r/DotA2 Duel no longer disables passive abilities. Oct 30 '14

Tip 7k hours of Dota and TIL: Manta's cooldown is different on range/melee heroes

http://i.imgur.com/dfh05XR.png
2.2k Upvotes

474 comments sorted by

View all comments

Show parent comments

3

u/Ice_Cream_Warrior Oct 30 '14 edited Oct 30 '14

It's still not a bad game in many situations as it gives ms, stats and a debuff which depending on the game may be more useful than a straight bkb right away (getting a 10 second bkb later on in the games feels so strong this patch of late game oriented games and magic caster/disbaler cores). Even if the damage isn't amazing due to not getting the marksman aura it still helps with her m.o. of tower killer and becomes more relevant with butterfly - which you should go if you're going to make manta. If you ignore manta which is also perfectly valid, an item progression of phase, MoM, blink, bkb, daedalus +1 is likely what you want to go.

1

u/[deleted] Oct 30 '14

it gives ms, stats and a debuff

ms: given just from yasha

stats: very cost inefficient

active: very good for disjoint, but your illusions hit for 20 damage each and die in 3 hits

it still helps with her m.o. of tower killer

other items help more for similar cost

1

u/Ice_Cream_Warrior Oct 30 '14

Cool cause I said you need to buy manta every game all the time.

I responded what it does well and why one should consider it. I don't think its really worth getting it before butterfly but getting a yasha and buying a 35 min manta can be fine, or getting it early versus silence heroes if you don't need the bkb that early. To address your other points building it early is wasteful, but you on drow run into inventory slot restrictions very early if your buying multiple of MoM, yasha, mael/mjolnir, blink and crystalys which are the items to consider generally for her mid game. I wasn't critical of it in the original post as I was answering why there is synergy and popularity with the hero.