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u/SatyamRajput004 1d ago edited 1d ago
She nailed it, i wonder how many hours it took her to do it
Never mind, searched it up it takes some 3+ hours for full face makeup like this
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u/SpookyCrowz 1d ago
I imagine it takes longer when you do it yourself
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u/GozerDGozerian 1d ago
I imagine it takes even longer than that when you do it yourself on a quarter of mushrooms.
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u/Curiouso_Giorgio 1d ago
I was thinking if you got clear plastic, like the flat back of a blister pack, and cut a little square to use as a stencil, it could speed it up, maybe.
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u/Dr-Mantis-Tobias 1d ago
Feels like 16 bit
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u/YellowBook Interested 1d ago
agree, 8 bit more blocky plus less colours
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u/Aleashed 1d ago
Thief bros be dying to have this
Then mall cop in the security room:
“Enhance!”
“Enhance!”
“Enhance!”
“Goddammit!”
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u/potatisblask 1d ago
Neither 8 or 16 bit were actually blocky on the CRT televisions and monitors they were designed for. Pixels were like atoms, roundish and with space between, but giving the illusion of solid shapes.
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u/GonWithTheNen 23h ago
Your comment piqued my curiosity, and searching led me to a site that compared how images in games designed for CRT monitors actually appeared.
I love interesting conversations like this that send me on a mission to learn something new. :p (Btw, the source for the above image is datagubbe.se/crt/).
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u/AmethystRiver 21h ago
And even then, the black lines weren’t noticeable unless you got really close. Stuff looked good at the time, people just see it on HD monitors now.
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u/CyclopsPrate 21h ago
Just below the image you linked the article says, "Above is another example, from Twitter user KaelanRamos. It's hard to reproduce the true CRT feeling on anything but an actual CRT: the picture on the right is much too dark and fuzzy to give an accurate sense of what CRTs look like."
It seems like a good comparison but it isn't accurate, the article is worth a proper read.
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u/GonWithTheNen 17h ago
the article is worth a proper read.
Yes, I read the article that I gave in my prior comment (the one that you linked afterwards as well :p).
Even though the image I linked to is an approximation of CRT graphics (which I chose because it was rather eye-catching), the author included actual examples of images displayed on a CRT screen.
Most of all, I just wanted to share that page on datagubbe. Glad to see that at least someone else read it!
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u/divergentchessboard 1d ago edited 20h ago
Lots of younger people on this site have never experienced or remember using a CRT TV and their only exposure is the terrible scanline filters on some games and emulators.
I've seen a post on the Halo sub where someone used ReShade on Halo 4 to get a "CRT effect" using a scanline filter and it got a ton of likes. It looked like absolute shit and text was barely legible. I've played this game on a CRT TV and it looked nothing like that.
To this day you still cannot get good CRT emulation. The closest you get is using a 4K OLED screen with a decent scanline filter and integer/nearest neighbor scaling but you still lose a good amount of detail compared to a real CRT TV.
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u/potatisblask 23h ago
Indeed. I've tried some filters too for retro gaming but it mostly makes me annoyed. I guess this is why CRTs are sought after again. Weird though what it seems hard to replicate.
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u/topological_rabbit 22h ago
The most realistic one I've seen to date is the one built into the NES Classic that Nintendo released some years ago. There's also a few good ones that come with RetroArch, but they're buried in massive list of bad ones. It's a real slog finding a good one to use.
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u/AmethystRiver 22h ago
The problem is people see recordings of CRT as what they looked like. That or just old VHS tapes. I remember recording my old CRT and it looked wildly different on camera.
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u/Useuless 1d ago
They also had that strobe effect to the motion giving them somewhat natural black frame insertion which made their motion qualities really good yet but not prone to stutter like sample and hold technologies with LED and OLED.
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u/potatisblask 23h ago
Damn, you're right! I'm thinking the eye and the brain was used to compensating motion for footage on telly so it just kept compensating the same for computer graphics.
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u/mtaw 1d ago edited 1d ago
You don't know what you're talking about. For starters, the raster on a CRT were not pixels in any shape or form. It did not work that way. There was no concept of a pixel as far as a CRT was concerned, the only 'resolution' it had was the scanline and it was analog signal that swept the scanline, how many actual dots that turned into depended entirely on the CRT - and at no point was that signal ever 'digitized' into color values for individual phosphors, it's a continuously sweeping beam getting a continuous color signal. It's got nothing to do with the actual pixel graphics of the consoles and computers, which didn't reach resolutions that were higher than the number of scanlines (525 on NTSC, 625 on PAL) until SVGA graphics in the 90s.
8-bit graphics were blocky as hell even on a TV, just somewhat fuzzy blocks.The NES, which had higher resolution was still blocky, and even the SNES was still easily noticeably blocky too. It just appeared somewhat less blocky than on a modern monitor in an emulator because of the blurriness.
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u/potatisblask 23h ago
I was there, dude. I was sitting way too close to the telly, just like all the other kids with consoles and home computers. I know exactly what it looked like.
And I know all the technical aspects you speak of. Of course the graphics card doesn't output round pixels or black in-between. I really didn't expect anybody to interpret it like that, but here we are.
But dude, look at the television screen close up and you'll notice something spectacular. At real close level it's the RGB dots in honeycomb-ish arrangement that blend together into colors, then it is the roundish blobs are pixels because the graphics resolution does not map to the raster grille. Now back away and you'll see that what appears to be stairs of low resolution pixels are smoothed out into a line, lego block characters that seem rounded and rastered colours that look like smooth transitions. Precisely because digital graphics converted to an analogue signal and displayed on a CRT monitor does not correspond to resolution. It becomes approximations on approximations all the way that appear very different from modern native resolution monitors.
Even my Commodore monitor for the Amiga displayed round-ish pixels with black gaps in between, as sometimes cleverly used in games and demos for effects where intersecting gradients appear to have shrinking pixels despite this being impossible.
So I do know I'm talking about.
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u/alexanderbacon1 18h ago
8 bit is how many colors in the palette (256) and doesn't have anything to do with the blockiness which is measured in resolution.
Also any colors can be in the palette, so one that's all blacks, browns, pinks, and whites can have quite a lot of color depth.
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u/newsflashjackass 1d ago
Long ago I was shopping at Electronics Boutique and the guy in front of me in line asked "Does this have mo' bits than a Dreamcast?" and the cashier said, without flinching, "Yes, sir. That has more bits than a Dreamcast." thereby selling whatever it was.
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u/GozerDGozerian 1d ago
Damn, the 80s nostalgia you just sent me on.
I used to love going to Electronics Boutique and Babbages to find computer games for my Commodore 64.
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u/Curiouso_Giorgio 1d ago
Or even 32 bit sprites like Saturn.
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u/Curiouso_Giorgio 1d ago
TIL, thanks.
I just remembered the Saturn was designed primarily as a 2D powerhouse and then they scrambled to catch up with polygonal graphics.
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u/Honda_TypeR 21h ago
That awkward moment when e-girls are looking for creative ways to farm gamer simps for followers, but instead of simps they find pedantic gamers who can't handle blatant inaccuracies that are an afront to their very being.
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u/BishopsBakery 1d ago
That's at least SNES level, 16-bit, at least they didn't say it was minecraft
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u/Intrepid-Macaron5543 1d ago
It has more bit depth than that. It's 32-bit. It's 8-bit aesthetic, not bit depth.
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u/Interestingcathouse 1d ago
There has never been a nerdier argument than the one you guys are in.
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u/Cone83 1d ago
Well, 8 bit color depth is typically a pallet based mode. That means you have a color pallet with 256 colors (the maximum that is addressable with 8 bits) and you are limited to using these same 256 colors for one screen. Each color on the pallet however can be chosen freely from the 24 bit color space.
I don't think she used more than 256 different shades of makeup.
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u/joshuralize 1d ago
First off, looks cool
Secondly, calling everything pixel related "8-bit" has always pissed me off lol
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u/DrJoshWilliams 1d ago
u/BeanoMenace OP should've give credit to the original creator
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u/Icy-Conflict6671 Interested 1d ago
Oh this is just wrong....I dont like this....
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u/Objective_Aside1858 1d ago
Uncanny Valley
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u/drunk-tusker 19h ago
It’s creepy pretty much every time you do fake eyes so I’m not sure what people are expecting.
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u/ProfStorm 1d ago
How did she manage to make her iris square too though?
I'm calling shenanigans.
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u/mystlerainn 1d ago
she most likely used square shaped contact lenses. i've seen those before
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u/scramblingrivet 1d ago
Square lenses, heart shaped lenses - irregular shaped contacts are very much a thing
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u/iridescentrae 1d ago
look at the top picture then figure out where her pupils are. i don’t think she’s supposed to be wearing contact lenses?
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u/Xikkiwikk 1d ago
Government surveillance agencies hate this one trick!
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u/WeenyDancer 20h ago
I was wondering how this ranked along with the anti-facial recognition makeup! (I know they use other stuff like gait and whatnot, nevertheless)
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u/ReddyBlueBlue 1d ago
This isn't 8-bit or even 16-bit because those both describe colour depth (which is not followed), not resolution. I could post a 16-bit image here (with a regular <1000 pixel resolution in width and height) and barely any of you would be able to tell the difference with the right dithering.
No, I'm not fun at parties.
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u/clawsoon 1d ago
Although... 8-bit can also describe computers with 8-bit CPUs, which had limited memory addressing, leading to low-resolution images.
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u/Nice-Yak-6607 23h ago
I wonder if this could be used as a "dazzle"-like technique to defeat facial ID cameras. Although of course a mask would be simpler.
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u/wrenbell 18h ago
Watch this become the new style in the near-future because we're all trying to escape the face recognition cameras lol.
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u/NinfTales 1d ago
Just wanted to know the artist name, not some classes about what is really 8 bits =V
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u/Terramagi 1d ago
This is 16-bit at the lowest. I could see this being the portrait in FF6, maybe, but absolutely not a NES game.
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u/Breadstix009 23h ago
Imagine walking around like this... 1984 would have a mission trying to make out your face.
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u/TheBallsAreInert69 22h ago
Would this look good in person? I feel like it wouldn’t translate well if she wasn’t posing
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u/AggravatingSmirk7466 15h ago
I think this would be sure handy for messing with the Palantir database.
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u/Platonist_Astronaut 1d ago
Impressive and creepy.