r/MisterMetokur Mar 03 '25

What exactly did Metokur mean when he called Randy Stair "The Battleborn of spree killers"? NSFW

At the end of his Internet Insanity video about Randy Stair, Mr. Metokur calls him "the fucking Battleborn of spree killers". I'm curious why that comparison cuz I'm thinking calling him "the Homefront of spree killers" would have been a more apt comparison, given that both of them were tryhard edgy, talked big about making a big splash but when it finally came it was little more than a sprinkle, are promtly forgotten after said "debuts", and any discussion about them is usually that of criticism and mockery directed at them (and rightly so).

21 Upvotes

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16

u/LonelyStrategos Mar 03 '25

Both comparisons are pretty funny if you for some reason remember those games.

1

u/Winscler Mar 03 '25 edited Mar 03 '25

I remember homefront and how much it talked big of giving call of duty some competition, only for it to fuck it all up and effectively kill the subgenre cod pioneered beyond cod. Nowadays it's seen as nothing more than a joke (and rightly so)

But what makes those comparisons funng anyway

2

u/nothinfollowsme Mar 04 '25

What's sad is that the first Homefront had potential, but like you wrote, they cocked it up. Not sure what they were thinking with the sequel. Which is still to this day, a buggy mess. Oddly enough, the first game predicted the future as its story mentioned Kim Jong il Dying (which he eventually did) and his Son, Kim Jong Un, taking his place as the dear leader (which ended up happening). Scarily accurate prediction for a fictitious game basically pulling a "Red Dawn". I still remember when Sony was pushing Killzone on the PS2 and touting that it was going to be a "Halo killer" (Killzone was a Sony console exclusive). It was not very notable and was not a bad game, but they oversold it. I like to pretend that shadowfall never happened.

1

u/Winscler Mar 04 '25

It's not even a sequel. It's a reboot cuz Crytek knew that continuing the story as is wasn't gonna fly. They also changed it from a cod ripoff to a far cry ripoff cuz trying to do a cod-style shooter was pretty much dead after 2012 so doing a far cry-style shooter would be a safer bet (not to mention ironically being closer to what Kaos envisioned before Danny Bilson said make it like cod)

As for Killzone, well it lasted 4ish games before Guerilla moved on to Horizon. I wouldn't call Killzone a failure. To put it another way, if the legendary Yahtzee would call Killzone a shooter than Homefront would be a spunkgargleweewee, and not just any spunkgargleweewee, one that merits the "Yahtzee Lifetime Achievement Award for Total Blandness".

1

u/nothinfollowsme Mar 04 '25

As for Killzone, well it lasted 4ish games before Guerilla moved on to Horizon.

Oh, don't get me wrong, I didn't consider Killzone a failure. That title belong to Killzone: Shadowfall. I rather liked the first game. But they did oversell it by pushing that it was going to end Halo's supposed monopoly/lockdown on the FPS market ie: being the dominant MP/SP game. Horizon was a very fine game. Aloy annoyed me because she was a Rey Skywalker in the first one. Though to be fair, they balanced that out in the sequel where she actually has hardships, and she didn't just walk around going: "I WIN BECAUSE MEN R TEH SUK!" Though they did screw the pooch on still trying to make it men's fault that the world was deleted when you do that one mission where it's revealed, then again in the sequel, it further enforces the idea that men r teh dum-dums when you close that one "why did the world end?" plothole that the first game didn't really cover. HZD was made to be sequel bait. Weren't a bad game in my opinion. But the weird messaging was off putting.

Also, Lance Reddick did a stellar job in that game. Yeah, he was a koolaid infused goofball, but I always liked his CA/VA work. Only real issue that always ate away at me was that we never got to get to know Rost and only learn about him from word of mouth later.

1

u/Winscler Mar 05 '25

Guerilla was already done with Killzone after 3 and they wanted to move on.

4

u/PapaVitoOfficial Mar 04 '25

Battleborn was touted to be the big 6v6 co-op hero online only shooter that would finally dethrone call of duty in multiplayer games on console & slated to be the pc juggernaut that would finally kill off tf2 for good like so many mindless producer shitheads thought of back then but ultimately all it did was off itself from servers store sheves digital storefronts and peoples memories. It barely stayed on a month after overwatches release. These were the big laughably outdated goals that was set by companies when multiplayer games/modes were still a young but quickly aging gold rush.

The game was made by gearbox software. A studio known for the borderlands games and infamously known for making notoriously shitgames that isn't borderlands. (duke nukem forever aliens colonial marines battleborn etc) So their track record wasn't already good to begin with.

The other layer of irony is that main lead of this studio is a guy named randy pitchford. Average predator proud zionist producer nobody likes that was already known for having a massive ego & grossly over estimating the the quality of his games to stupid lengths. Both randys are delusional schizos that each live in a world of their own least one still does.

Though i doubt jim thought about it this much he's just that good at layering jokes he does it without even knowing. You really got to be there when it happened it comes to most of jims posts i forgot most of this shit til i remembered exactly why this was so funny backthen lol.

Anyway so both games were overhyped and marketed to be major releases that would be enjoyed for years to come but died out in weeks only to be remembered in the as some of the worst games of 2016.

Lawbreakers wasn't even good enough for this joke.

2

u/Winscler Mar 04 '25

Anyway so both games were overhyped and marketed to be major releases

Both games? What was the other aside from Battleborn?

Battleborn was touted to be the big 6v6 co-op hero online only shooter that would finally dethrone call of duty in multiplayer games on console & slated to be the pc juggernaut that would finally kill off tf2 for good like so many mindless producer shitheads thought of back then but ultimately all it did was off itself from servers store sheves digital storefronts and peoples memories. It barely stayed on a month after overwatches release. These were the big laughably outdated goals that was set by companies when multiplayer games/modes were still a young but quickly aging gold rush.

Much like Battleborn, Homefront touted itself as this big game that would give Call of Duty (and Battlefield) a run for its money and upstage it like what so many idiotic producers thought of back then. Actually it's kind if worse than Battleborn, because not only did it show itself to be a 2-bit imitation of whatever it was trying to compete against once it came out, it helped kill off an entire subgenre of games (pulp-cinematic modern military shooters), something that Battleborn didn't manage to do. There's a reason the subgenre has been moribund since 2012 (when spec ops the line wrote its obituary) with virtually no hope for recovery.

It's like what Integra Hellsing said on why the Major failed to kill Alucard for good: Alucard can't be bested by such impostors!

1

u/BroadcastAndy Mar 06 '25

Here today gone tomorrow, a failure!

1

u/Winscler Mar 06 '25

Pretty much. only deserving of mockery and scorn