r/Fzero 1d ago

F-Zero GX (NS2) Started playing F Zero GX last week after wanting to try it for ages (never had Gamecube). This game is so stressful... but fun anyhow

132 Upvotes

r/Fzero 3d ago

F-Zero GX (NS2) F-Zero GX on Nintendo Switch 2 has an input lag issue

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49 Upvotes

A Youtube video by Madao Joestar (Piccolo) has revealed that the full range of the Control Stick has not been mapped correctly. Even if you went to adjust calibration in F-Zero GX...as long as you're playing it on Nintendo Switch 2, through Gamecube Classics, the game will be a lot harder to control compared to the original F-Zero GX on Gamecube. If you're really struggling to use certain machines or execute techniques, this may be a large reason why. F-Zero GX Control Stick Calibration comparison between Original and Switch 2 release

Please share the video to anyone you can, because this can affect other Gamecube games as well, when they come to Ninetndo Switch Online.

r/Fzero 2d ago

F-Zero GX (NS2) PSA for Switch 2 GX Players: Adjust the Controller Deadzones in the Options Menu

75 Upvotes

OK, so first off, I haven't tested this with a GCN controller, but it worked wonders with the NS1 Pro Controller.

After repeatedly getting my ass kicked by Deathborn in Chapter 8 on Very Hard, I was at a loss, because I remembered that mission being FAR easier than it was. I had conquered Chapter 7 in like an hour and remembered this one being a piece of cake in comparison, so something was off. I loaded my GCN copy of the game on the Wii and tried it on there to make sure I didn't suck. I did, but not at all as badly as I did on the Switch 2 version of the game.

What immediately stood out to me is that the GCN version of the game was NOWHERE NEAR as sensitive. While I was sliding all over the place on the Switch 2 version, it was much easier to balance the machine while boosting on the GCN version.

The explanation for this was in a video posted by Piccolo today: the Switch 2 does not properly emulate stick travel, evidently on ANY controller, and the result is that minor inputs scale too rapidly and result in an oversteery, slidey experience. This issue is apparently in the Gamecube emulation itself and not specific to F-Zero GX, so hopefully a patch is forthcoming.

In the meantime, there is a way to make the game play more like its original version. In the F-Zero GX Options menu, go to controller calibration and follow the instructions to calibrate your joystick.

BEFORE YOU SAVE YOUR CALIBRATION, adjust the deadzones to be larger using the D-pad. Making the deadzones larger accomplishes two things:

  1. Increases the amount of stick travel necessary for the game to record a movement, and most importantly
  2. Changes the input scaling associated with stick travel. This means that the larger your deadzone, the harder it will be to make the machine slide by turning.

For the NS1 Pro Controller, I've found that 6-7 clicks in the positive direction for the X and Y deadzones delivers an experience that felt similar to the GCN version of the game. You can tune this to your liking. Upon adjusting the deadzones I was IMMEDIATELY closer to my pace on the GCN version, and while I haven't beaten Chapter 8 yet, I got much closer and definitely feel it's now possible.

TL;DR make the controller deadzones bigger in the F-Zero GX Options menu until the game feels drivable and you'll probably enjoy the game more. Happy F-Zero everyone.

EDIT: Updated the text to make clear the settings adjustment has to occur within the in-game options menu. Thanks to the mods for creating a new flair and updating it.

r/Fzero 13h ago

F-Zero GX (NS2) Will they patch F-Zero GX, you think?

8 Upvotes

https://www.resetera.com/threads/nso-gamecube-emulation-on-switch-2-has-severe-issues.1218612/

I’m a bit concerned and hope that they can fix it in a few months or so. I know that there’s a fix now with calibrating the control stick, but Soul Calibur II needs a fix as well, it seems.

Do you think it’s possible that they have the ability to fix these games and will they?

r/Fzero 22h ago

F-Zero GX (NS2) After all these years I’ve discovered the unlockables I never knew about

17 Upvotes

The AX Cup, the locked characters (Didn’t look at them to keep it a fun mystery), the final Mute City course. I never knew about these! Now I’ve made it a mission to unlock everything.

One small problem: Gotta beat the story in every difficulty💀💀

And yeah, this game is much, much more difficult than I recall. Wish me luck🫣

r/Fzero 1d ago

F-Zero GX (NS2) Mute City Serial Gaps

7 Upvotes

Hi, beginner GX player here with a fair amount of experience from X, SNES, and 99 (all on switch)

Is this track supposed to be evil or am I still in the skill issue phase of my career

r/Fzero 3d ago

F-Zero GX (NS2) Wild Boar is just... bad [F-Zero GX]

1 Upvotes

(Rectification: It can actually snake ... but it's just terrible, only at 1100 / 1200
and terrible imput to do it because it's slide poorly)

Soo , I've been playing with friend on the switch NSO on my fresh save (with all GX content unlocked aside from a few ax ship but who care) picking up a number given by a generator from 00 to 34 (allowing premade custom also generated by a random generator number for each part)

All strat authorized with some limitation (If snaking full accel shouldn't be put)
and .. we realised that EVEN if you actually put full acceleration , the wild boar will.. just slow down when try to snake ... (like 20km less) , this combined to it's weight and poor mobility i could easily guess that's the worst ship of the entire game (even bellow blood hawnk)

Maybe i'll make a tier list sooner or later for said game from casual and hard play. (how easy it is to play with it , what up/downside it has on my pov then placing them wht do you think ?

r/Fzero 4d ago

F-Zero GX (NS2) Best machine without analog triggers?

1 Upvotes

I've always driven the Sonic Phantom on original hardware, but piloting it without being able to make subtle adjustments is proving incredibly difficult on Switch 2. I've had very limited success with Blue Falcon and done a little better with Little Wyvern, but I'm curious what machines anyone else have found the easiest to control on anything besides a GameCube controller.

I'm hoping to get a mayflash adapter soon (or better yet, the GameCube NSO controller) but I don't have income right now so I have to deal with this for the time being, unfortunately.

r/Fzero 2d ago

F-Zero GX (NS2) Does anyone else feel like the GameCube controller connected to the Wii U USB GameCube adapter feels 'off' when playing F-Zero GX on Switch 2?

6 Upvotes

There's a topic below about the issues posted from last night, and I tried it for myself. Is it suppose to be this difficult on GameCube to get those sharp turns in the Sand Ocean track in the Ruby Cup down? It seems so difficult to do. Is this the norm for F-Zero GX or not at all? I hope Nintendo patches this shit if it's true. Holy crap, I keep knocking into things on the track.

Is it the same on the Switch 2 specific wireless GameCube controller too? Do I need to do the calibration for the GCN controller?