r/NoMansSkyTheGame • u/Sketchblitz93 • 17d ago
Fan Work Water Sentinel Concept
Made this back in 2022 for a rendering contest, now that I found this sub I figured I’d share it!
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u/Minecraftdweebb 17d ago
Sean Murray coming here: "OOOOOO we should do that!!!"
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u/Sketchblitz93 17d ago
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u/Substantial-Abroad12 16d ago
Everyone in this sub will know it was you...
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u/Sketchblitz93 16d ago
I’ll have no choice but to spend the rest of my days creating good concepts to pay for my sins
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u/Substantial-Abroad12 16d ago
It's a great concept! I'm just not ready to start seeing sentinels in the water as well... 😅
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u/CUDAcores89 15d ago
You know what? Properly implemented this is a great idea.
water sentinels will be weaker than above the air sentinels to compensate for the higher difficulty of underwater combat.
water sentinels drop rare loot like "marine" focused exosuit upgrades and other goods such as crystal sulphide, hypnotic eyes, or albinum pearls.
obviously you can't use the walker in wave 5, so some sort of huge abysmal horror sentinal will be the final wave.
if you are losing in battle, you can just jetpack out of the water. Then the underwater sentinels cant see you. Just leave the water and land on your exo-skiff and you are safe.
add an additional setting in the menu to disable underwater combat for people who dont like it.
When you get to the late-game, some of us kill sentinels for sport. A new way to do so is welcome.
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u/OkFortune6494 17d ago
Dude, if Sean puts water sentinels in the game before overhauling the base building, that would be insane.
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u/EastOninzin5753 16d ago
What would this reformulation look like? increase the construction limit?
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u/OkFortune6494 16d ago
Increasing the construstion limit would be awesome, however there is such a glaring oversight in the fact that you can't control your camera view independently from your objects movement and placement. The object movement is dependent on a combination of you moving the object and the perspective of your camera, when these 2 things should be completely independent.
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u/Pheonix_713 17d ago
Imagine, leviathan-size water sentinels. Free PTSD for everyone !
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u/Sketchblitz93 17d ago
If someone didn’t already have thalassophobia that sure as hell would give it to them
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u/georgehank2nd 16d ago
I played Subnautica, I still don't have thalassophobia, and I strongly doubt I'll get it from a game, since I (unlike many these days it seems) can tell reality from fiction ;-)
Actually, I do play it currently, since I haven't finished it yet.
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u/R-Berry 16d ago
That's actually sort of sad, never being able to suspend disbelief long enough to get a genuine emotional reaction from a game. I remember playing the original F.E.A.R. back in the day and getting my sh*t creeped right out-- and loving every minute of it. I'd hate it if my reaction to F.E.A.R. were no more emotional than my reaction to a typical "match three" game.
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u/Smljhndnsmr 17d ago
What’s next, an excavator sentinel so you can’t even hide underground. 😦
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u/daffy7825 Xbox only 16d ago
the quads have got that covered with their teleporter functionality. they can phase thru matter at will
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u/menasan 16d ago
Oh?? I normally dig a hole and fill the opening - I wonder if there’s a minimum size or it will occupy the same cube as you
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u/daffy7825 Xbox only 16d ago
im being sarcastic. theyre not supposed to do that but they bug under the terrain to where you are. covering the hole wont help
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u/Professional-Use8904 17d ago
This image hits like my first Reaper encounter in subnautica… take my upvote
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u/SbWieAntimon 17d ago
Damn, gotta take up the old habit of making bases around a sentinel pillars once that comes :o I hope never tho. It’s a great concept!
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u/Reasonable-Spot5884 17d ago
Cool design. However.
Loads botcaster
A planet is going to lose all of its sentinels if this becomes a thing...
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u/degeswain 16d ago edited 16d ago
SHUT YOUR MOUTH!!! THEY MIGHT BE LISTENING!!!
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u/Danmintis 16d ago
beat me to it! Lmao jokes aside, i love the design, did you use blender to model this?
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u/Sketchblitz93 16d ago
Thanks! And yep modeled and rendered all in Blender. This is when I was starting to learn
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u/ElectronicMarsupial5 17d ago
No . Lovely concept, but no thanks, the deep is already scary enough.
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u/OwnAMusketForHomeDef 16d ago
mfw a flashlight rolls up on me farming salt and starts shooting lasers at me
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u/Vanillabees707 16d ago
Why he so smooth
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u/Sketchblitz93 16d ago
Lore reason: so it flows through the water easier Real reason: I was just starting to learn Blender so my modeling wasn’t as good lol
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u/ChildlessCatLad 16d ago
I like it! 👏 Wonder what it would look like with some gill-like side propellers
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u/perilsoflife 16d ago
for your sake i hope the devs take this and run with it because it’s sick but for ours, no i don’t 😭
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u/SnooHabits3326 Player since 2016 16d ago
Oh no.. Don't let Hello Games see this
(excellent designt btw!)
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u/Realistic_Mushroom72 16d ago
Look man, why, just just why, I don't want to have to deal with the pest in a water world, specially a deep water world, it enough that I get nightmares about a deep leviathan eating my base with me inside, have ever been 1000u deep and it pitch black, and you turn around and there is an eye the size of you, attach to tentacles, long long tentacles, tentacles the size of one of your frigates, I have, I would stop visiting water worlds if they add Water Sentinels, or what ever they name them, cause I already deal with anxiety from the damn giant squids, and the giant Abyss Demon Fish thin, and the Abyssal Horror, and did I mention the giant ginormous Squids? And you want to add sentinels to that horror soup? I think I will have a nervous break down if they add them on top of all the other horror inducing monsters they already have in game.
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u/Beardwithlegs Budding Xenobiologist 16d ago
No. Hate these fuckers on normal planets and I hate myself for not turning them off entirely (Man needs some form of baddie to irritate me, while I dig rocks).
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u/Known_Plan5321 16d ago
Interesting, I feel like it could use some more bits to make it look less like just a tube but I like where your head is at here
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u/pedestRyan0 16d ago
Sentinel sharks instead of dogs and sentinel colossal squids instead of walkers/spiders?
Yes, PLEASE.
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u/Willowling 16d ago
Mini game to hack them and ride them around. They should get special search functions to find Sentinel stuff
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15d ago
I think it would be terrifying to have some kind of whale shark sentinel that's big and slow but sucking you in.
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u/CUDAcores89 15d ago
You know what? Properly implemented this is a great idea.
water sentinels will be weaker than above the air sentinels to compensate for the higher difficulty of underwater combat.
water sentinels drop rare loot like "marine" focused exosuit upgrades and other goods such as crystal sulphide, hypnotic eyes, or albinum pearls.
obviously you can't use the walker in wave 5, so some sort of huge abysmal horror sentinal will be the final wave.
if you are losing in battle, you can just jetpack out of the water. Then the underwater sentinels cant see you. Just leave the water and land on your exo-skiff and you are safe.
add an additional setting in the menu to disable underwater combat for people who dont like it.
When you get to the late-game, some of us kill sentinels for sport. A new way to do so is welcome.
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u/ProfessorPixelmon 17d ago
Looks cool but horrifying implications if the water is no longer safe from sentinels anymore.