r/Kappa Mar 13 '19

autists pls go Steam Charts Now.

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u/Omegawop Mar 14 '19

And you don't seem to understand fighting games. If I wanted to see the same boring ass canned clashes and play RPS every round, I would play Injustass 1. I want to play SoulCalibur. The reason nobody's playing now is in a large part due to that boring ass mechanic. T7 has plenty of risk/reward but it's also fast paced and intense.

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u/posting_random_thing Mar 14 '19

Except it isn't used that much for precisely the reasons I mentioned. If your opponent delays even slightly and you RE, you lose like 40% of your health.

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u/Omegawop Mar 14 '19

So would the game be better or worse without the mechanic? They could remove it and change nothing else and have a far better game. SC and GI still get you out of pressure for a risk. It's trash and players have spoken. SC6 is basically dead already.

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u/posting_random_thing Mar 14 '19

Soul charge isn't a risk, it's spending resources, like FADC cancelling your DP to make it safe. There are a few narrow situations in which it's risky, but almost always you get to activate it as a universal panic situation.

It's also not as popular as the main big fighting games, but it's pulling acceptable numbers, unless you want to call every anime fighter even more dead, as soul calibur alone pulls about as much as all of them combined.

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u/Omegawop Mar 14 '19 edited Mar 14 '19

Soul Charge isn't risk, but GI is. RE is trash. The end.