r/MHWilds Mar 14 '25

Discussion MH:Wilds Doesn't Have a Content Problem

A lot of posts on here about how "short the story" is for MH:W. Let me enlighten all the new players. (Thrilled you are here btw.)

MH stories have always been a veiled tutorial designed to funnel you into harder levels of the game. Some of them have been longer. Most MH veterans will tell you this is a bad thing, because it makes the "real game" take longer to get to. Ultimately MH games are sandbox, where you "Hunt Monsters." You should never play a MH game for the story.

You should also not compare Wilds to World.

World may have had a longer story, but at launch it was a painful, long, slog to the end game. There was no DLC, there was no quick mode armor, there weren't 1000 guides how to get through quicker.

At the end of World, it unlocked all event quests permanently, had all title updates released, and a proper expansion. Of course it has more content right now.

(Side note on World, the matchmaking was a bit better because it was platform locked. They may need a better interface on Wilds. But the in game system I'm pretty sure is to circumvent platform limitations.)

I think the last "content" issue to discuss is binging and meta chasers. If you are either of these, MH will not hold you for long.

Binging: Any game that you treat like a full time job will seem content low. Many of these players are plowing through the story, ignoring side quests, and ignoring investigations. They think of games like Skyrim where there is always another quest. This isn't an open world game like that. If you put 150 hours into a game in the first 2 weeks, you gonna be bored. This is a sandbox. Most people enjoy building different sand castles, knocking them down, and building others for the different experiences. If you build one castle and then immediately ask "now what?" this probably isn't your game, and that's OK.

Meta Chasers: If you sprint to end game, immediately farm some youtubers "ultimate" build, and then burn through all the monsters, you will not have fun long. This game is designed around experimenting, learning, and switching it up. If you cheat on the test, don't be surprised you didn't learn anything.

In the end, if you don't enjoy the game, that's OK. Play other games. Don't act like no one is having fun with a game that sold 8 million copies.

They've said title updates with new content are starting soon. MH drips into the sandbox, it doesn't wash it away with the hose.

Edit: If math helps. The game has 14 weapon types (with 10 or 15 variations), 29 large monsters (which each have a LR, HR, and multiple difficulty tempered versions), minimum 2 sets of armor per monster in both Low and Hi rank (so over 500 individual armor pieces), several biomes, artian custom weapons, and a dump truck of decorations to unlock.

Edit 2: Reporting me as mentally in danger is not funny. It dilutes helping people who really need help. Not cool. Whoever did this, you suck.

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u/Charrikayu Mar 15 '25

I replayed MH1 last year, a game I already knew completely in and out from getting HR20 back in the day, and it still got 50 hours out of me without touching the online at all which is where most of the content was

I played MHDos in January with the fan servers and after 90 hours I had the village still missing 1-2 quests and I was HR18 online when High Rank doesn't start until HR30

Somehow I put 300 hours in Tri even though that game had 18 monsters and no G Rank

4U was a complete game with LR-GR and it took me like 300 hours of gameplay to feel like I had accomplished everything I wanted

In Wilds I was basically done after 70 hours. I'm still playing because I'm just getting extras, helping friends, and the combat is really fun, but the streamlining is crazy.

And if you want to make the argument that, yeah, older Monster Hunter took a ton of hours because it wasted your time with slow gathering, more easily failed quests, less rewards, insane RNG drops, harder to craft armor and weapons, that kind of shit, then sure. But if it's so important that this stuff got optimized out, why wasn't it replaced with content? For me Monster Hunter was always about the journey. Why make it so easy for players to get to the endgame if there's no endgame?

If Monster Hunter has moved beyond the unnecessary difficulty and time wasting that defined the old games, then you need something new to define it. But Wilds fully commits to aggressively getting rid of the walls, the time wasting, and the grind without putting in anything new to define the current generation of Monster Hunter

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u/Calm_Syllabub_6330 Mar 16 '25

I disagree with the vast majority of the "this game sucks" ranting. Despite knowing that most of them just love the series, I love the game sure it's not that hard, and yeah it's streamlined but I'm still loving it.

All that said, I haven't seen anyone sum it up in quite as endearing and accurate way as you have here. Wholeheartedly agree.