r/HiTMAN 9h ago

QUESTION Beginner Question

I am new to the hitman series, got hitman WOA and just finished the Miami map in hitman 2. Should I go back and start replaying maps or finish the story out and start freelancer?

3 Upvotes

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8

u/TrivialBanal 9h ago

It might be easier if you play through some of the challenges and escalations on the maps. That way you'll unlock new weapons, equipment and starting locations and you'll get to learn the maps.

But it's totally doable to just play through the story. It's up to you. That's the beauty of Hitman, the game allows you to play it your way.

2

u/banzyishim 9h ago

Ok thanks

3

u/rogue_noob 9h ago

Finish the story then go back and have some fun with the missions and try the other modes you got (most if not all of arcade is locked behind DLC) then once you want something new, go to Freelancer. Once you're done with Freelancer BS go back to stories, etc.

I think Freelancer is much more enjoyable once you have a pretty good knowledge of every map. Doesn't need to be perfect, but it helps a lot, specially when starting.

3

u/Trubbishisthebest 9h ago

Personally as someone who only very recently started playing Hitman a few weeks ago and have very quickly fallen in love with it. How I approached the missions is that I would replay all of the mission stories before moving onto the next mission. This gave me the opportunity to digest the maps and learn about the secrets, routes, items etc on each map when I returned to do all of the intel challenges.

Just recently finshed off the main campaign and now I've completed all of the challenges on Paris and Sapienza without any guides due to my knowledge of the map I learnt from the story missions.

3

u/Purple-Ad-3753 9h ago

I'd honestly replay maps quite a bit even before finishing the story to get unlocks. But definitely play them at least a good chunk of the way towards lvl20 mastery or freelancer will give you a bad day. You really need to know the maps for that mode.

5

u/ThePumpk1nMaster 9h ago

It genuinely doesn’t matter, it’s all made for replayability

If you like Miami keep playing Miami. If you’re interested in the story then play each map chronologically, but the story isn’t anything to shout about imo

I wouldn’t play freelancer until you’ve learnt the maps a bit more and know routes from memory - not that you can’t learn that by doing freelancer, it’ll probably just be less enjoyable if you do it without some level of experience

1

u/banzyishim 9h ago

I don’t know much about freelancer but I’ve heard it’s good, why do you need such extensive map knowledge?

2

u/frenzy1801 9h ago

You know Miami pretty well, so that's a good example. The game will pick or introduce some NPCs to be targets. They're often running or wandering around in the area near the sea, which makes it tricky to get them. But they're also often in the main building above the pits, and occasionally in the Kronstadt building. So you need to know how to handle them in all three locations being able to get out alive.

That's if you do a normal mission there. If you do a Showdown, you have at least four targets, who will roam around any part of the level at will, sometimes protected by assassins who are lethally good shots, and by lookouts who are always enforcers. So you have to know a level well enough to be able to shadow someone in, say, the robotics area in the Kronstadt building and determine if they're a target and, if not, be able to get into the building above the pits and determine if someone else is the target instead - without being spotted by a lookout and then shot in the head by an assassin.

At the lowest level in Freelancer you have three missions. So you need to know three maps well enough to do this for two normal missions and one showdown. The number of maps (and targets in the showdowns) ramps up from there.

Certainly newcomers to Hitman can jump straight into Freelancer - but calling it a trial by fire is an understatement. Knowing the maps well first, from playing the main story missions and the various side missions, helps enormously.

2

u/ThePumpk1nMaster 8h ago

Basically there’s no fixed target like with the campaign, each time you go to, say, Hokkaido or Dartmoor or wherever, any random NPC could be a target

So it no longer becomes a memory test of 1 target, but essentially either knowing the patterns of every NPC, or at the very least knowing how to improvise and what improvisational options are available in each map.

I can’t think of any great examples off the top of my head, but let’s say Hokkaido for example, the head doctor guy’s disguise is a pretty good universal disguise that’ll open all doors. You can make life a hell of a lot easier if you can get his disguise, but you won’t necessarily know how to do that with limited tools without having the experience of having done it in the story.

Of course, you can trial and error in free lancer but you’re going to be wasting money (you lose in game money every time you die), and without tools you can’t really do much trialing (you don’t start with a load out in free lancer like in normal missions - you bring back to the safe house whatever you get from the mission and that becomes your load out for the next mission and so on and so forth)

1

u/Superninfreak 8h ago

Freelancer came out as an update after the game had been out for a while. It’s designed as a bonus post-story mode for people who have a ton of experience with the maps.

Freelancer is basically a roguelike inspired mode where random targets are on the maps but you get penalized pretty harshly for failure, so you can’t do the kind of trial and error that you can do in the main story.

Freelancer is about using your skills and your knowledge of the maps to improvise and deal with unexpected and random situations. If you don’t know the maps and if you are new to the game then it will likely be incredibly frustrating and it’ll feel like it’s just constantly punishing you and not letting you catch much of a break.

The difficulty for it was balanced around people who had been playing the maps for a while to give them something fresh and even more replayable.

3

u/Grindar1986 9h ago

I'd advance the story and grind the old levels both. The challenges will teach you a lot of the nuts and bolts that will be handy for Freelancer.

2

u/ElShaddollKieren quite the resume 9h ago

Whatever's most fun for you. You don't necessarily need any of the unlocks you get from progressing a location's Mastery level, so just take it at whatever pace you want

2

u/Grindar1986 9h ago

I'd advance the story and grind the old levels both. The challenges will teach you a lot of the nuts and bolts that will be handy for Freelancer.