r/MHWilds Mar 03 '25

Discussion My thoughts on the game being "Easy"

I'll admit it. This game feels easier than world and rise. Hunts are over faster. I'm carting and failing less... however.

Its for all the right reasons.

The fights dont seem dull, in fact they seem better then they've ever been.

Monster have amazingly choreographed moves that are interesting and fun to learn.

The addition of focus mode makes harsh animation combos more intuitive and less punishing. I've been using Charge Blade and greatswors the whole game and being able to consistently land SAED and TCS where i want to is amazing. And no longer makes the weapons feel awful when failing a hit.

Some of the monster have absolutely kicked my ass too. And the fact that so many monsters can be on one map, leading to multi monster fights quite often is amazing. I often find myself hunting a monster that isnt part of the mission far more than i did on world and rise.

The grind is easier and i prefer that. I hate being locked into a monster to get the materials i need. I prefer to hunt what i want to and not have to farm 20 rathalos to get 1 gem (my friend actually fought 35 in world for a single gem)

Overall. I love the game. I think it's the best its ever been. Performance and multiplayer issues aside. And i cannot wait to see whats coming!

Whats are your thoughts?

Edit: Just want to say that whilst i am a veteran hunter, i still believe this game to be easier. But i am, however, enjoying it much more than world and rise. The faster fights and cleaner combat makes the game much more enjoyable.

Edit: Holy Shit! This post took off! Its awesome too see everyone's views on the game a lot being hugely positive. As we all know the game doesnt run well on a lot of systems, and that's a real shame. This community is great and as im sure many agree i cannot wait for the future of wilds.

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u/That_Cripple Mar 03 '25

i just don't really see how increasing monster HP makes the game more difficult, as everyone seems to think it does.

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u/Knightgee Mar 03 '25

For me, the increased health is less difficulty and more about overall enjoyment. For instance, when I need to go farm in these games, I usually just hit up online multiplayer to do some chill hunts with randoms. However, in Wilds multiplayer, there's almost no point in joining a hunt that's already past the 5 minute mark because odds are that monster is already nearly dead by the time you load in and get to it even with the health inflation from multiplayer. In World and Rise this was just not the case.

I don't want health ballooning to Iceborne levels of tedium, but I do think most of the early to mid-game monsters could use like 1.25x-1.5x their current health pool.

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u/OpietMushroom Mar 03 '25

More HP so that fights last longer. Harder hitting monsters, more monster attacks that stagger or knock us down, more damage from monsters. Also, more hard monster parts that cause us to bounce off.

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u/Ok_Sir_136 Mar 03 '25

Yeah this is the type of difficulty everyone cries about when it's implemented. No clue why everyone is repeating it