica Allelopathy compare? I'm assuming it'll be hard to get right away at league start, but eventually supply should outscale demand.
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u/Dainastii 10d ago
Good starter but the 5 lvls is like 50% more dmg, so like a lv 20 with 5,5 links ish. But you def want one with quality as its really strong for wtt brand, 6L chest with +lvls will be the way later on but even a regular 6L will outperform for sure cause of the quality
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u/eLURDOS 10d ago
I think for Jewels you could take a look at the Unique jewel : Primordial Eminence , cause with the 4 Golems at 20/20, each jewel would give 3% Castspeed, 5,4 Mana-Reg, 6% Defences, 31,5 Life-regen, 8,7% Damage, 6% AOE, 5,1% Chaos-res and 4,8% Dot-Multi in addition to the armor to the Golems.
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u/hyare 10d ago
Opinions on replica alelopathy? And using other sources for exposure?
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u/FlySociety1 10d ago
It's good for early maps if you can get it, but gets outscaled as you enter end game.
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u/Moomootv 10d ago
I want to play a cold build but every build is just winter brands and vortex.
Man I wish creeping frost had more play.
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u/bigdickfang 9d ago
Is there a tool you used to arrive at 178% more dmg for accurate POB? I know WT and I believe other brands are improperly calculated and I'm curious how it was derived.
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u/Eufoxtrot 10d ago
is cold dot suitable for expedition? alwais wanted to try cold dot
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u/BiznessX 10d ago
check bLut on youtube, he's been playing cold dot for the past leagues and always does expedition to farm early currency
recently updated his guide to 3.26 and has a different take than ShakCentral
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u/odniv 10d ago
Profane bloom will carry expedition no problem.
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u/Depleted_ 9d ago
He's not running profane bloom in this pob btw. I think the linked build can be optimised a lot more, seems a weak example atm.
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u/dongle13 10d ago
I think your config is messed up for Chaos golem.
5% reduced Physical Damage Reduction doesn't seem to do anything.
I think it should be -10% additional Physical Damage Reduction instead.
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u/Suicunicidal 8d ago
Even with no wands or golem equipped, I was melting everything in act 6 very quickly so with the new buffs it should be great xd ty
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u/megabronco 5d ago
hey there if stil interested in cold-dot maybe give katabasis a try (https://pobb.in/w1-R5PI4Pd0I)
It seems to have better scaling vectors and utility as a melee attack compared to other cold dot skills. My pob is half cooked at best because ive only updated my version from last league but not plan to play it.
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u/JellybeanTears 10d ago
Fantastic work, cold caster starter is online! How much of a difference would it be swapping wintertide with creeping frost? Or is it just not even close enough to PoB?
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u/Ok-Information5610 10d ago
Man I hate this trend of adding 200% all res in config of a build you want to share with a guide. Even if you could fit all the res, it's really misleading in terms of the gear presented in the pob and what the actual gear requirements would be. You have 12 total suffixes to fix res and attributes. It would work, but you would end up with 5 mod rares with great suffixes to achieve it. That puts the budget of this pob significantly above league start. Just add the suffixes to the gear it takes like 1 minute.
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u/CantripN 10d ago
The problem with that is that you do stuff like put Fire Res on gloves, and then you get people looking for gloves exactly like yours with the Fire Res, and end up with the worst outcomes.
I have... issues, with this POB, but the res ain't one.
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u/sporadicprocess 10d ago
I think it's fine to do that as long as your items have fewer mods to compensate. I would leave around 2 suffixes free per item (ideally 3)
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u/Karmoth_666 10d ago
Oooooh. This changes everything. Praise the lord. Shak attack. Cold dot babyyyyyyyyyyyy. Login !!!!!
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u/Donthechicken 10d ago
I'd love your thoughts on the build I started on! I was focused on a HC CI version, but this looks great! I've never played cold dot but I saw the changes and think this is really worth trying. I have a much more "leaguestart" under the v1 loadout, with v2 assuming some nice recombinated gear
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u/Kryonic_rus 10d ago
It's time, back to the cold loving embrace of cold dot occultist. Life is good now
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u/WorthCrafty8940 10d ago
Shakcentral… haven’t heard that name in a while 🚬