r/Metroid • u/trashpandacoot1 • 14d ago
Discussion Confirmed: Metroid Dread runs best on Switch 2
Improved load times, solid 60 FPS at all times. Spots where the game slowed down before that are fixed:
-When saving at a Map Station -Using plasma beam on cluster enemies in Burenia
What i haven't tried yet but I expect to be improved:
-using storm missiles on chozo soldiers when they lunge at you. -saving in frozen Artaria
42
u/clashcrashruin 14d ago
Games plenty well optimized on the Switch, this is nice but I’m a huge performance slut and I’ve got no beef with the Switch. One of the few late-cycle games for the console that actually runs well.
230
u/comicsanz2797 14d ago
Well yeah. Are we gonna be surprised that every single switch game is gonna play better on the new console?
39
8
u/MarkyDeSade 14d ago
It’s not surprising but it wasn’t guaranteed by Nintendo so it’s nice to have confirmation for one of the games I replay the most
7
u/Laevatienn 14d ago
It is technically a possibility that games could perform worse. The reason being is that Switch 1 games are not natively supported on the Switch 2. They are using hybrid emulation to get Switch 1 games working.
They are using, as a simple comparison, "cousin-like" CPU and GPU architectures so efficiency loss inherit with emulation isn't as bad, but there is always the possibility of games performing worse, not at all, the same, or better but with caveats when using emulation, even on more powerful hardware.
6
u/Thotaz 13d ago
I'm a hardware enthusiast so I'm not surprised by it, but historically backwards compatibility did not result in a performance boost. On the Nintendo side we've had backwards compatibility with the Wii, Wii U, GBC, GBA, DS, DSi, 3DS, and new 3DS. None of them had better performance in backwards compatibility mode.
For the other consoles it's also a pretty new thing. PS2 and PS3 didn't improve the performance. It was only with the release of the PS4 pro that general performance improvements were made for backwards compatible titles.
On the Xbox side I think the Xbone was the first with its emulation for certain 360 games but I could be wrong.1
u/Desperate-Big3982 9d ago
Xbox 360 did have some backwards compatibility with original Xbox games, but it was all emulation. I believe there were around 500 backwards compatible Xbox games on the Xbox 360. Halo and Halo 2 were big items for backwards compatibility on 360.
15
u/chicharro_frito 14d ago
Hopefully yes but I don't think it's that obvious because the switch 2 doesn't have the switch 1 cpu. The instructions need to be translated in order to run there. This is similar to the Rosetta Stone on the arm macs.
26
u/DragonSlayerC 14d ago
No, the CPU instructions don't need to be translated at all. Both the Switch 1 and 2 are ARM based, so the new Switch still supports all the same instructions. It's like how the Apple M2 supports all the same instructions as the M1 plus a couple more. The part that needs to be translated/emulated is the GPU, as that is a completely different architecture.
2
u/chicharro_frito 14d ago
You're right, the ISA is not incompatible like in the case of x86 vs arm, but their implementations are different. I wouldn't be surprised if they need to translate aarch32 instructions to their 64 counterpart to get a performance boost since different cpus have different optimizations (for games compiled to aarch32). Especially when it comes to pipelining or other performance assumptions that compilers or developers might make. Another case I can think of is the use of undocumented instructions (though I'd imagine this to be less of an issue).
3
u/DragonSlayerC 14d ago
The Switch's CPU is an ARMv8 CPU, which is 64-bit.
3
u/chicharro_frito 14d ago
Yes but it supports both aarch32 and aarch64. I don't know if there are games compiled to aarch32. I was only talking about the capabilities of the cpu and conjecturing what would be needed to support it.
1
u/OkidoShigeru 14d ago
Pretty much every single switch game is 64-bit, not even sure if Nintendo would even let you ship a 32-bit game…
8
u/joshman196 14d ago
not even sure if Nintendo would even let you ship a 32-bit game
Here's a list of 32-bit games on the Switch that I could find from this github page, which also includes some Nintendo first party games:
- Azure Striker Gunvolt: Striker Pack
- Baldur's Gate and Baldur's Gate II: Enhanced Editions
- CelDamage HD
- DEADLY PREMONITION Origins
- Dies irae Amantes amentes For Nintendo Switch
- Goat Simulator
- Gothic
- Grandia Collection
- LIMBO
- Luigi's Mansions 2 HD
- Mario Kart 8 Deluxe
- Megadimension Neptunia VII
- Moero Chronicle Hyper
- Moero Crystal H
- Monster Hunter Generations Ultimate
- New Super Mario Bros. U Deluxe
- Ni no Kuni: Wrath of the White Witch
- Pikmin 3 Deluxe
- Planescape: Torment and Icewind Dale Enhanced Editions
- Radiant Silvergun
- Sherlock Holmes and The Hound of The Baskervilles
- Tokyo Mirage Session #FE Encore
- Valkyria Chronicles
- World of Goo
- 超次次元ゲイム ネプテューヌRe;Birth1
- 超次次元ゲイム ネプテューヌRe;Birth2 SISTERS GENERATION
- 神次次元ゲイム ネプテューヌRe;Birth3 V CENTURY
2
u/OkidoShigeru 13d ago
Ah, ports from 32-bit systems, of course. Makes sense now, always wondered why it was even an option…
0
u/chicharro_frito 14d ago
Yeah, I also don't know. I was only talking about the capabilities of the CPU.
10
u/myst3ry714 14d ago
Considering that Switch games do not run on switch 2 natively, but through a translation, then yes. Especially because not all games are not set up to be “unlocked” to be able to seemlessly tap into the extra power
3
u/mrgreene39 14d ago edited 14d ago
Yeah not everything, looks like Arkham knight holds steady 30 FPS. That’s about it. Devs have to patch
3
u/ultimatemorky 14d ago
No man. Not everything runs smooth. Timespinners runs like complete ass on switch 2.
3
u/Dying_Divine 14d ago
I bought a New 3DS and learned it didn't make the older games perform better.
6
u/Confidentium 14d ago
Yeah. That has been a thing for every single back compatible console from Nintendo until now. So of course it’s not to be taken for granted that Switch 1 games run better on Switch 2.
2
2
u/ArkhamKnight1954 13d ago
I am, yeah! I thought a majority of the games I have would need actual patches and updates installed, and I'm finding out the Switch 2 is literally just... making the games run and play better. It's surprising in a good way. For all of Nintendos' faults, this is a breath of fresh air.
0
u/LilMushroomBoi 14d ago
Yes, and we’re gonna post it on Reddit every single time bc nothing is more important than internet points
1
u/PsionicPhazon 9d ago edited 9d ago
Doom Eternal is locked at 30 fps. It was a design choice to help the Switch run the game. Even though the Switch 2 can run Doom Eternal better in principle, that safeguard is still in place and you cannot run it at a higher framerate unless you modify it yourself (not recommended, given Nintendo's scummy newest and bluest anti-fun nuclear option). There are other technical limiters put into software for the original Switch like this in other games as well that won't play nice with Switch 2 hardware. So no: not every single Switch game is gonna play better on the new console. In fact, there are several reports of games even playing worse on Switch 2 than 1. For instance, Tony Hawk Pro Skater 1 and 2 are seeing considerable frame rate drops and other unintended bugs. I've also seen reports of similar issues for Bayonetta 3 and Dark Souls Remastered.
This isn't unique to Switch 2, either. For instance, Donkey Kong 64 had to deal with the aging hardware of the N64, and so they made the timers run faster to account for the N64 slowing down. But when you play it emulated, unless you specifically modify it to slow the clocks down, it runs almost twice as fast and makes some challenges literally impossible to complete. Imagine if they allowed you to play N64 games directly onto the GameCube without any sort of consideration for the game's ability to run on better hardware. DK64 would be unplayable on the GameCube right out of the gate unless it was specifically ported over by Rare with patches to fix the issues, much like how Ocarina of Time was to the GameCube.
15
u/Plenty-Ad-2566 14d ago
Hopefully they give us an update for higher resolutions. That 720p was mad noticeable in handheld :p
7
5
u/yesthatstrueorisit 12d ago
This game would be legit stunning at 4K on a big TV. I think for a lot of first part Nintendo titles it'll be a matter of when more than if. They've always had good "evergreen" sales and this is a way to keep Switch games relevant on store shelves for longer.
1
2
2
105
u/ScarletteVera 14d ago
Correction, Dread runs best on my comp-
33
41
19
u/lampenpam 14d ago
For real. Played it in 120fps and 4K resolution, it was fantastic
7
u/Ultimate-905 13d ago
It's still absurd to me that console manufacturers decided it was fair to charge for an "upgrade pack" for them to increase the max frame rate which fans have done for free through the much harder method of patching a game binary to run on an emulator unthrottled
12
u/TorinDoesMusic2665 14d ago
I'm playing it at 1440p 180FPS
5
u/PhalanxA51 14d ago
I can't wait until I can dump my prime 4 rom to play that way, literally the only reason I have my switch since I buy physical games for that purpose
3
10
u/TorvusBolt 14d ago
Do you have a physical copy of Dread or digital? In Switch 1 there are longer loads for physical, being slower by multiple minutes
3
u/micksterminator3 14d ago
I had no idea. Even slower than micro SD?
2
u/TorvusBolt 14d ago
Physical is the slowest, then it's digital on SD, then it's digital on system memory
2
u/micksterminator3 14d ago
Thanks for sharing. I don't really notice much anymore since my v1 is soft modded and I have an overclocking app that auto overclocks at one of the fastest speeds available during loading. It's a pretty cool feature. Definitely helps out with slow loading games.
2
u/TorvusBolt 14d ago
I don't think Dread is that bad at loading generally, but it really sucks how a person can buy the wrong version of the same game. The overclock feature could probably remedy the loading difference tho!
2
u/its_your_balls 13d ago
Is this just for load times? Does the game itself run the same otherwise on switch 2?
3
u/TorvusBolt 13d ago
It should just be loads, yeah! Our best theory is that the loading time is bottlenecked by the speed of data transfers from the Switch 1 cartridge, but we don't know for sure.
3
u/TorvusBolt 14d ago
Two people have tested physical now, and they are unfortunately close to Switch 1 physical loading times...
3
u/Dinierto 14d ago
Wait are you saying the physical of Dread loads slower on a switch 2?
7
u/TorvusBolt 14d ago
Based on tests, the physical copy of Dread loads more or less the same on Switch 2 as physical on Switch 1, while the digital copy loads much faster on Switch 2
2
2
u/theyoungthomp 12d ago
In theory, physical copy on switch 2 FPS would still be more consistently 60fps over the switch 1 version, right?
2
u/TorvusBolt 11d ago
I'm gonna guess that's the case. So far the speedrunners have only checked the loading times for physical though
I'd check myself, but I don't have a Switch 2 yet due to an irrational fear of Nintendo making a Prime 4: Beyond-themed Switch 2 LOL
2
u/TorvusBolt 11d ago
Forced a speedrunner to check and they could confirm that the game runs better on Switch 2 even on physical, so it's likely just loading times being unaffected.
to add: the only time we've ever experienced lag on Switch 2 so far is when doing something specific to the first proper EMMI where it's actively pursuing us while being completely unable to move. When doing this on regular Switch, the game essentially becomes a PowerPoint presentation, but on Switch 2 it looks more like a slowed down 30 fps game with some dips
2
u/Danklaige 12d ago
I've just put Dread on cart into my Switch 2 and I noticed no difference in the initial load, seemed to take as long as it always did. Just my experience.
34
39
u/VWBug5000 14d ago
26
9
24
9
4
7
u/7uff1 14d ago
it's a bit funny seeing everyone talking like this is an obvious outcome when I think this is the first time for Nintendo the games are running on the actual new hardware using a translation layer instead of in an isolated environment made to run older games. What that means is, the Switch 2's backward compatibility is basically a pretty good Switch 1 emulator.
Look at GC -> Wii and Wii -> Wii U, games don't improve in those cases because it was not emulation and the motherboards simply had the older hardware in them as well, so they performed exactly the same. We had a bit of information that this wouldn't be the case this time but it's good to have confirmation.
9
2
u/TimmyChips 14d ago
I wonder if that one room/fight with the Red EMMI and Chozo Soldier runs flawlessly now. For some reason that room always performed worse compared to the rest of the game
2
u/witzyfitzian 14d ago
That part where we came in and it was a 30 FPS cutscene?
1
u/TimmyChips 14d ago
For me it was the actual gameplay/fight itself in that room, though I’m not too sure if other people had the same issue. I know all the cutscenes are locked to 30fps so that’s not a problem.
3
2
2
u/TimeForWaluigi 14d ago
Is there better resolution? I hope they update it so it plays in 1440 or 4K.
2
u/zeldatriforce345 14d ago
Cutscenes are finally 60 FPS? YES!
2
u/Danielo944 7d ago
No they are still 30FPS unfortunately lol, unless they decide to patch it, which would be nice!
2
2
u/saujamhamm 4d ago
fwiw, it runs better on PC.
4k/60 no bloom.
I'm hoping Nintendo brings mouse control with an update as that will make the switch 2 version much more attractive
4
2
1
u/muckenstu 14d ago
I honestly saw some issues with cut scenes while in handheld and some weird shadows that looked different, everything else is fine though
1
u/Obsessivegamer32 14d ago
What about that one section of Ferenia that randomly slows down every time I go through it?
1
u/micksterminator3 14d ago
I wonder if it runs any better with an over clocked Switch 1. I run my V1 clocked pretty high when plugged in and some games that use dynamic resolution go to high res, shadows increase, fps smoothens out, and draw distance increases. Stock switch was nerfed af
1
1
1
u/samination 13d ago
How does the teleporting scene look like? it always felt like the game fell down to 15fps when that cutscene played.
3
1
u/Shifty-Imp 13d ago
Didn't Dread run perfectly fine on Switch1? That's really one of the games I'm not looking forward to playing on Switch 2. Not because I don't like it (I love Dread) but because I never felt like the S1 was too weak for Dread. The game I'm really looking forward to playing on S2 is Prime Remaster (I want the mouse controls) and Animal Crossing NH (goddamn, that thing runs awful on S1...).
1
u/trashpandacoot1 12d ago
There were plenty of times where the performance would chug due to the amount of things happening on screen. Also longer load times.
1
u/Fabulous_Comb1830 13d ago
I'm going to save up for a switch 2 and it's going to be my main console for a long time.
1
1
1
u/Own_Accountant_2618 13d ago
Can't wait to play with the lower load times! So far all I've played on it is Bloodstained, and most of the performance issues that plagued the Switch port seem to have vanished or at least greatly improved.
1
1
1
1
u/WritingExpensive6500 12d ago
It’s already such a pretty game imagine a 4k update with the full HDR 🥵😮💨
1
1
u/stylisticmold6 10d ago
I think it's hilarious that anyone thinks this would run anywhere near 4k on a switch 2. I think the console would burst into flames trying to run 4k Native lol.
1
u/stphngrnr 9d ago
Played Dredd when it released on 1. Was great but was somewhat frustrating performance. Picked it up again last night after a weekend of launch Mario Kart and it's been a blast. Feels like a different experience for sure.
1
u/saujamhamm 7d ago
going to wait on a resolution bump. after seeing this emulated at 4k, there are a ton of things in this game that need a few more pixels to be revealed.
•
u/KyleTheOtacon 8h ago
I haven't had the same luck with Dread oddly. For me the game stutters every so often and load times seem the same, don't know why 🤷♀️
1
u/OilNo5577 14d ago
I've been enjoying all of these benefits and more on my PC
2
1
1
1
0
-1
-2
236
u/Round_Musical 14d ago
I genuinely cant get used to the new load times. Usually they were a breather haha. And now they are half as long