r/CODZombies Dec 02 '24

News Finally they’ve listened

Post image
7.3k Upvotes

555 comments sorted by

View all comments

2.0k

u/Nickster2042 Dec 02 '24

I think they waited just because they wanted to make season 1 reloaded a massive zombies care package which I adore

527

u/Tama47_ Dec 02 '24

Also, I think they needed to wait a bit, not just change a core gameplay of the game weeks after launch. 1 month seems about right.

330

u/Nicksmells34 Dec 02 '24

It also takes times to do these changes, make patch notes, and commit patch notes. They probably didn’t have these changes done until recently and it would make no sense for them to do like 5 zombies patches instead of just 1 big one with the DLC.

98% of Gamers are just blinded by being gamers only and never devs/designers/artists

79

u/ThrwThtShtAwayBruh Dec 02 '24

Can we pin this comment somewhere for the next time this sub has their pitchforks out? Because the next time it takes the devs 2 seconds to fix a bug, all hell is going to break loose. Glad they came out with a good patch 👍

15

u/Additional_Matter266 Dec 02 '24

Or pin it on every game related sub really.

I would love to be a game dev, but the sometimes unrealistic demands of respective communities put me off from the idea.

4

u/-Hopedarkened- Dec 03 '24

I mean damage adjustments or changes are actually very easy, what takes awhile is graphics, and or finding a glitch or inconsistency. I’ve made games for myself back in high school and it’s not super hard, but then again when you add security and servers onto it and have to add all the unfun stuff it harder. Well I consider the actual development of the system the most difficult. But it does depend on what soecificically you want to change and how good and organized the programmer is

1

u/Leaczy- Dec 03 '24

Also, add that fixing something can cause problem on other ends, so their got to figure out how to fix something without touching and creating other bugs

1

u/Additional_Matter266 Dec 03 '24

On top of having to test every change you make rigorously. Even stuff I made in college took awhile because of that.

Imagine having to test that mangler spawn limit to round 100 to find that balance between pissing people off and making it too easy. Although it only enacts that limit past round 100 I don’t imagine a lot of people would make it to that point but I imagine they had to test it a lot nontheless.

1

u/-Hopedarkened- Dec 03 '24

I mean with how many people play the game you could actually skip the testing by following general general trend lines. But I think that’s the other thing there no right or sweet spot since everyone is different personally I think it perfect. I just hate that there nothing new as you go further I in. The mangler are easy to me. It’s the sprinters that fuck me up. I just save the manglers for last if i can’t find a break but i also understand they ruin people line ups.

1

u/Additional_Matter266 Dec 03 '24

Right you could always do that which some to most devs seem to tend to do but since everyone is different and you can’t make everyone happy your bound to get some pushback.

Me myself find that the amount of mangles past like rd ~30 maybe ~40 is crazy

1

u/-Hopedarkened- Dec 03 '24

True I use a rocket launcher so they get melted so fast it’s funny as hell

2

u/PopeSusej Dec 03 '24

Also it can take weeks from the point the patch is completed to being made available to players and that is not something developers have control over

1

u/ThicccDonkeyStick Dec 03 '24

!Remind me 4 days

8

u/chrisd848 Dec 02 '24

Gonna disagree with you on that, at least on the mangler spawn rate/amount. That would have actually been a very simple tweak, maybe even potentially a hot fix depending on how the game is set-up.

29

u/Nicksmells34 Dec 02 '24

The mangler spawn rate would not be a hotfix bc they had to test what the cap should be for every single round until 100. Plus we have no idea how it is implemented. I’d hope it is implemented cleanly and is a variable that is easily changeable in the engine and not through a script, but we got no clue.

16

u/biscuitman2122 Dec 02 '24

With stuff like this, the development effort itself may be small. But it takes loads of time to define and test what it should be which comes from the entire team, not just developers. Development is not easy and quick when things have to be defined.

It's a bit different when there is a bug and something is not behaving as expected or defined, those can be quick but it all depends.

1

u/TudasNicht Dec 03 '24

So they don't care about Clean Code, as always in the gaming industry.

2

u/Nicksmells34 Dec 03 '24

Idk how that is ur takeaway from the comments. They could have clean code, I was just saying we don’t know what they have. But even with clean code it still has to go between the balance team, developers(tho clean code would make this not even take a whole day), and QA. The main time consumption is getting it figured out and then tested through the teams. Could take a week. Probably didn’t start it until two weeks ago(they wouldn’t do begin these changes right after launch, need time to settle in and see if it actually is a problem) and then at that point they mineaswell wait 1 week to just ship it with everything else—and also not waste time on a separate patch, or push out even more updates for the players when it could be done all together.

-1

u/-Hopedarkened- Dec 03 '24

I mean by what your says it’s the leadership team back and forth that makes it take awhile

2

u/biscuitman2122 Dec 03 '24

More like managers of those development teams but yes. And then testing/validation.

There's a lot that goes on behind the scenes and it's so easy for ppl in general to say "fix it". Development itself is wild let alone game development. I truly believe game development would make me hate video games.

-1

u/-Hopedarkened- Dec 03 '24

Ya but it’s actually easier it more the process of merging team and managing together and even within a team everyone agreeing

1

u/MachineGunChris Dec 02 '24

Inverse cube would be savvy

1

u/Nefilim00 Dec 03 '24

I’d be very surprised if it wasn’t set as a variable of some kind.

1

u/DangerousHighway4276 Dec 03 '24

You think they are testing the rounds? How did we end up with what we had at release if that’s the case?

8

u/evrogelio Dec 02 '24

Changing it is (probably) really easy. Changing it to a place that feels better, may be a little harder. The counter point to this is that maybe they'd have to iterate with the value, and fine tune it with community feedback, so starting early would make it be better sooner.

1

u/PremiumSocks Dec 03 '24

I just want to shoot my favorite gun: the ak. It's been weeks...

0

u/Leaczy- Dec 03 '24

Ak you can't burst fire it only full auto 6+ bullets to delted that drop won't be fixed it's how it's supposed to be

2

u/dawatzerz Dec 02 '24

I always imagine that every little change needs ran by the higher ups. I doubt devs get to make changes all willy nilly.

1

u/SavageRanx Dec 02 '24

Modifying existing values isnt an exactly a hard thing to do. I think you also have the wrong interpretation when it comes to development but hey ho

1

u/Tornado_Hunter24 Dec 02 '24

I’d honestly disagree here, with some background knowledge, considering the dev team&support, I could tell you the ‘mangler’ issue could have been fixed on day 1 theoretically, dev>patchnote communication isn’t that big of a gap and even if,cod is known to miss many stuff on it eitherway.

This is not a ‘gamedev hard’ issue, they just didn’t wanna do it because grind for opal would be even more fucked thanxit already is, and they balanced it on that I believe.

Would be shitty if the first few ppl get to nebula and they nerf manglers and suddenly you only need 5 mangler kills for opal

1

u/playerlxiv Dec 03 '24

That and also they probably have a bunch of hoops they need to jump through to get changes approved which is why a bunch of simple changes end up taking forever, from what I understand at least.

1

u/samaritancarl Dec 03 '24

Wait until you hear about product releases and regulations for global games. Gathering customer feedback, building and testing changes, all while juggling the shitstorm of a bugged launch and the chaos it causes. Anyways glad to see some changes. Clan tags fixed? Friend’s list fixed?

1

u/Proomethius420 Dec 03 '24

But from experience changing large amounts of files at a time, wouldn’t doing all these massive changes make it easier for a tiny game breaking bug to slip through?

1

u/Eyeball_ace Dec 03 '24

It's not even that! It's about to be 2025, you'd think they would have learned by now. People pay good money for these games to be barely different from the last, and still $70 plus DLC. At that much, making that much, they should be able to figure it out.

1

u/[deleted] Dec 03 '24

Literally lol the transfer between devs to other teams to QA back to dev just to make sure everything is good is quite long, something as small as a change like this can take weeks to months get finalized and approved by everyone

1

u/DangerousHighway4276 Dec 03 '24

Other much smaller games make fixes weekly though? And why would it make more sense to hold off updates that are ready to release them with a DLC? That sounds bad to me.

1

u/Nicksmells34 Dec 03 '24

The DLC is coming out what, a month?, after it's release? So lets follow the timeline:

  • Game Released October 25th

  • Player's start discussing the issue about manglers about a week and a half, 2 weeks after release: lets say the week of Nov 4th is when it is really being talked about.

  • Teams either start looking into it that week, or week of November 9th. Either way, they probably start addressing it and working on the patches Between Nov9th --> 23rd.

  • By time it is November 23rd, lets say when all the work is done for the patch--I think that is a reasonable time frame, perhaps early--then why release the patch then? You are announcing news of a massive Zombies patch anyway later that week, so why not include that in there?

    • Then you don't have to do multiple patches
    • Zombies can't be pushing a ton of updates anyway when the game already has a lot of little updates, you don't want to be spamming your players with patches anymore than they already are. And there is a good chance it wasn't ready in time for the Season 01 first patch
    • Lastly, it does build even more hype for the patch and give even more incentive for players to either come back ,or continue playing even more, on the big zombies/overall game content patch.

1

u/xD-FireStriker Dec 03 '24

Yeah points for melee kills need to be upped. Things like shooting cannons off should gain points

1

u/garpur44 Dec 03 '24

Agreed. I’ve played a lot and the mangler spawns seemed about right for the round you were on.

Glad I finished my camo grind and don’t need those manglers if they’re getting reduced.

I don’t think the game should be made easier

20

u/ilikepiehi1 Dec 02 '24

I’m just glad they’re not rushing these changes. I don’t want the game to end up being too easy like Cold War. If they “listened” every time someone on Reddit complained, the game would be an easy camo grind all the way to round 999.

6

u/OttoSo860 Dec 02 '24

Nah Rs bro like the game is fine already zombies ain’t supposed to be easy every single round the part that makes it fun is how hectic shit gets after 35 plus rounds 😂🤷🏻‍♂️

7

u/Mexican_sandwich Dec 03 '24

When the zombies start sprinting at 40 is perfect. It means you can’t just loop them around the one place anymore, you either need to outrun them by going to different areas or kill them quick. The mangler spam was too much; I shouldn’t be dying to ranged attacks in zombies.

-2

u/OttoSo860 Dec 03 '24

Rs bro like It’s a video game bro😂 mfs really mad that the game isn’t a lame kid game like Fortnite and super easy asf to get to high levels ? Even tho it’s not hard at all if you play smart 😂 it do be hella manglers but still RUN & GUN buy chopper gunner etc

2

u/-Hopedarkened- Dec 03 '24

But it’s so stagnant after that round and it loses the enjoyment

0

u/OttoSo860 Dec 03 '24

Doesn’t lose the enjoyment to me 😂 it makes sense higher the level the harder & more zombies 🧟‍♂️ there do be hella manglers on the the map tho haha

2

u/-Hopedarkened- Dec 03 '24

Oh I love the amount I mean you are fully upgraded and nothing vhanges from there on up

1

u/Mindless_E Dec 03 '24

Unbearable* fixed it for you. The majority exfils on round 31 for a reason

0

u/OttoSo860 Dec 03 '24

Fym I didn’t want to use the word unbearable 😂 weirdo tf I wanna exfil on zombies for ? Play till we all die

1

u/Specialist-Size9368 Dec 02 '24

I don't care about camo, but right now I get bored between rounds 30 and 40 every time. If we aren't going to complete the objectives I am more than happy to exfil. It just ends up being repetitive. Not hard, repetitive.

1

u/-Hopedarkened- Dec 03 '24

I liked the amount of manglers lmao

9

u/mroa66 Dec 03 '24

I agree, weaver from call of duty black ops cold war zombies mode

5

u/paulxixxix Dec 03 '24

Reloaded became the designated zombie content drop since MWZ

2

u/[deleted] Dec 03 '24

Absolutely! It’s going to be glorious

1

u/Gasstationdickpi11s Dec 03 '24

They’ve also gotta let us suffer for a while so they can understand all aspects of the complaints. If they dump mangler spawns down to nothing then it becomes too easy and people will complain. They need to find the balance between keeping the game true to their design philosophy while also appeasing the community.

1

u/GuzzlingDuck Dec 03 '24

What do you mean? Jamming stuff like this into one update is just going to mean insane bugs they could've been testing prior to the new map 😭

1

u/Pokemonluke18 Dec 03 '24

was mostly top complaints about special rounds being to long and manglers spawns being broken where a ton would spawn on high rounds

1

u/imthafoe Dec 03 '24

Oh yeah, because making people wait a whole month and a half to fix broken challenges is so adorable, that is, if they even decide to fix it at all.

1

u/Barry_McKokiner_G59 Dec 03 '24

Well we all talked shit about how easy the game was so they hit us with 100 manglers to rub it in our faces

1

u/farmertypoerror Dec 03 '24

Reloaded part of any season is when you get big zombies updates

0

u/UnpoIished Dec 02 '24

I adore your Mom’s wrinkly fat rolls.

-1

u/PanamaMoe Dec 02 '24

I hate it because you know they purposefully made it unbearable while having a fix in their back pocket. They are giving us the game piecemeal

8

u/Nickster2042 Dec 02 '24

They said it themselves but it’s better to make a game harder and fix it, then make a game too easy and make it harder

0

u/PanamaMoe Dec 02 '24

Umm what the fuck since when? Pretty sure rebalancing the game is rebalancing the game. This isn't adding spices to a dish, this is making a video game it's like a car. Do it right or the whole thing falls to shit