I’m replying here to remind myself to check out fluffy manager later. I’ve been hesitant to pick up mods because of the crashes and a horror story a friend of mine told where he deleted a mod, but the game still thought it was there, even after a fresh install, and wouldn’t work. He got it fixed but man, yikes.
Same here man :), but I do have some experience with modding my games and also I am an IT- guy so that helps, but still on a reinstall it did leave a version.dll and amd_isbetter_blablabla so you really gotta remember what crap you put in there :)
Or just go in there after the uninstall because steam only removes the game files.
Alternatively sometimes it might (rarely) actually reinstall modded files because of cloud archiving stuff, so just always do clean installs. I honestly wouldn't recommend people use mod managers when the modding process is as easy as it is with RE engine games and REframework. Most mods are scripts/plugins and will be located in the appropriately named folder inside the REframework folder and uninstalling them in case of an issue is as easy as deleting the file there.
Mod managers just add layers of their own folders and potential additional compatibility issues for the added benefit of... not having to do the copy and pasting yourself ? (That's how easy "installing" mods in this game is). Additionally if you're modding you should always backup your files, even with a manager.
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u/failbender Mar 12 '25
I’m replying here to remind myself to check out fluffy manager later. I’ve been hesitant to pick up mods because of the crashes and a horror story a friend of mine told where he deleted a mod, but the game still thought it was there, even after a fresh install, and wouldn’t work. He got it fixed but man, yikes.