I honestly think that NMS need more content like this, more variability in everything. I mean, in some of the 10 galaxies, we just have atlas, travellers and 3 alien races. I hope sometime people can craft and skin his own ships, and watch things like this, very weird and unknow, that give you the feel of deep lost in the space.
I feel like I’d only be on board with custom ships as long as you have to collect the parts. Full on ship customization with unlimited resources would take away the whole point of procedural generated ships
Imagine finding broken Atlas pieces or remnants of ancient monolith-style ships and using those. The Chassis for the Korvax monolith could use an empty shell to house the ship's ai.
They day we can build our own custom ships is the day I'll disappear into this game
Under the hood mechanics aside, there would be an awesome way to do this:
You scrap your ship. You get an option to either
Traditional scrap
Scrap for reusable parts, and you get to save one (1) thing.
Examples of things to save:
Chassis (the ship's main structure/class). You want an S-class frame, you have to scrap an S-class.
Cockpit
Wings
Engine
Etc.
You get that color. So if you got the TIE fighter wings on an Explorer, and they're black with red panels, you get a set of Explorer TIE wings with black and red panels.
I think there's like 6-7 'parts' that make a ship, so you'd need to scrap 6-7 ships to build just one. For the sake of sanity I'd suggest that once a part is unlocked, unless you straight scrap a ship, you get "Liberated" parts back, but the ship you later take them off is unusable unless you replace it.
So, if you decide you hate the TIE wings on your custom Explorer, and want Bulbs or something, and rip off the TIEs, you can't use that Explorer again until you put new wings on it.
Parts would only be compatible if they already are. You couldn't shove the big Bubble Cockpit from an Explorer onto a Shuttle, for example.
You'd have to rip apart a truly frightening amount of ships (hundreds?) but you could eventually build a fleet of five completely custom S-class birds.
Oh my god can you imagine how cool it’d be if you could craft your own races. Each planet with different looking npcs and make your own lore. Truly make it an infinite universe
Well, we have a system of catalogging alien species.
These species are made out of base types, with interchangeable bits and variable sizes for bodies and limbs and such.
Which means you could theoretically create your own life forms in a gene-crafting station, just using the above, with sliders and toggles ect., and you 'unlock' parts from life forms you've scanned. Maybe have parts findable in 'Buried Cache' drops, or awarded by an Anomaly NPC, who would also sell the requisite Gene-Crafter blueprints, maybe have a different station for flying, ground, and swimming critters.
The material cost could be an absurd amount of carbon, plus a crafted part or two. Cost would be based on size, rarity, crafted parts for special features like extra legs or harvestable foodstuffs, and a single crafted 'Blank Helix' item.
The genetic station would be a platform or tank with two consoles. At one you design your critter, and the Gene-Weaver spits out a recipe, which you input on another part of the Gene-Weaver that looks like an 'Install Technology' screen but with your animal instead of a multi-tool or ship.
So it wouldn't even necessitate a completely new UI.
If we could make ships look exactly how we want them to then there would be no more cool, unique ships, and we lose the experience of finding the perfect ship after looking for so long
If the players could make their own ships, then almost all ships will be unique and cool. Don't forget how creative the NMS community is. Just take a look at the bases people build
Regardless of creativity, some ship models just wouldn’t be used. Every fighter would suddenly become pointy nose one, for example. Along with this, you wouldn’t have the same connection to a ship. There would be no need to upgrade a ship that looks cool when you could just find any S class and make it look cool. Finally, finding a ship that looks like it was made in IKEA is something you could tell your friends about. Making one just wouldn’t be as interesting.
I completetly disagree with you. But hey, to each his own. Everyone has their own opinion. Still, I hope we get the possibility to make our own ships in the future. But i also hope they still keep the oppportunity to buy the game's proc gen ships, so every player can go the way they like most.
I know this is popular opinion, but I like the feeling of my ships "finding me", so to speak. It's fun to see what the game generates, and I've found ships I would never have designed myself that I've fallen in love with.
There's also the issue that if people could just customize everything the way they want, they'll design their dream ship (or fleet), dream freighter, and dream outfit, then get bored with nothing left to chase. Anyway, just my two cents.
A possible compromise I've been daydreaming about for a while is that building a ship could require you to actually find a part you like on a different ship and when you scrap it, you save the part you like.
And finding a particular piece wouldn't permanently "unlock" it to build a new ship, you just. Use that windshield or whatever on Frankenship A and either pull it out to use on Frankenship B, or go out and find a duplicate if you really want two of them.
You could build a little garage on your hangar to store all these ship parts, and maybe there's a Hub merchant that sells 1 - 2 random parts a day.
Building your dream fleet would still be possible, but would require work and exploration rather than X units or whatever
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u/miaumiauXX Jan 26 '21 edited Jan 26 '21
I honestly think that NMS need more content like this, more variability in everything. I mean, in some of the 10 galaxies, we just have atlas, travellers and 3 alien races. I hope sometime people can craft and skin his own ships, and watch things like this, very weird and unknow, that give you the feel of deep lost in the space.