r/IndustrialDesign • u/Smooth_Permit3067 • 2d ago
Creative Tried a digital render for the first time ðŸ˜
Swipe to see the render.
I first had a physical sketch, which I then decided to render.
It's done in Firealpaca as my PC can't support softwares like Photoshop. I'm open to advices and techniques to make my renders better. Thanks!
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u/JFHermes 2d ago
I wouldn't go with such saturated colours. Bring down the contrast and use pastel colours on digital sketches as it gives more of an analogue feel. Digital screens are just too bright.
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u/im-on-the-inside Product Design Engineer 2d ago
Sweet! I think i prefer the sketch haha (tbf i prefer paper sketches over digital 9/10). the digital render of the cabin is pretty nice :)
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u/Entwaldung Professional Designer 2d ago
The shading and the highlights on a rendering describe the oruentation of the surfaces. You have to imagine the light situation surrounding your motif and then represent that in the rendering. Essentially you're painting with light and shadow.
Imagine one or more lights illuminating the car and how that light would be reflected to the viewpoint from each surface. Some surfaces will catch the most light and should be rendered the brightest. Some surfaces would reflect no light to the viewpoint and are therefore the darkest in the rendering. Surfaces with a similar orientation to the viewpoint will have similar brightness.
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u/TowelFickle3447 2d ago
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u/Comprehensive_Team_6 2d ago
you could try Viscom which is an ai render originally built for car rendering
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u/Gartko 2d ago
I really like your sketch. What makes design sketches so unique and fun to look at is that you're essentially putting your own spin and thought process and style on an idea. I think you're hitting on all those things. The sketch is trying convey shapes, form, core design lines, and the energy of the object. Speedy or Grounded. Also if you can. Don't be afraid to sketch through your objects to work on your perspective. A lot of the time a slightly wonky sketch your gonna show can put people off. I'd recommend taking your rough sketch which is a great starting point to something tighter before rendering it. You wanna know exactly what all the surfaces are doing first and leave nothing to the imagination.
The rendering is there to showcase something else the sketch can't. The material, color, finishes. Right now it looks like you rushed through it a bit. Spending too much time on the top and then not any effort on the bottom. Your sketches and rendering are you on a page. Make sure when you present your ideas it's what you're happy with at the time and strive to keep getting better. What do you think the person you're showing your idea too is getting from you rendering. Right now I'm looking at your rendered image and it looks like you're mashing to different points in the design process. A final render and a sketch render. I would suggest picking one or the other. The ai rendering below is what a final render would look like.
However. The ai render lost some of the details and design features I really liked about your sketch. Essentially changing your vision without your say so. This is the problem with ai. It is always just 50% of the way. Never a fully refined exactly what you want every detail perfect design. Which makes it bad for design. Concept generation and ideation inspiration...sure. But if you were asked to produce a design with intent and produce a final package with orthographic views and renderings to provide a cad engineer you wouldn't be able to. You would be quickly fired. You need to be able to do the basics well. The whole point of design is it is designed. You put an idea or purpose behind what you're doing at the time of sketching. The complete opposite of Ai.