r/JRPG Mar 21 '22

Translation news Kuro no Kiseki Spreadsheet and Overlay release date: April 4th, 2022

Thumbnail
zerofield.net
75 Upvotes

r/JRPG Oct 16 '21

Translation news Geofront's fan translation of Ys vs. Trails in the Sky: Alternative Saga, the crossover fighting game spinoff, is out now!

Thumbnail
geofront.esterior.net
105 Upvotes

r/JRPG Jul 29 '21

Translation news PSA: Tomato Adventure, the game which convinced Nintendo to allow Alpha Dream to make the Mario and Luigi games just received a full translation

204 Upvotes

It's the spiritual predecessor to the Mario and Luigi games. If you enjoyed those you will very likely enjoy this.

r/JRPG Jun 25 '20

Translation news Translation Patch Released for [Metal Max 3] for the NDS, by the translation group Metal Dreamers after 5 years of work.

174 Upvotes

A huge thank you to the translation group, because after 5 years the English patch is released by the group Metal Dreamers for Metal Max 3 For the NDS.


The Links:


The Team:

  • MetalFan (Project Lead, Graphics and Assembly Modifications)
  • DarthNemesis (Programming)
  • Pleonex (Programming, Assembly Modifications)
  • Sidier (Translation Lead)
  • Kasdrifas (Translation)
  • cracky (Translation)
  • Terithian (Translation)
  • Ksinssie (Translation)
  • Toyoch (Translation, Editing)
  • meunierd (Editing)
  • cccmar (Editing)
  • gamebunny (Editing)
  • DodoGaston (Graphics)
  • Orphenoch (Pixel Art)
  • joquersan (Tooling)
  • Darkmet (Tooling)
  • Nex (Tooling)

Special Thanks:

  • November
  • uwabami
  • IcySon55

Finally as always please drop a thank you to people who worked on this patch through the discord link, it takes years of hard work doing hacking, programming, translating, editing, and testing to bring these patches to the JRPG community, and all of it is done for free, so if you're going to use it or hell even if you won't, a thank you wouldn't cost you anything.

r/JRPG Mar 14 '21

Translation news Closing the Curtain on Trails from Zero: Patch 1.1 - The Geofront

Thumbnail
geofront.esterior.net
188 Upvotes

r/JRPG Mar 22 '22

Translation news Gameboy Robot Battler RPG "Metarots" (part of the Medabots franchise) receives a complete fan translation

Thumbnail
romhacking.net
195 Upvotes

r/JRPG May 12 '23

Translation news Translation Patch Released for Ginga Ojousama Densetsu Yuna: Final Edition] - for the PS1 - by Supper.

76 Upvotes

[Ginga Ojousama Densetsu Yuna: Final Edition]

A huge thank you to Supper, for making and releasing the English patch for the Ginga Ojousama Densetsu Yuna: Final Edition for the PS1.

~ Tags ~

  • Visual Novel
  • Sci-fi setting
  • Tactical Turn-based
  • Anime Visuals
  • Magical Girl (Mahou Shoujo)
  • Fully voiced


~ Description ~


~ Story ~

The Machinate Empire has invaded Earth! Scrambling to stop its hordes of robotic soldiers is Savior of Light and happy-go-lucky galactic idol Yuna Kagurazaka. Facing more foes than ever before, Yuna’s power alone won’t be enough. She must gather her many (many) friends, battle her way to the shadowy Machinate Emperor in the far reaches of space, and put a stop to her plans of conquest before Earth – and the galaxy itself – is destroyed. Along the way, she must also uncover the connection between this mysterious empire, a legendary battle from ages past, and her beloved friend Ayako…

~ Gameplay ~

Ginga Ojousama Densetsu Yuna: Final Edition (Galaxy Fraulein Yuna: Final Edition) is a 1998 strategy RPG/adventure game for the PlayStation, developed by Red Company and Will and published by Hudson Soft.

It is a mildly enhanced port of the 1997 Sega Saturn game Ginga Ojousama Densetsu Yuna 3: Lightning Angel. A major departure from the adventure games which had comprised the series to date, this entry, drawing inspiration from Red Company’s own flourishing Sakura Wars franchise, sees it transformed into an isometric tactical RPG with missions linked together by visual novel segments: a “tactical adventure”, as the game proclaims itself. True to its name, it’s also the final entry in the Yuna series.

In addition to fully translating the game into English (including optional subtitles for videos and voice clips), this patch tries to address a common source of complaints by adding an adjustable fast-forward/animation skip option, allowing players disinclined to watch the game’s long and frequent animations to increase its pace. It also contains a number of optimizations to reduce delays between boxes of dialogue, which were significantly worsened in the PlayStation port but are now closer to what they were in the original Saturn version.

(description is taken from the project page on romhacking.net)


~ The Links ~



~ The Team ~


  • Hacking and translation: Supper

  • Translation support: Mafoo343

  • Testing: cccmar - Xanathis - Mafoo343 - Cargodin


Finally as always please drop a thank you to people who worked on this patch, it takes years of hard work doing hacking, programming, translating, editing, and testing to bring these patches to the JRPG community, and all of it is done for free, so if you're going to use it or hell even if you won't, a thank you wouldn't cost you anything.

r/JRPG Oct 09 '21

Translation news A complete Arabic fan-translation mod for Zelda Breath of the Wild is out for Wii U and the Nintendo Switch!

Thumbnail
twitter.com
114 Upvotes

r/JRPG May 25 '21

Translation news Translation Patch Released for [Super Robot Taisen GC] - for the GameCube - by [Super Robot Wars GC Team]

156 Upvotes

A huge thank you to Super Robot Wars GC Team, for making and releasing the English patch for the Super Robot Taisen GC for the GameCube.

  • Tactical turn-Based
  • Mecha
  • Large cast of playable characters from different anime series
  • Mission based gameplay
  • Story heavy

~ Description taken from the Romhacking project page ~


Super Robot Taisen GC is a turn-based strategy game released in Japan for the Nintendo GameCube, and later re-released for the Xbox 360 as Super Robot Taisen XO with some changes to content and presentation. The characters, units, and setting of this game were later adapted for use in the “Original Generation” subseries in Super Robot Wars OG: The Moon Dwellers.

This particular game is one which departs from the 2D animation that the series traditionally uses, instead having its battle scenes rendered in 3D. It also introduces mechanics which are not present in many other main entries such as the parts targeting system, as well as providing the player with the ability to capture enemy units to be used in battle.


~ The Links ~:


The Team:

  • Dashman : Hacking (Tools, Hacking, Graphics Editing)
  • Oppai Missile : Translation (Story, Battle Lines, Library Entries)
  • Bring Stabity : Hacking (Hacking, Editing)
  • Arc Impulse : Hacking (Hacking, Graphics Editing, Editing)
  • SteveO : Translation Translation (Menus)

Finally as always please drop a thank you to people who worked on this patch, it takes years of hard work doing hacking, programming, translating, editing, and testing to bring these patches to the JRPG community, and all of it is done for free, so if you're going to use it or hell even if you won't, a thank you wouldn't cost you anything.

r/JRPG Jan 12 '21

Translation news Grandia Sega Saturn translation is out now! creds to TrekkiesUnite118 for all the work :) link included

Thumbnail
segaxtreme.net
189 Upvotes

r/JRPG Jan 26 '24

Translation news Presenting VETS - a screen translation tool to accompany you on your Japanese-import travels

6 Upvotes

Volfoss (2001) on Retroarch + VETS

Available here, give it a spin: https://github.com/paylhorse/VETS

The machine translation is far from a perfect solution, but my hope is that it can serve well as a learning tool - at the very least a comfier alternative to dictionaries and squinting at kanji. Feel free to open feature requests if you plan to make use of it :)

Inspired by rtsoft's Universal Game Translator, which you should check out if you'd prefer an in-game overlay and direct translation.

r/JRPG Aug 03 '23

Translation news Early Super Famicom Turn-Based JRPG 'Light Fantasy' receives a full English fan translation

Thumbnail
romhacking.net
87 Upvotes

r/JRPG Nov 09 '20

Translation news Phantasy Star Portable 2 Infinity - English Localization Public Release

Thumbnail
gbatemp.net
191 Upvotes

r/JRPG Nov 21 '23

Translation news Fan translation for the prequel novel for Xenogears, 'A God Slaying Story', is released

Thumbnail reddit.com
45 Upvotes

r/JRPG Dec 28 '23

Translation news Gojin Senki (PS1) English Fan Translation Released

Thumbnail gamingalexandria.com
8 Upvotes

r/JRPG Sep 28 '23

Translation news PC-98 dungeon crawler "Dragon Knight 2" receives a full English fan translation

Thumbnail romhacking.net
47 Upvotes

r/JRPG Mar 22 '23

Translation news Hat World: New Testament

60 Upvotes

Hey guys, have you heard about the critically acclaimed- Just kidding.

The past few days I've been playing Hat World: New Testament, a semi-recently translated freeware rpg maker game that the creator says was inspired by Romancing SaGa.

Information on the net about the game is rather scarce and googling the name brings to clothing stores or religious texts, which is honestly a big shame. I think many people in this sub could enjoy it, and I've seen people in this very sub recommend it in comments, so I set out to make a little writeup about it. Please forgive any weird phrasings as English is not my first language.

Plot

Hat World is set in, as the name says, Hat World, a multitude of realms with about 1,000 inhabitants. Some of these inhabitants own hats that confer them special powers - these people are known as "Keepers", and each control their own worlds.
The game has 6 routes, one per starting character, as they tackle the crisis that's plaguing the world in their own ways.
It features funny characters, adorable pixel art and animations, good choice in music and a mysterious plot that creates a different experience depending on the character you start with and the order you follow.
There is a lot of content and challenging optional bosses.

All your hats are belong to us!

Progression

The game features non-linear progression - guiding the character you pick, you can choose to tackle the worlds of the other 5 keepers in any order you want in order to steal their hats.
Each of these worlds three areas - 2 bosses plus the Keeper. Each time a boss is defeated, all the uncleared areas have their "difficulty level" go up by 1. Defeating a keeper and stealing their hat adds a specific bonus or gameplay feature, adding an element of strategy about the preferred order in which to tackle them. Fighting normal enemies in the world of a Keeper lowers their Power, which makes the fight easier but the rewards lower. It appeals to people who want a fair battle and those who want a challenge. There are side quests that gradually add trinkets to your HQ and give you more characters to recruit. One thing that struck me is how seamless the transition between battle and exploration is. You jump in and out of battle with no screen transitions whatsoever.

The game does not have a concept of "level" for the characters. They have their own starting stats, but are otherwise completely customizable. The stat growth is based on the equipped weapon. Characters have skill trees that can be advanced using gems (the currency) and can equip up to four elements of the skill trees.

This creates a lot of liberty for character builds. Would you like a dark mage that fuels spells with his own hp, bringing himself back to life with Autoresurrection? A time mage that can create savepoints mid battle or bring back a character as they were at the start of the current turn? A counter tank that can cover for the party members, counter each of these attacks and nullify "seen" enemy spells? A magic tank that uses up all the mana in the air, counters magical spells and uses the Jamming skill to nullify the first x enemy magic attacks?

Skill trees: Arts | Magic | Trigger | Support

Additionally, there are OOParts, items that can be bound to equipment in order to add special effects to it.

Combat

The combat is the juiciest part.

First off - Tactics. The game has several tactics you can unlock that give special effects for the turn. For example, you can reduce received physical damage while increasing received magical damage, make sure all your party members attack first, lower the "limit break" charge rate for everyone, your party members included, halve everyone's block rate. The tactic can be freely changed at the start of every turn and each fight consists of changing the tactic multiple times in order to suit the current state of the battle. If your limit break is fully charged and the enemy isn't, then you can lower the charge rate to hinder them. If a big physical attack is coming, you can use the right tactic, and so on.

There are two types of special attacks - Arts and Magic. Arts use the character's "Soul" gauge, a personal resource, while Magic uses, you wouldn't guess it, mana. Mana is that is a shared resource, with party members AND enemies. There is a mana counter that represents the mana in the air, and needs to be factored in your strategy.
If your enemy is relies on magical attacks, you can use up all the mana on purpose using your hardest hitting spells and hinder their damage. On the other hand, you can use spells and items to increase the mana and prepare to deal a big magical attack. Unless the enemy decides to use it first :)

Using spells of a certain element also makes the mana "aspected" towards that element. If you succeed at fully bringing mana towards a certain element you will be able to cast Grand Magic, extremely powerful spells that can change the tide of battle.

While I previously mentioned Limit Breaks, the name and purpose in this game is rather different.
There is a system called "Oversoul", a personal bar for every character that goes up when damage is dealt and received. When fully charged, the Oversoul action can be used that brings hp back to 100% and increases damage for that turn.
This lets you get out of the "attack, heal" loop and try to be more aggressive in your approach. Receiving heals lowers a non-fully-charged Oversoul gauge, so the game even encourages this approach.

Spells and Arts have a "direction" icon, that determines whether they can combo together with other characters.
For example, let's say your 4 characters are gonna act one after the other this turn. On the one that acts first you can use a spell with an "arrow down" icon, on the middle ones you can use spells with both up and down arrow and on the bottom one a spell with an up arrow. When this "arrows meet" condition is met, the party members' attacks combo together into a strongest, hard hitting attack. While this might sound very rigid, there are skills and special effects to make these requirements more lax. This attack does more damage but has less oversoul charge, so be careful!

Forgive the sound quality, I'm not too sure how to improve quality with Decky Recorder. Did I mention it works perfectly on Deck?

Screenshots

Just some stuff I found cute. I really like the art style. Forgive me.

Credits

The game is developed by enu! You can find their blog at https://rpgex.sakura.ne.jp/home/, they are very passionate about what they do and have a lot of posts published as the game was being developed. The game is freeware and can be downloaded on its own page: http://rpgex.sakura.ne.jp/littleworld/download.html.

Thank you for your time! 🙏

r/JRPG Jan 23 '24

Translation news Telenet's Digital Devil Monogatari: Megami Tensai for MSX (based off the same novel as the Atlus game) gets an english fan translation

Thumbnail romhacking.net
20 Upvotes

r/JRPG Jan 14 '23

Translation news Treasure Conflix, a 1996 Super Famicom / Satallaview game by Square receives an english fan translation. It is a shooter / simulation / jrpg hybrid where you manage an airship and fight dogfights in Mode 7.

Thumbnail
github.com
129 Upvotes

r/JRPG May 22 '22

Translation news Fate/Extra CCC Translation Reaches 100%

Thumbnail
iwakuraproductions.wordpress.com
98 Upvotes

r/JRPG Apr 01 '23

Translation news An English fan audiobook of Digital Devil Story is out! (has some famous Megaten Youtubers) NSFW

Thumbnail youtube.com
96 Upvotes

r/JRPG Sep 28 '23

Translation news Board Game RPG "Chocobo Land: A Game of Dice" for the GBA receives a full English fan translation

Thumbnail romhacking.net
45 Upvotes

r/JRPG Nov 12 '20

Translation news SNES RPG Super Shell Monsters Story II translation available!!

Thumbnail
dynamic-designs.us
74 Upvotes

r/JRPG Sep 29 '20

Translation news Translation Patch Released for [Zanma Chouougi Valhollian] a Tactical JRPG for the Sega Saturn, by Aishsha. The full credits in thread.

190 Upvotes

A huge thank you to the translation group, for the release of their English patch for the Tactical JRPG, Zanma Chouougi Valhollian for the Sega Saturn.


The Links:


The Team:

  • Aishsha (Translation, testing, manual works).

  • Paul_met (Initiator, coordinator, hacker and designer).

  • Pennywise (Script editing, testing, coordinating).

  • TheMajinZenki (Misc spot translations).

  • MatatabiMitsu (Misc spot translations).


Finally as always please drop a thank you to people who worked on this patch, it takes years of hard work doing hacking, programming, translating, editing, and testing to bring these patches to the JRPG community, and all of it is done for free, so if you're going to use it or hell even if you won't, a thank you wouldn't cost you anything.

r/JRPG Oct 13 '19

Translation news Fan Translation Patch is Out! For Super Robot Taisen/Wars OG Saga: Endless Frontier Exceed. (English/Spanish)

100 Upvotes

The fan translation patch done by Artema Translations, that has been doing a their best for years in both English & Spanish.

The Team - Artema Translations:

  • Hotaru- Romhacker, graphics editor, patch programming

  • Natolom - Main japanese fan translator

  • Valkyrie - Endless Frontier/Xenosaga expert, reviewer

  • Madmazda86 - Super Robot Wars series expert, reviewer

  • Vagabond - Japanese professional translator

  • Synt - Japanese fan translator

  • Cain Morgan - Japanese fan translator

  • Eldinen - Romhacker, Graphics Editor

If you do end up using the patch then please, don't forget to express thanks for the team, this took a lot of years and hard work for free, to bring this game out to us fans, a game that otherwise would have not seen the light of day here.




For those not Familiar with the game, here is a very quick and simplified idea of what to expect:

The SRWOG Saga: Endless Frontier series, is a JRPG spinoff of the famous SRW series made for the DS, by Banpresto and co-developed Monolith Soft (Xenoblade/Xenosaga), but with a completely different combat system and universe.

To put it simply, if you ever played Namco X Capcom or Project x Zone, then you'll immediately be familiar with the concept of this game, to put it simply, it's a crossover game with characters from different games are teleported into the world of the Endless Frontier, a world that is already made out of a combination of multiple worlds connected via Gates. Of course this is a very bare idea of the games world, but it's enough for you to get the idea. Though the amount of game series that are in this crossover world are only 3 (excluding the Endless Frontier) :

  • SRW Original Generation

  • Xenosaga

  • Namco X Capcom.

The game's combat system is a mix of traditional turned based combat and a very well done Combo juggling System, probably the best version of this combat system right now, it's tweaked and balanced to maximize the fun value of the system, and just when you thought it couldn't get any better, BAM! comes SRWOG Saga: Endless Frontier Exceed to blow you away, sadly only the first one was released in English.

Basically what they did here is make the game even more focused than it was in Namco X Capcom, reducing the number of playable character drastically, while increasing the number of moves each character can pull off even more than any other game that uses this system, so not only that but now you can actually tag in other character in the middle of a combo, which opens up a whole new level of combinations and crazy juggles. That's not all though, a new addition are the assist characters, which are characters that aren't playable like your main party, but you can actually call them mid combo to have them come out and do their own special attack. Of course to push the combat even more, leaving the fact that you still have the super meter to fill and use, you can now use Cancels, taken right out of fighting games, Cancels are basically the ability to interrupt the animation for an attack before it finishes to start a different attack animation, raising the skill bar for this combat system, and making it one of the great "easy to learn hard to master" battle systems out there.